VLDB 2026 Research / reviewers in the wild / expert
Jiajun Chai
dblp:317/5450
· DBLP profile ↗
15ranked-venue papers
4as first author
15since 2021 · last 2026
0000-0002-7611-064XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 3 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Promoting Efficient Reasoning with Verifiable Stepwise RewardabstractLarge reasoning models (LRMs) have recently achieved significant progress in complex reasoning tasks, aided by reinforcement learning with verifiable rewards. However, LRMs often suffer from overthinking, expending excessive computation on simple problems and reducing efficiency. Existing efficient reasoning methods typically require accurate task assessment to preset token budgets or select reasoning modes, which limits their flexibility and reliability. In this work, we revisit the essence of overthinking and identify that encouraging effective steps while penalizing ineffective ones is key to its solution. To this end, we propose a novel rule-based verifiable stepwise reward mechanism (VSRM), which assigns rewards based on the performance of intermediate states in the reasoning trajectory. This approach is intuitive and naturally fits the step-by-step nature of reasoning tasks. We conduct extensive experiments on standard mathematical reasoning benchmarks, including AIME24 and AIME25, by integrating VSRM with PPO and Reinforce++. Results show that our method achieves substantial output length reduction while maintaining original reasoning performance, striking an optimal balance between efficiency and accuracy. Further analysis of overthinking frequency and pass@k score before and after training demonstrates that our approach indeed effectively suppresses ineffective steps and encourages effective reasoning, fundamentally alleviating the overthinking problem. Chuhuai Yue, Chengqi Dong, Yinan Gao, Hang He, Jiajun Chai, Guojun Yin |
AAAI | 5 |
| 2026 | Tacit mechanism: Bridging pre-training of individuality to multi-agent adversarial coordination
Shiqing Yao, Jiajun Chai, Haixin Yu, Yongzhe Chang, Tiantian Zhang 0002, Yuanheng Zhu, Xueqian Wang 0001 |
Neural Networks | 2 |
| 2025 | RLAE: Reinforcement Learning-Assisted Ensemble for LLMsabstractEnsembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks.However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities.In this work, we propose Reinforcement Learning-Assisted Ensemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP).Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs.We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms (RLAE PPO and RLAE MAPPO ), demonstrating substantial improvements over conventional ensemble methods.Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to 3.3% accuracy points, offering a more effective framework for LLM ensembling.Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency.The source code is available at here. Yuqian Fu, Yuanheng Zhu, Jiajun Chai, Guojun Yin, Dongbin Zhao |
EMNLP | 3 |
| 2025 | Empowering LLM Agents with Zero-Shot Optimal Decision-Making through Q-learningabstractLarge language models (LLMs) are trained on extensive text data to gain general comprehension capability. Current LLM agents leverage this ability to make zero- or few-shot decisions without reinforcement learning (RL) but fail in making optimal decisions, as LLMs inherently perform next-token prediction rather than maximizing rewards. In contrast, agents trained via RL could make optimal decisions but require extensive environmental interaction. In this work, we develop an algorithm that combines the zero-shot capabilities of LLMs with the optimal decision-making of RL, referred to as the Model-based LLM Agent with Q-Learning (MLAQ). MLAQ employs Q-learning to derive optimal policies from transitions within memory. However, unlike RL agents that collect data from environmental interactions, MLAQ constructs an imagination space fully based on LLM to perform imaginary interactions for deriving zero-shot policies. Our proposed UCB variant generates high-quality imaginary data through interactions with the LLM-based world model, balancing exploration and exploitation while ensuring a sub-linear regret bound. Additionally, MLAQ incorporates a mixed-examination mechanism to filter out incorrect data. We evaluate MLAQ in benchmarks that present significant challenges for existing LLM agents. Results show that MLAQ achieves a optimal rate of over 90\% in tasks where other methods struggle to succeed. Additional experiments are conducted to reach the conclusion that introducing model-based RL into LLM agents shows significant potential to improve optimal decision-making ability. Our interactive website is available at http://mlaq.site. Jiajun Chai, Yuqian Fu, Dongbin Zhao, Yuanheng Zhu |
ICLR | 1 |
| 2025 | INS: Interaction-aware Synthesis to Enhance Offline Multi-agent Reinforcement LearningabstractData scarcity in offline multi-agent reinforcement learning (MARL) is a key challenge for real-world applications. Recent advances in offline single-agent reinforcement learning (RL) demonstrate the potential of data synthesis to mitigate this issue.
However, in multi-agent systems, interactions between agents introduce additional challenges. These interactions complicate the synthesis of multi-agent datasets, leading to data distortion when inter-agent interactions are neglected. Furthermore, the quality of the synthetic dataset is often constrained by the original dataset. To address these challenges, we propose **INteraction-aware Synthesis (INS)**, which synthesizes high-quality multi-agent datasets using diffusion models. Recognizing the sparsity of inter-agent interactions, INS employs a sparse attention mechanism to capture these interactions, ensuring that the synthetic dataset reflects the underlying agent dynamics. To overcome the limitation of diffusion models requiring continuous variables, INS implements a bit action module, enabling compatibility with both discrete and continuous action spaces. Additionally, we incorporate a select mechanism to prioritize transitions with higher estimated values, further enhancing the dataset quality. Experimental results across multiple datasets in MPE and SMAC environments demonstrate that INS consistently outperforms existing methods, resulting in improved downstream policy performance and superior dataset metrics. Notably, INS can synthesize high-quality data using only 10% of the original dataset, highlighting its efficiency in data-limited scenarios. Yuqian Fu, Yuanheng Zhu, Jiajun Chai, Dongbin Zhao |
ICLR | 4 |
| 2025 | DipLLM: Fine-Tuning LLM for Strategic Decision-making in DiplomacyabstractDiplomacy is a complex multiplayer game that re- quires both cooperation and competition, posing significant challenges for AI systems. Traditional methods rely on equilibrium search to generate extensive game data for training, which demands substantial computational resources. Large Lan- guage Models (LLMs) offer a promising alterna- tive, leveraging pre-trained knowledge to achieve strong performance with relatively small-scale fine-tuning. However, applying LLMs to Diplo- macy remains challenging due to the exponential growth of possible action combinations and the intricate strategic interactions among players. To address this challenge, we propose DipLLM, a fine-tuned LLM-based agent that learns equilib- rium policies for Diplomacy. DipLLM employs an autoregressive factorization framework to sim- plify the complex task of multi-unit action assign- ment into a sequence of unit-level decisions. By defining an equilibrium policy within this frame- work as the learning objective, we fine-tune the model using only 1.5% of the data required by the state-of-the-art Cicero model, surpassing its per- formance. Our results demonstrate the potential of fine-tuned LLMs for tackling complex strategic decision-making in multiplayer games. Kaixuan Xu, Jiajun Chai, Yuqian Fu, Yuanheng Zhu, Dongbin Zhao |
ICML | 2 |
| 2025 | Learning Pre-Trained Tacit Behavior for Efficient Multi-Agent Adversarial Coordination
Shiqing Yao, Jiajun Chai, Haixin Yu, Yongzhe Chang, Yuanheng Zhu, Xueqian Wang 0001 |
AAMAS | 2 |
| 2025 | Learning and Planning Multi-Agent Tasks via an MoE-based World ModelabstractMulti-task multi-agent reinforcement learning (MT-MARL) aims to develop a single model capable of solving a diverse set of tasks. However, existing methods often fall short due to the substantial variation in optimal policies across tasks, making it challenging for a single policy model to generalize effectively. In contrast, we find that many tasks exhibit **bounded similarity** in their underlying dynamics—highly similar within certain groups (e.g., door-open/close) diverge significantly between unrelated tasks (e.g., door-open \& object-catch). To leverage this property, we reconsider the role of modularity in multi-task learning, and propose **M3W**, a novel approach that applies mixture-of-experts (MoE) to world model instead of policy, enabling both learning and planning. For learning, it uses a SoftMoE-based dynamics model alongside a SparseMoE-based predictor to facilitate knowledge reuse across similar tasks while avoiding gradient conflicts across dissimilar tasks. For planning, it evaluates and optimizes actions using the predicted rollouts from the world model, without relying directly on a explicit policy model, thereby overcoming the limitations of policy-centric methods. As the first MoE-based multi-task world model, M3W demonstrates superior performance, sample efficiency, and multi-task adaptability, as validated on Bi-DexHands with 14 tasks and MA-Mujoco with 24 tasks. The demos and anonymous code are available at \url{https://github.com/zhaozijie2022/m3w-marl}. Zijie Zhao 0001, Zhongyue Zhao, Kaixuan Xu, Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
NeurIPS | 5 |
| 2025 | Meta Learning Task Representation in Multiagent Reinforcement Learning: From Global Inference to Local InferenceabstractMultiagent meta reinforcement learning (MAMRL) enables multiagent systems (MASs) to adapt to multiple tasks. However, partial observability poses a significant challenge by hindering efficient task inference from agents' limited local experiences. To address this, we propose MG2L, a novel algorithm featuring a global-to-local (G2L) training scheme based on mutual information optimization (MIO). We first extend the centralized training and decentralized execution (CTDE) framework to MAMRL, and introduce a multilevel task encoder for joint global and local task inference. Building on this encoder, the MG2L scheme employs tailored loss functions to optimize task representations. For global inference, the MAS learns a centralized global representation by maximizing the MI between the representation and the task context. For local inference, we formulate conditional MI reduction to quantify the G2L gap. Agents then learn the local representation by minimizing this reduction. The MG2L scheme effectively harmonizes centralized training with decentralized execution, offering a versatile solution for MAMRL challenges. Additionally, we integrate a permutation-invariant attention (PIA) module into the task encoder to reduce sensitivity to behavior policy variations. Extensive experiments-including comparative analyses, ablation studies, meta-test evaluations, and visualizations-demonstrate MG2L's effectiveness. The implementation of MG2L is publicly available at https://github.com/zhaozijie2022/mg2l. Zijie Zhao 0001, Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2025 | LDR: Learning Discrete Representation to Improve Noise Robustness in Multiagent TasksabstractIn real-world applications of multiagent reinforcement learning (MARL), agents often face inaccurate environments due to unavoidable noise, presenting a challenge to their robustness. However, limited prior work focuses on addressing such noise in observations, hindering the deployment of multiagent systems. In this article, we propose a method named learning discrete representation (LDR) to improve robustness against noise in multiagent tasks. Specifically, LDR employs a quantization module with a segment mechanism to encode observations and teammate actions, generating discrete representations from learnable codebooks. These representations are subsequently processed via a combiner for decision-making. Through discretization, LDR is able to mitigate the impact of minor noise on decision-making. To enhance the learning efficiency, we incorporate a set-input block that treats the joint observations of agents as a permutation-invariant set, thereby reducing the complexity of the joint observation space. Additionally, we theoretically analyze the expressiveness of discrete representation and the boundedness of discrete distortion. We evaluate the proposed method on StarCraft II micromanagement tasks and multiagent MuJoCo with noisy observations. Empirical results demonstrate that LDR outperforms existing algorithms, improving robustness in noisy cooperative MARL tasks while maintaining superior performance in clean observations. Yuqian Fu, Yuanheng Zhu, Jiajun Chai, Dongbin Zhao |
IEEE Trans. Syst. Man Cybern. Syst. | 3 |
| 2024 | NVIF: Neighboring Variational Information Flow for Cooperative Large-Scale Multiagent Reinforcement LearningabstractCommunication-based multiagent reinforcement learning (MARL) has shown promising results in promoting cooperation by enabling agents to exchange information. However, the existing methods have limitations in large-scale multiagent systems due to high information redundancy, and they tend to overlook the unstable training process caused by the online-trained communication protocol. In this work, we propose a novel method called neighboring variational information flow (NVIF), which enhances communication among neighboring agents by providing them with the maximum information set (MIS) containing more information than the existing methods. NVIF compresses the MIS into a compact latent state while adopting neighboring communication. To stabilize the overall training process, we introduce a two-stage training mechanism. We first pretrain the NVIF module using a randomly sampled offline dataset to create a task-agnostic and stable communication protocol, and then use the pretrained protocol to perform online policy training with RL algorithms. Our theoretical analysis indicates that NVIF-proximal policy optimization (PPO), which combines NVIF with PPO, has the potential to promote cooperation with agent-specific rewards. Experiment results demonstrate the superiority of our method in both heterogeneous and homogeneous settings. Additional experiment results also demonstrate the potential of our method for multitask learning. Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2023 | UNMAS: Multiagent Reinforcement Learning for Unshaped Cooperative ScenariosabstractMultiagent reinforcement learning methods, such as VDN, QMIX, and QTRAN, that adopt centralized training with decentralized execution (CTDE) framework have shown promising results in cooperation and competition. However, in some multiagent scenarios, the number of agents and the size of the action set actually vary over time. We call these unshaped scenarios, and the methods mentioned above fail in performing satisfyingly. In this article, we propose a new method, called Unshaped Networks for Multiagent Systems (UNMAS), which adapts to the number and size changes in multiagent systems. We propose the self-weighting mixing network to factorize the joint action-value. Its adaption to the change in agent number is attributed to the nonlinear mapping from each-agent Q value to the joint action-value with individual weights. Besides, in order to address the change in an action set, each agent constructs an individual action-value network that is composed of two streams to evaluate the constant environment-oriented subset and the varying unit-oriented subset. We evaluate UNMAS on various StarCraft II micromanagement scenarios and compare the results with several state-of-the-art MARL algorithms. The superiority of UNMAS is demonstrated by its highest winning rates especially on the most difficult scenario 3s5z_vs_3s6z. The agents learn to perform effectively cooperative behaviors, while other MARL algorithms fail. Animated demonstrations and source code are provided in https://sites.google.com/view/unmas. Jiajun Chai, Weifan Li, Yuanheng Zhu, Dongbin Zhao, Kewu Sun, Jishiyu Ding |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2023 | A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air CombatabstractUnmanned combat air vehicle (UCAV) combat is a challenging scenario with high-dimensional continuous state and action space and highly nonlinear dynamics. In this article, we propose a general hierarchical framework to resolve the within-vision-range (WVR) air-to-air combat problem under six dimensions of degree (6-DOF) dynamics. The core idea is to divide the whole decision-making process into two loops and use reinforcement learning (RL) to solve them separately. The outer loop uses a combat policy to decide the macro command according to the current combat situation. Then the inner loop uses a control policy to answer the macro command by calculating the actual input signals for the aircraft. We design the Markov decision-making process for the control policy and the Markov game between two aircraft. We present a two-stage training mechanism. For the control policy, we design an effective reward function to accurately track various macro behaviors. For the combat policy, we present a fictitious self-play mechanism to improve the combat performance by combating against the historical combat policies. Experiment results show that the control policy can achieve better tracking performance than conventional methods. The fictitious self-play mechanism can learn competitive combat policy, which can achieve high winning rates against conventional methods. Jiajun Chai, Wenzhang Chen, Yuanheng Zhu, Zong-xin Yao, Dongbin Zhao |
IEEE Trans. Syst. Man Cybern. Syst. | 1 |
| 2022 | LILAC: Learning a Leader for Cooperative Reinforcement LearningabstractIn cooperative multi-agent reinforcement learning,role-based learning promises to reach satisfactory policy learning through the decomposition of complicated tasks using roles. Different roles are responsible for different aspects of the task. However, how this group of roles can be quickly identified is not clear. To address this problem, we propose a novel framework, LearnIng a LeAder for Cooperative reinforcement learning (LILAC), which introduces a leader to integrate information to assign roles. Leaders take a broad view of the whole task and feed the integrated information into a Gaussian mixture model to sample role embedding distribution. It enables LILAC to assign appropriate roles to different agents and improves cooperative performance. In order to evaluate the cooperation of multiple agents, a mixing network, inputted by individual local utility networks, is constructed to estimate the global action value. Two loss functions, temporal difference loss and mean divergence loss, are adopted by LILAC to learn network parameters and to encourage diversity of policies for different roles. By virtue of the leader module, LILAC outperforms the StarCraft II micromanagement benchmark in our experiments, especially on challenging tasks. Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
CoG | 2 |
| 2022 | Learning Continuous 3-DoF Air-to-Air Close-in Combat Strategy using Proximal Policy OptimizationabstractAir-to-air close-in combat is based on many basic fighter maneuvers and can be largely modeled as an algorithmic function of inputs. This paper studies autonomous close-in combat, to learn new strategy that can adapt to different circumstances to fight against an opponent. Current methods for learning close-in combat strategy are largely limited to discrete action sets whether in the form of rules, actions or sub-polices. In contrast, we consider one-on-one air combat game with continuous action space and present a deep reinforcement learning method based on proximal policy optimization (PPO) that learns close-in combat strategy from observations in an end-to-end manner. The state space is designed to promote the learning efficiency of PPO. We also design a minimax strategy for the game. Simulation results show that the learned PPO agent is able to defeat the minimax opponent with about 97% win rate. Luntong Li, Jiajun Chai, Zhen Liu 0020, Yuanheng Zhu, Jianqiang Yi |
CoG | 3 |