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Carl Qi

dblp:318/1608 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 67% Robot manipulation · 19% Generative modeling · 14%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.912025
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025
Machine learning › Generative modeling
diffusion model
0.912025
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.912025
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
hindsight relabeling
0.912025
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025
Robotics › Robot manipulation › object manipulation
multi-object manipulation
0.912025
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025
Machine learning › Reinforcement learning
sample efficiency
0.912025
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025
Robotics › Robot manipulation › object manipulation
object-centric manipulation
0.312025
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › imitation learning
offline imitation learning
0.312025
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025
Machine learning › Reinforcement learning
offline learning
0.312025
EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025

Methods — techniques the papers use, named apart from their topics

object-centric representation · 0.9null counterfactual interaction inference · 0.9learned dynamics model · 0.9entity-centric transformer · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning
abstract
Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal---an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However, interactions do not have a consensus statistical definition that is tractable for downstream GCRL. Therefore, we propose a definition of interactions based on the concept of _null counterfactual_: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a ``nulling'' operation with a learned model to simulate absences and infer interactions. We demonstrate that NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen. Furthermore, we demonstrate that HInt improves sample efficiency by up to $4\times$ in these domains as goal-conditioned tasks.
Caleb Chuck, Carl Qi, Chang Shi, Siddhant Agarwal, Amy Zhang 0001, Scott Niekum
ICLR3
2025 EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation
abstract
Object manipulation is a common component of everyday tasks, but learning to manipulate objects from high-dimensional observations presents significant challenges. These challenges are heightened in multi-object environments due to the combinatorial complexity of the state space as well as of the desired behaviors. While recent approaches have utilized large-scale offline data to train models from pixel observations, achieving performance gains through scaling, these methods struggle with compositional generalization in unseen object configurations with constrained network and dataset sizes. To address these issues, we propose a novel behavioral cloning (BC) approach that leverages object-centric representations and an entity-centric Transformer with diffusion-based optimization, enabling efficient learning from offline image data. Our method first decomposes observations into Deep Latent Particles (DLP), which are then processed by our entity-centric Transformer that computes attention at the particle level, simultaneously predicting object dynamics and the agent's actions. Combined with the ability of diffusion models to capture multi-modal behavior distributions, this results in substantial performance improvements in multi-object tasks and, more importantly, enables compositional generalization. We present BC agents capable of zero-shot generalization to perform tasks with novel compositions of objects and goals, including larger numbers of objects than seen during training. We provide video rollouts on our webpage: https://sites.google.com/view/ec-diffuser.
Carl Qi, Dan Haramati, Tal Daniel, Aviv Tamar, Amy Zhang 0001
ICLR1
2024 Learning Generalizable Tool-use Skills through Trajectory Generation
abstract
Autonomous systems that efficiently utilize tools can assist humans in completing many common tasks such as cooking and cleaning. However, current systems fall short of matching human-level of intelligence in terms of adapting to novel tools. Prior works based on affordance often make strong assumptions about the environments and cannot scale to more complex, contact-rich tasks. In this work, we tackle this challenge and explore how agents can learn to use previously unseen tools to manipulate deformable objects. We propose to learn a generative model of the tool-use trajectories as a sequence of tool point clouds, which generalizes to different tool shapes. Given any novel tool, we first generate a tool-use trajectory and then optimize the sequence of tool poses to align with the generated trajectory. We train a single model on four different challenging deformable object manipulation tasks, using demonstration data from only one tool per task. The model generalizes to various novel tools, significantly outperforming baselines. We further test our trained policy in the real world with unseen tools, where it achieves the performance comparable to human. Additional materials can be found on our project website.1
Carl Qi, Yilin Wu 0003, Lifan Yu, David Held
IROS1