Zhiyao Sun

dblp:318/3324 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-6377-7103ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments
abstract
Creating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enabled text-to-3D human and clothing synthesis, existing methods fall short in offering accessible, integrated pipelines for generating CG-ready 3D avatars with physically compatible outfits; here we use the term CG-ready for models following a technical aesthetic common in computer graphics (CG) and adopt standard CG polygonal meshes and strands representations (rather than radiance field representations like NeRF and 3DGS) that can be directly integrated into conventional CG pipelines and support downstream tasks such as physical simulation. To bridge this gap, we introduce Tailor, an integrated text-to-3D framework that generates high-fidelity, customizable 3D avatars dressed in simulation-ready garments. Tailor consists of three stages. (1) Semantic Parsing: we employ a large language model to interpret textual descriptions and translate them into parameterized human avatars and semantically matched garment templates. (2) Geometry-Aware Garment Generation: we propose topology-preserving deformation with novel geometric losses to generate body-aligned garments under text control. (3) Consistent Texture Synthesis: we propose a novel multi-view diffusion process optimized for garment texturing, which enforces view consistency, preserves photorealistic details, and optionally supports symmetric texture generation common in garments. Through comprehensive quantitative and qualitative evaluations, we demonstrate that Tailor outperforms state-of-the-art methods in fidelity, usability, and diversity.
Zhiyao Sun, Yu-Hui Wen, Ho-Jui Fang, Matthieu Lin, Tian Lv, Yong-Jin Liu 0001
IEEE Trans. Vis. Comput. Graph.1
2024 ECAvatar: 3D Avatar Facial Animation with Controllable Identity and Emotion
Minjing Yu, Delong Pang, Ziwen Kang, Zhiyao Sun, Tian Lv, Jenny Sheng, Ran Yi 0002, Yu-Hui Wen, Yong-Jin Liu 0001
ACM Multimedia4
2024 Continuously Controllable Facial Expression Editing in Talking Face Videos
abstract
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is a strong demand in the industry. The challenge is that speech-related expressions and emotion-related expressions are often highly coupled. Meanwhile, traditional image-to-image translation methods cannot work well in our application due to the coupling of expressions with other attributes such as poses, i.e., translating the expression of the character in each frame may simultaneously change the head pose due to the bias of the training data distribution. In this paper, we propose a high-quality facial expression editing method for talking face videos, allowing the user to control the target emotion in the edited video continuously. We present a new perspective for this task as a special case of motion information editing, where we use a 3DMM to capture major facial movements and an associated texture map modeled by a StyleGAN to capture appearance details. Both representations (3DMM and texture map) contain emotional information and can be continuously modified by neural networks and easily smoothed by averaging in coefficient/latent spaces, making our method simple yet effective. We also introduce a mouth shape preservation loss to control the trade-off between lip synchronization and the degree of exaggeration of the edited expression. Extensive experiments and a user study show that our method achieves state-of-the-art performance across various evaluation criteria.
Zhiyao Sun, Yu-Hui Wen, Tian Lv, Yanan Sun 0006, Yaoyuan Wang, Yong-Jin Liu 0001
IEEE Trans. Affect. Comput.1
2024 DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models
abstract
The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. In particular, our style includes the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset are at https://diffposetalk.github.io.
Zhiyao Sun, Tian Lv, Matthieu Lin, Jenny Sheng, Yu-Hui Wen, Minjing Yu, Yong-Jin Liu 0001
ACM Trans. Graph.1
2023 Generation of virtual digital human for customer service industry
Yanan Sun 0006, Zhiyao Sun, Yu-Hui Wen, Tian Lv, Minjing Yu, Ran Yi 0002, Lin Gao 0004, Yong-Jin Liu 0001
Comput. Graph.2
2023 Predicting Personalized Head Movement From Short Video and Speech Signal
abstract
Audio-driven talking face video generation has attracted much attention recently. However, few existing works pay attention to machine learning of talking head movement, especially based on the phonetic study. Observing that real-world talking faces often accompany natural head movement, in this paper, we model the relation between speech signal and talking head movement, which is a typical one-to-many mapping problem. To solve this problem, we propose a novel two-step mapping strategy: (1) in the first step, we train an encoder that predicts a head motion behavior pattern (modeled as a feature vector) from the head motion sequence of a short video of 10–15 seconds, and (2) in the second step, we train a decoder that predict a unique head motion sequence from both the motion behavior pattern and the auditory features of an arbitrary speech signal. Based on the proposed mapping strategy, we build a deep neural network model that takes a speech signal of a source person and a short video of a target person as input, and outputs a synthesized high-fidelity talking face video with personalized head pose. Extensive experiments and a user study show that our method can generate high-quality personalized head movement in synthesized talking face videos, and meanwhile, has comparable facial animation quality (e.g., lip synchronization and expression) with the state-of-the-art methods.
Ran Yi 0002, Zipeng Ye, Zhiyao Sun, Juyong Zhang, Guo-Xin Zhang, Pengfei Wan 0001, Hujun Bao, Yong-Jin Liu 0001
IEEE Trans. Multim.3
2022 Generating Smooth and Facial-Details-Enhanced Talking Head Video: A Perspective of Pre and Post Processes
abstract
Talking head video generation has received increasing attention recently. So far the quality (especially the facial details) of the videos output from state-of-the-art deep learning methods is limited by either the quality of training data or the performance of generators, and needs to be further improved. In this paper, we propose a data pre- and post- processing strategy based on a key observation: generating talking head video from multi-modal input is a challenging problem and generating smooth video with fine facial details makes the problem even harder. Then we propose to decompose the problem solution into a main deep model, a pre- and a post- processing. The main deep model generates a reasonably good talking face video, with the aid of a pre-process, which also contributes to a post-process for restoring smooth and fine facial details in the final video. In particular, our main deep model reconstructs a 3D face from an input reference frame, and then uses an AudioNet to generate a sequence of facial expression coefficients with an input audio clip. To ensure final facial details in the generated video, we sample the original texture from the reference frame in the pre-process with the aid of reconstructed 3D face and a predefined UV map. Accordingly, in the post-process, we smooth the expression coefficients of adjacent frames to alleviate jitters and apply a pretrained face restoration module to recover the fine facial details. Experimental results and ablation study show the advantage of our proposed method.
Tian Lv, Yu-Hui Wen, Zhiyao Sun, Zipeng Ye, Yong-Jin Liu 0001
ACM Multimedia3