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Samyak Rawlekar

dblp:318/3999 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0000-7513-3797ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 96% Efficient and distributed learning · 4%
Computer networks
1 paper
Edge and fog computing · 100%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction
1.522024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision
3d reconstruction
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic object reconstruction
0.812024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Computer vision › 3D vision › implicit neural representation
implicit representation
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Computer vision › 3D vision
monocular video
0.812024
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video · ICML 2024
Computer vision › 3D vision › 3d shape representation
skeleton representation
0.812024
Learning Implicit Representation for Reconstructing Articulated Objects · ICLR 2024
Multimedia analysis and retrieval
feature coding
0.812024
Split Computing With Scalable Feature Compression for Visual Analytics on the Edge · IEEE Trans. Multim. 2024
Edge and fog computing › mobile edge computing
computation offloading
0.812024
Split Computing With Scalable Feature Compression for Visual Analytics on the Edge · IEEE Trans. Multim. 2024
Edge and fog computing › edge offloading
split computing
0.812024
Split Computing With Scalable Feature Compression for Visual Analytics on the Edge · IEEE Trans. Multim. 2024

Methods — techniques the papers use, named apart from their topics

learned feature compression · 2.3deep learning · 2.3two-phase optimization · 0.8parametric model learning · 0.8neural implicit representation · 0.8motion cues · 0.8
YearPublicationVenuePosition
2025 PositiveCoOp: Rethinking Prompting Strategies for Multi-Label Recognition with Partial Annotations
abstract
Vision-language models (VLMs) like CLIP have been adapted for Multi-Label Recognition (MLR) with partial annotations by leveraging prompt-learning, where positive and negative prompts are learned for each class to associate their embeddings with class presence or absence in the shared vision-text feature space. While this approach improves MLR performance by relying on VLM priors, we hypothesize that learning negative prompts may be suboptimal, as the datasets used to train VLMs lack imagecaption pairs explicitly focusing on class absence. To analyze the impact of positive and negative prompt learning on MLR, we introduce PositiveCoOp and NegativeCoOp, where only one prompt is learned with VLM guidance while the other is replaced by an embedding vector learned directly in the shared feature space without relying on the text encoder. Through empirical analysis, we observe that negative prompts degrade MLR performance, and learning only positive prompts, combined with learned negative embeddings (PositiveCoOp), outperforms dual prompt learning approaches. Moreover, we quantify the performance benefits that prompt-learning offers over a simple vision-features-only baseline, observing that the baseline displays strong performance comparable to dual prompt learning approach (DualCoOp), when the proportion of missing labels is low, while requiring half the training compute and 16 times fewer parameters. Our code is available at https://github.com/Samyakkv'l/PositivcCoOp
Samyak Rawlekar, Shubhang Bhatnagar, Narendra Ahuja
WACV1
2024 Learning Implicit Representation for Reconstructing Articulated Objects
abstract
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the underlying (implicit) skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) skeleton, which specifies which semi-rigid parts are connected. (2) Semi-rigid Part Assignment, which associates each surface vertex with a semi-rigid part. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses these constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
Hao Zhang 0122, Fang Li 0012, Samyak Rawlekar, Narendra Ahuja
ICLR3
2024 S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video
abstract
Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational resources and training time, and require additional human annotations such as predefined parametric models, camera poses, and key points, limiting their generalizability. We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations. To address the current inadequacies in 3D reconstruction from monocular video benchmarks, we collected the PlanetZoo dataset. Our experimental evaluations on standard benchmarks and the PlanetZoo dataset affirm that S3O provides more accurate 3D reconstruction, and plausible skeletons, and reduces the training time by approximately 60% compared to the state-of-the-art, thus advancing the state of the art in dynamic object reconstruction.
Hao Zhang 0122, Fang Li 0012, Samyak Rawlekar, Narendra Ahuja
ICML3
2024 Improving Multi-label Recognition using Class Co-Occurrence Probabilities
Samyak Rawlekar, Shubhang Bhatnagar, Vishnuvardhan Pogunulu Srinivasulu, Narendra Ahuja
ICPR (10)1
2024 Split Computing With Scalable Feature Compression for Visual Analytics on the Edge
abstract
Running deep visual analytics models for real-time applications is challenging for mobile devices. Offloading the computation to edge server can mitigate computation bottleneck at the mobile device, but may decrease the analytics performance due to the necessity of compressing the image data. We consider a “split computing” system to offload a part of the deep learning model's computation and introduce a novel learned feature compression approach with lightweight computation. We demonstrate the effectiveness of the split computing pipeline in performing computation offloading for the problems of object detection and image classification. Compared to compressing the raw images at the mobile, and running the analytics model on the decompressed images at the server, the proposed feature-compression approach can achieve significantly higher analytics performance at the same bit rate, while reducing the complexity at the mobile. We further propose a scalable feature compression approach, which facilitates adaptation to network bandwidth dynamics, while having comparable performance to the non-scalable approach.
Zhongzheng Yuan, Samyak Rawlekar, Siddharth Garg, Elza Erkip, Yao Wang 0001
IEEE Trans. Multim.2