Demo Data from VLDB 2026 / reviewers in the wild / expert
Umang Pandey
dblp:318/8988
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 44% Knowledge representation and reasoning · 44% Language models and text generation · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.7 | 1 | 2023 | ScriptWorld: Text Based Environment for Learning Procedural Knowledge · IJCAI 2023 |
Machine learning › Reinforcement learning › reinforcement learning environment
text-based games |
0.7 | 1 | 2023 | ScriptWorld: Text Based Environment for Learning Procedural Knowledge · IJCAI 2023 |
Natural language and speech › Language models and text generation
pre-trained language model |
0.2 | 1 | 2023 | ScriptWorld: Text Based Environment for Learning Procedural Knowledge · IJCAI 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.7pre-trained language model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | ScriptWorld: Text Based Environment for Learning Procedural KnowledgeabstractText-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and characters to create a gaming framework and are far from real-world scenarios. In this paper, we introduce ScriptWorld: a text-based environment for teaching agents about real-world daily chores and hence imparting commonsense knowledge. To the best of our knowledge, it is the first interactive text-based gaming framework that consists of daily real-world human activities designed using scripts dataset. We provide gaming environments for 10 daily activities and perform a detailed analysis of the proposed environment. We develop RL-based baseline models/agents to play the games in ScriptWorld. To understand the role of language models in such environments, we leverage features obtained from pre-trained language models in the RL agents. Our experiments show that prior knowledge obtained from a pre-trained language model helps to solve real-world text-based gaming environments. Abhinav Joshi, Areeb Ahmad, Umang Pandey, Ashutosh Modi |
IJCAI | 3 |