Siddharth Somasundaram

dblp:318/9128 · DBLP profile ↗
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7ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0002-6850-9968ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB
abstract
3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.
Nikhil Behari, Aaron Young, Siddharth Somasundaram, Tzofi Klinghoffer, Akshat Dave, Ramesh Raskar
CVPR3
2025 Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
abstract
3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical – and challenging – scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released on our project webpage.
Tzofi Klinghoffer, Siddharth Somasundaram, Xiaoyu Xiang, Yuchen Fan 0001, Christian Richardt, Akshat Dave, Ramesh Raskar
SIGGRAPH Asia2
2025 Event Cameras Meet SPADs for High-Speed, Low-Bandwidth Imaging
abstract
Traditional cameras face a trade-off between low-light performance and high-speed imaging: longer exposure times to capture sufficient light results in motion blur, whereas shorter exposures result in Poisson-corrupted noisy images. While burst photography techniques help mitigate this tradeoff, conventional cameras are fundamentally limited in their sensor noise characteristics. Event cameras and single-photon avalanche diode (SPAD) sensors have emerged as promising alternatives to conventional cameras due to their desirable properties. SPADs are capable of single-photon sensitivity with microsecond temporal resolution, and event cameras can measure brightness changes up to 1 MHz with low bandwidth requirements. We show that these properties are complementary, and can help achieve low-light, high-speed image reconstruction with low bandwidth requirements. We introduce a sensor fusion framework to combine SPADs with event cameras to improve the reconstruction of high-speed, low-light scenes while reducing the high bandwidth cost associated with using every SPAD frame. Our evaluation, on both synthetic and real sensor data, demonstrates significant enhancements ($> 5$>5 dB PSNR) in reconstructing low-light scenes at high temporal resolution (100 kHz) compared to conventional cameras. Event-SPAD fusion shows great promise for real-world applications, such as robotics or medical imaging.
Manasi Muglikar, Siddharth Somasundaram, Akshat Dave, Edoardo Charbon, Ramesh Raskar, Davide Scaramuzza 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar
abstract
3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.
Tzofi Klinghoffer, Xiaoyu Xiang, Siddharth Somasundaram, Yuchen Fan 0001, Christian Richardt, Ramesh Raskar
CVPR3
2024 Handheld Mapping of Specular Surfaces Using Consumer-Grade Flash LiDAR
abstract
We propose an approach to leverage multi-bounce returns of a flash LiDAR on portable smartphones for 3D specular surface reconstruction. Traditional LiDAR systems assume that all returns are one-bounce returns, which can lead to an overestimation of the true mirror surface and cause it to appear as if there is a hole. However, in reality, returns from mirror surfaces follow multi-bounce paths. We operate with a consumer-grade, coarse multi-beam flash LiDAR, enabling real-time mapping on an affordable and portable smartphone. To address the challenges posed by the coarse setup, where the transmitter and receiver are co-located, we propose solving the association problem using the ‘reciprocal pair’ algorithm. This algorithm can distinguish between different types of bounces from multi-bounce returns. We have demonstrated detection over multiple consecutive frames for dense mirror mapping. In addition to 3D reconstruction, we show that multi-bounce returns enhance performance in applications such as segmentation and novel view synthesis. Our method can be integrated with state-of-the-art learned-based models, enhancing their robustness in discerning ambiguous scenarios. Importantly, our approach can map various specular surfaces like mirrors and glasses without assuming specific shapes, and it can operate on non-perpendicular specular-diffuse surface pairs.
Tsung-Han Lin, Connor Henley, Siddharth Somasundaram, Akshat Dave, Moshe Laifenfeld, Ramesh Raskar
ICCP3
2023 Role of Transients in Two-Bounce Non-Line-of-Sight Imaging
abstract
The goal of non-line-of-sight (NLOS) imaging is to image objects occluded from the camera's field of view using multiply scattered light. Recent works have demonstrated the feasibility of two-bounce (2B) NLOS imaging by scanning a laser and measuring cast shadows of occluded objects in scenes with two relay surfaces. In this work, we study the role of time-of-flight (ToF) measurements, i.e. transients, in 2B-NLOS under multiplexed illumination. Specifically, we study how ToF information can reduce the number of measurements and spatial resolution needed for shape reconstruction. We present our findings with respect to tradeoffs in (1) temporal resolution, (2) spatial resolution, and (3) number of image captures by studying SNR and recoverability as functions of system parameters. This leads to a formal definition of the mathematical constraints for 2B lidar. We believe that our work lays an analytical ground- workfor design of future NLOS imaging systems, especially as ToF sensors become increasingly ubiquitous.
Siddharth Somasundaram, Akshat Dave, Connor Henley, Ashok Veeraraghavan, Ramesh Raskar
CVPR1
2022 Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imaging
abstract
Cameras were originally designed using physics-based heuristics to capture aesthetic images. In recent years, there has been a transformation in camera design from being purely physics-driven to increasingly data-driven and task-specific. In this paper, we present a framework to understand the building blocks of this nascent field of end-to-end design of camera hardware and algorithms. As part of this framework, we show how methods that exploit both physics and data have become prevalent in imaging and computer vision, underscoring a key trend that will continue to dominate the future of task-specific camera design. Finally, we share current barriers to progress in end-to-end design, and hypothesize how these barriers can be overcome.
Tzofi Klinghoffer, Siddharth Somasundaram, Kushagra Tiwary, Ramesh Raskar
ICCP2