VLDB 2026 Research / reviewers in the wild / expert
Gyeongrok Oh
dblp:318/9473
· DBLP profile ↗
11ranked-venue papers
3as first author
11since 2021 · last 2026
0000-0002-4705-0705ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LVMark: Robust Watermark for Latent Video Diffusion ModelsabstractRapid advancements in video diffusion models have enabled the creation of realistic videos, raising concerns about unauthorized use and driving the demand for techniques to protect model ownership. Existing watermarking methods suffer from two key limitations: they overlook temporal consistency due to conventional watermark decoders and degrade the visual quality of the generated videos. To address these issues, we introduce a robust watermarking method for latent video diffusion models named Latent Video Diffusion Watermarking (LVMark). We propose a novel watermark decoder tailored for generated videos by learning the consistency between adjacent frames. It ensures accurate message decoding, even under malicious attacks, by combining the low-frequency components of the three-dimensional wavelet domain with the color features of the video. Additionally, we train a latent decoder to maintain the visual fidelity of the generated video. Watermarks are embedded into layers with minimal impact on visual appearance using an importance-based weight modulation strategy. We optimize both the watermark decoder and the latent decoder of diffusion model, effectively balancing the trade-off between visual quality and bit accuracy. Our experiments show that our method embeds invisible watermarks into video diffusion models, ensuring robust decoding accuracy with 512-bit capacity, even under distortions. Youngdong Jang, MinHyuk Jang, JaeHyeok Lee, Feng Yang 0008, Gyeongrok Oh, Jongheon Jeong, Sangpil Kim |
IEEE Trans. Inf. Forensics Secur. | 5 |
| 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View TransformationabstractThe resolution of voxel queries significantly influences the quality of view transformation in camera-based 3D occupancy prediction. However, computational constraints and the practical necessity for real-time deployment require smaller query resolutions, which inevitably leads to an information loss. Therefore, it is essential to encode and preserve rich visual details within limited query sizes while ensuring a comprehensive representation of 3D occupancy. To this end, we introduce ProtoOcc, a novel occupancy network that leverages prototypes of clustered image segments in view transformation to enhance low-resolution context. In particular, the mapping of 2D prototypes onto 3D voxel queries encodes high-level visual geometries and complements the loss of spatial information from reduced query resolutions. Additionally, we design a multi-perspective decoding strategy to efficiently disentangle the densely compressed visual cues into a high-dimensional 3D occupancy scene. Experimental results on both Occ3D and SemanticKITTI benchmarks demonstrate the effectiveness of the proposed method, showing clear improvements over the baselines. More importantly, ProtoOcc achieves competitive performance against the baselines even with 75% reduced voxel resolution. Project page: https://kuai-lab.github.io/cvpr2025protoocc. Gyeongrok Oh, Sungjune Kim, Heeju Ko, Hyung-gun Chi, Jinkyu Kim 0001, Daehyun Ji, Sujin Jang, Sangpil Kim |
CVPR | 1 |
| 2025 | Test-Time Adaptation for Online Vision-Language Navigation with Feedback-based Reinforcement LearningabstractNavigating in an unfamiliar environment during deployment poses a critical challenge for a vision-language navigation (VLN) agent. Yet, test-time adaptation (TTA) remains relatively underexplored in robotic navigation, leading us to the fundamental question: what are the key properties of TTA for online VLN? In our view, effective adaptation requires three qualities: 1) flexibility in handling different navigation outcomes, 2) interactivity with external environment, and 3) maintaining a harmony between plasticity and stability. To address this, we introduce FeedTTA, a novel TTA framework for online VLN utilizing feedback-based reinforcement learning. Specifically, FeedTTA learns by maximizing binary episodic feedback, a practical setup in which the agent receives a binary scalar after each episode that indicates the success or failure of the navigation. Additionally, we propose a gradient regularization technique that leverages the binary structure of FeedTTA to achieve a balance between plasticity and stability during adaptation. Our extensive experiments on challenging VLN benchmarks demonstrate the superior adaptability of FeedTTA, even outperforming the state-of-the-art offline training methods in REVERIE benchmark with a single stream of learning. Sungjune Kim, Gyeongrok Oh, Heeju Ko, Daehyun Ji, Sujin Jang, Sangpil Kim |
ICML | 2 |
| 2025 | Active Test-time Vision-Language NavigationabstractVision-Language Navigation (VLN) policies trained on offline datasets often exhibit degraded task performance when deployed in unfamiliar navigation environments at test time, where agents are typically evaluated without access to external interaction or feedback. Entropy minimization has emerged as a practical solution for reducing prediction uncertainty at test time; however, it can suffer from accumulated errors, as agents may become overconfident in incorrect actions without sufficient contextual grounding. To tackle these challenges, we introduce ATENA (Active TEst-time Navigation Agent), a test-time active learning framework that enables a practical human-robot interaction via episodic feedback on uncertain navigation outcomes. In particular, ATENA learns to increase certainty in successful episodes and decrease it in failed ones, improving uncertainty calibration. Here, we propose mixture entropy optimization, where entropy is obtained from a combination of the action and pseudo-expert distributions—a hypothetical action distribution assuming the agent's selected action to be optimal—controlling both prediction confidence and action preference. In addition, we propose a self-active learning strategy that enables an agent to evaluate its navigation outcomes based on confident predictions. As a result, the agent stays actively engaged throughout all iterations, leading to well-grounded and adaptive decision-making. Extensive evaluations on challenging VLN benchmarks—REVERIE, R2R, and R2R-CE—demonstrate that ATENA successfully overcomes distributional shifts at test time, outperforming the compared baseline methods across various settings. Heeju Ko, Sung June Kim, Gyeongrok Oh, Jeongyoon Yoon, Honglak Lee, Sujin Jang, Seungryong Kim, Sangpil Kim |
NeurIPS | 3 |
| 2025 | FPANet: Frequency-based video demoiréing using frame-level post alignment
Gyeongrok Oh, Sungjune Kim, Heon Gu, Sang Ho Yoon, Jinkyu Kim 0001, Sangpil Kim |
Neural Networks | 1 |
| 2024 | CMDA: Cross-Modal and Domain Adversarial Adaptation for LiDAR-Based 3D Object DetectionabstractRecent LiDAR-based 3D Object Detection (3DOD) methods show promising results, but they often do not generalize well to target domains outside the source (or training) data distribution. To reduce such domain gaps and thus to make 3DOD models more generalizable, we introduce a novel unsupervised domain adaptation (UDA) method, called CMDA, which (i) leverages visual semantic cues from an image modality (i.e., camera images) as an effective semantic bridge to close the domain gap in the cross-modal Bird's Eye View (BEV) representations. Further, (ii) we also introduce a self-training-based learning strategy, wherein a model is adversarially trained to generate domain-invariant features, which disrupt the discrimination of whether a feature instance comes from a source or an unseen target domain. Overall, our CMDA framework guides the 3DOD model to generate highly informative and domain-adaptive features for novel data distributions. In our extensive experiments with large-scale benchmarks, such as nuScenes, Waymo, and KITTI, those mentioned above provide significant performance gains for UDA tasks, achieving state-of-the-art performance. Gyusam Chang, Wonseok Roh, Sujin Jang, Daehyun Ji, Gyeongrok Oh, Jinsun Park, Jinkyu Kim 0001, Sangpil Kim |
AAAI | 6 |
| 2024 | MEVG: Multi-event Video Generation with Text-to-Video Models
Gyeongrok Oh, Jaehwan Jeong, Wonmin Byeon, Jinkyu Kim 0001, Sungwoong Kim, Sangpil Kim |
ECCV (43) | 1 |
| 2024 | Audio-guided implicit neural representation for local image stylizationabstractWe present a novel framework for audio-guided localized image stylization. Sound often provides information about the specific context of a scene and is closely related to a certain part of the scene or object. However, existing image stylization works have focused on stylizing the entire image using an image or text input. Stylizing a particular part of the image based on audio input is natural but challenging. This work proposes a framework in which a user provides an audio input to localize the target in the input image and another to locally stylize the target object or scene. We first produce a fine localization map using an audio-visual localization network leveraging CLIP embedding space. We then utilize an implicit neural representation (INR) along with the predicted localization map to stylize the target based on sound information. The INR manipulates local pixel values to be semantically consistent with the provided audio input. Our experiments show that the proposed framework outperforms other audio-guided stylization methods. Moreover, we observe that our method constructs concise localization maps and naturally manipulates the target object or scene in accordance with the given audio input. Wonmin Byeon, Gyeongrok Oh, Sumin In, Hyeongcheol Park, Sang Ho Yoon, Sunghee Hong, Jinkyu Kim 0001, Sangpil Kim |
Comput. Vis. Media | 4 |
| 2024 | Robust sound-guided image manipulation
Hyung-Gun Chi, Gyeongrok Oh, Wonmin Byeon, Sang Ho Yoon, Hyunje Park, Wonjun Cho, Jinkyu Kim 0001, Sangpil Kim |
Neural Networks | 3 |
| 2023 | Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos
Wonseok Roh, Wonjeong Ryoo, Jakyung Lee, Gyeongrok Oh, Sooyeon Hwang, Hyung-Gun Chi, Sangpil Kim |
BMVC | 5 |
| 2022 | Sound-Guided Semantic Video Generation
Gyeongrok Oh, Wonmin Byeon, Chanyoung Kim 0001, Wonjeong Ryoo, Sang Ho Yoon, Hyunjun Cho, Jihyun Bae, Jinkyu Kim 0001, Sangpil Kim |
ECCV (17) | 2 |