VLDB 2026 Research / reviewers in the wild / expert
JooYeong Kim
dblp:319/3362
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-4721-8475ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CuCap: Comparative Analysis of Customized Captioning between North American and South Korean d/Deaf and Hard-of-Hearing UsersabstractAffective and prosodic captions convey not only what a speaker says, but also how they say it-louder words may appear thicker, quieter ones thinner; angry in red, calm in blue.These captions can improve access, satisfaction, and engagement for d/Deaf and Hard-of-Hearing (dhh) users.While prior work has explored their design space, it has focused largely on dhh participants in North America, limiting generalizability beyond English and Latin-based scripts.To uncover the role of culture and language, we ran an exploratory study with 49 dhh participants from North America and South Korea using CuCap, a tool that allowed them to personalize which speech features were displayed, and how.While emotion visualization was a universally favored choice, confirming prior findings, prosody preferences varied across cultures, reflecting linguistic and hearing factors.These findings point to the need for flexible captioning systems that account for cultural, linguistic, and individual differences. Caluã de Lacerda Pataca, Sooyeon Ahn 0001, Suhyeon Yoo, JooYeong Kim, Khai N. Truong, Jin-Hyuk Hong, Roshan Lalintha Peiris, Matt Huenerfauth |
ASSETS | 4 |
| 2025 | OnomaCap: Making Non-speech Sound Captions Accessible and Enjoyable through Onomatopoeic Sound Representation
JooYeong Kim, Jin-Hyuk Hong |
CHI | 1 |
| 2023 | Visible Nuances: A Caption System to Visualize Paralinguistic Speech Cues for Deaf and Hard-of-Hearing IndividualsabstractCaptions help deaf and hard-of-hearing (DHH) individuals visually communicate voice information to better understand video content. In speech, the literal content and paralinguistic cues (e.g., pitch and nuance) work together to create real intention. However, current captions are limited in their capacity to deliver fine nuances because they cannot fully convey these paralinguistic cues. This paper proposes an audio-visualized caption system that automatically visualizes paralinguistic cues into various caption elements (thickness, height, font type and motion). A comparative study with 20 DHH participants demonstrates how our system supports DHH individuals to be better accessible to paralinguistic cues while watching videos. Particularly in the case of formal talks, they could accurately identify the speaker’s nuance more often compared to current captions, without any practice or training. Addressing some issues on legibility and familiarity, the proposed caption system has potentials to enrich DHH individuals’ video watching experience more as hearing people enjoy. JooYeong Kim, Sooyeon Ahn 0001, Jin-Hyuk Hong |
CHI | 1 |
| 2022 | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual SignabstractManual sign systems have been introduced to improve the communication of children with intellectual developmental disabilities (IDD). Due to the lack of learning support tools, teachers face many practical challenges in teaching manual sign to children, such as low attention span and the need for persistent intervention. To address these issues, we collaborated with teachers to develop the Sondam Rhythm Game, a gesture-based rhythm game that assists in teaching manual sign language, and ran a four-week empirical study with five teachers and eight children with IDD. Based on video annotation and post-hoc interviews, our game-based learning approach has the potential to be effective at teaching manual sign to children with IDD. Our approach improved children attention span and motivation while also increasing the number of voluntary gestures made without the need for prompting. Other practical issues and learning challenges were also uncovered to improve teaching paradigms for children with IDD. Youjin Choi, JooYeong Kim, Chan Woo Park, Jeongyoun Kim, Ji Hyun Yi, Jin-Hyuk Hong |
CHI | 2 |
| 2022 | Immersion Measurement in Watching Videos Using Eye-tracking DataabstractImmersion plays a crucial role in video watching, leading viewers to a positive experience, such as increased engagement and decreased fatigue. However, few studies measure immersion while watching videos, and questionnaires are typically used in the measurement of immersion for other applications. These methods may rely on the viewer's memory and cause biased results. Therefore, we propose an objective immersion detection model by leveraging people's gaze behavior while watching videos. In a lab study with 30 participants, an in-depth analysis is carried out on a number of gaze features and machine learning (ML) models to identify the immersion state. Several gaze features are highly indicative of immersion and ML models with these features are able to detect an immersion state of video watchers. Post-hoc interviews demonstrate that our approach is applicable to measure immersion in the middle of watching a video, where some practical issues are discussed as well. Youjin Choi, JooYeong Kim, Jin-Hyuk Hong |
IEEE Trans. Affect. Comput. | 2 |