VLDB 2026 Research / reviewers in the wild / expert
Hao-Yu Hsu
dblp:319/4481
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 72% Image recognition and object detection · 18% Generative modeling · 11% | |
| Computer graphics and multimedia
2 papers |
Rendering · 62% Computer animation and physical simulation · 32% Geometric modeling and processing · 6% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction |
0.9 | 1 | 2025 | PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos · ICCV 2025 |
Computer vision › 3D vision › point cloud processing
point cloud completion |
0.6 | 1 | 2022 | SPoVT: Semantic-Prototype Variational Transformer for Dense Point Cloud Semantic Completion · NeurIPS 2022 |
Computer vision › Image recognition and object detection › point set representation
point cloud representation |
0.6 | 1 | 2022 | SPoVT: Semantic-Prototype Variational Transformer for Dense Point Cloud Semantic Completion · NeurIPS 2022 |
Rendering
neural radiance fields |
0.6 | 1 | 2022 | NeurMiPs: Neural Mixture of Planar Experts for View Synthesis · CVPR 2022 |
Rendering
neural rendering |
0.6 | 1 | 2022 | NeurMiPs: Neural Mixture of Planar Experts for View Synthesis · CVPR 2022 |
Rendering
novel view synthesis |
0.6 | 1 | 2022 | NeurMiPs: Neural Mixture of Planar Experts for View Synthesis · CVPR 2022 |
Machine learning › Generative modeling
variational autoencoder |
0.2 | 1 | 2022 | SPoVT: Semantic-Prototype Variational Transformer for Dense Point Cloud Semantic Completion · NeurIPS 2022 |
Machine learning › Generative modeling
variational transformer |
0.2 | 1 | 2022 | SPoVT: Semantic-Prototype Variational Transformer for Dense Point Cloud Semantic Completion · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
physics-informed neural networks · 0.9physics-informed neural network · 0.9volume rendering · 0.6semantic-prototype variational transformer · 0.6ray-plane intersection · 0.6attention mechanism · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AutoVFX: Physically Realistic Video Editing from Natural Language InstructionsabstractModern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility. Hao-Yu Hsu, Chih-Hao Lin, Albert J. Zhai, Hongchi Xia, Shenlong Wang |
3DV | 1 |
| 2025 | PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
Hanxiao Jiang 0001, Hao-Yu Hsu, Hsin-Ni Yu, Shenlong Wang, Yunzhu Li |
ICCV | 2 |
| 2025 | HoloScene: Simulation-Ready Interactive 3D Worlds from a Single VideoabstractDigitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang |
NeurIPS | 3 |
| 2023 | Interpreting Latent Representation in Neural Radiance Fields for Manipulating Object SemanticsabstractManipulating 3D objects has been among the active research topic for 3D vision. With the development and success of neural radiance field (NeRF) [1] on scene modeling, synthesizing and manipulating 3D objects using such a representation becomes desirable. In this paper, we introduce a semantic-aware generative NeRF, which is able to interpret the latent representation learned by category-specific generative NeRFs and to achieve editing of particular part attributes. With pretrained generative NeRF, we propose to deploy a semantic segmentor for performing part segmentation on the object category. This allows the rendering of the 2D image and prediction of the corresponding segmentation mask. Our proposed scheme learns to manipulate the resulting latent representation, optimized to edit the object part of interest with varying degrees. We conduct experiments on various object categories on benchmark datasets, and the results successfully verify the effectiveness and practicality of our proposed model. Yu-Shan Huang, Sheng-Yu Huang, Hao-Yu Hsu, Yu-Chiang Frank Wang |
ICIP | 3 |
| 2022 | NeurMiPs: Neural Mixture of Planar Experts for View SynthesisabstractWe present Neural Mixtures of Planar Experts (Neur-MiPs), a novel planar-based scene representation for modeling geometry and appearance. NeurMiPs leverages a collection of local planar experts in 3D space as the scene representation. Each planar expert consists of the parameters of the local rectangular shape representing geometry and a neural radiance field modeling the color and opacity. We render novel views by calculating ray-plane intersections and composite output colors and densities at intersected points to the image. NeurMiPs blends the efficiency of explicit mesh rendering and flexibility of the neural radiance field. Experiments demonstrate superior performance and speed of our proposed method, compared to other 3D representations in novel view synthesis. Zhi-Hao Lin, Wei-Chiu Ma, Hao-Yu Hsu, Yu-Chiang Frank Wang, Shenlong Wang |
CVPR | 3 |
| 2022 | SPoVT: Semantic-Prototype Variational Transformer for Dense Point Cloud Semantic CompletionabstractPoint cloud completion is an active research topic for 3D vision and has been widelystudied in recent years. Instead of directly predicting missing point cloud fromthe partial input, we introduce a Semantic-Prototype Variational Transformer(SPoVT) in this work, which takes both partial point cloud and their semanticlabels as the inputs for semantic point cloud object completion. By observingand attending at geometry and semantic information as input features, our SPoVTwould derive point cloud features and their semantic prototypes for completionpurposes. As a result, our SPoVT not only performs point cloud completion withvarying resolution, it also allows manipulation of different semantic parts of anobject. Experiments on benchmark datasets would quantitatively and qualitativelyverify the effectiveness and practicality of our proposed model. Sheng-Yu Huang, Hao-Yu Hsu, Yu-Chiang Frank Wang |
NeurIPS | 2 |