Kellie Dunn

dblp:319/5308 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0002-2731-9789ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Data Collaging as Analysis: Crafting Research Through Art Data
abstract
Incorporating artistic practice into HCI research need not be limited to data collection methods. This pictorial demonstrates an experiment with arts-based qualitative data analysis in the form of hand-crafted Data Collaging. We make three contributions to the TEI community. First, a step-by-step description of our Data Collaging approach to data analysis. Second, a reflection on the advantages of applying artistic practice to data analysis: how the data collage captures layers of information, how the embodiment and materiality of the process enhanced insight, and the benefits of constraints in the process. Third, we offer design suggestions for data analysis tools that leverage the benefits of tangible embodied data analysis: scaffolding meta-reflection, embracing constraints and slowness, and leveraging the advantages of embodiment in data analysis.
Kellie Dunn
TEI1
2025 Boundary Rogues in Cooperative Research Through Art: Keep That Potato Rolling
abstract
Abstract We demonstrate how Research through Art (RtA) extends the CSCW agenda to include considerations of “work as a mental-emotional experience” complementing “work as a practice.” We do this by documenting how one art piece, Multiviews , was created in connection to a workplace and later displayed in different circumstances and contexts, producing the art piece as a sociomaterial entity. As a sociomaterial entity, Multiviews allowed organizational members to engage with the elusive phenomenon “the future of work” in novel ways, informing us as CSCW researchers about the importance of including the mental-emotional experience of work when designing cooperative technologies. Multiviews pushed the notion of “comfort” from a physical consideration on ergonomics and practicalities to bring the emotional experience of comfort into the center of attention, prompting people to imagine the workplace as a mental experience as well as a physical or digital place. Reflecting upon our unorthodox methods of collaborating with an artist in the CSCW study, and the role which the art piece played in the collaboration, we suggest extending CSCW research vocabulary on boundary objects in cooperative work with the concept of the boundary rogue to describe how the fundamental strangeness of the artwork as a sociomaterial entity made it function as a collaborative artifact uniquely productive across the multiple contexts: work, art, and research, providing new types of insights.
Kellie Dunn, Pernille Bjørn
Comput. Support. Cooperative Work.1
2024 Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible
abstract
Designing new technologies to support synchronous interaction across distances has for many years focused on creating symmetry for participation between geographically distributed actors. Symmetry in synchronous interaction has, to some extent, been achieved technologically (while multiple social, historical, political, and hierarchical concerns continue to exist) and proven empirically in the increased use of remote-work technologies that were used during the pandemic. However, synchronous interaction in hybrid work is achieved differently, since the asymmetry produced by some participants being collocated while others geographically distributed introduces increased complexities for such interactions. Focusing on this challenge, we ask: To what extent can symmetry in cooperative work engagements be achieved in hybrid work contexts? We explore this question by interrogating multiple different empirical examples of synchronous hybrid interaction collected across different organizations, activities, and events. We found that the effort required to accomplish hybrid work includes additional articulation work necessary for bounding multiple intertwined artefacts across sites, devices, and applications. Further, the multiple artefacts setup across sites, combined with asymmetric collocation across participants, produce incongruence in technological frames of reference for each participant. All participants in hybrid work have only partial access to the hybrid setup, and no single person has access to the complete setup. The incongruence in technological frames produces insurmountable gaps in collaboration, causing all hybrid work situations to be characterized fundamentally by asymmetric relationships. We argue that symmetry in hybrid synchronous interaction is impossible to attain in attempts to solve this problem through design. Instead, we propose that designers of cooperative technologies for hybrid work shift towards developing artefact-ecologies supporting hybrid work, focusing on asymmetry as a necessary feature. Fundamentally, the design strategy should explore novel ways of taking advantage of the multiple different artefact-ecologies which serve as the foundation for the hybrid collaboration. Instead of striving for symmetry, we propose to feature asymmetric conditions in future technology designs for hybrid interaction.
Pernille Bjørn, Juliane Brigitta Busboom, Melanie Duckert, Susanne Bødker, Irina Shklovski, Eve E. Hoggan, Kellie Dunn, Qianqian Mu, Louise Barkhuus, Nina Boulus-Rødje
ACM Trans. Comput. Hum. Interact.7
2022 "Short on time and big on ideas": Perspectives from Lab Members on DIYBio Work in Community Biolabs
abstract
DIYbio challenges the status quo by positioning laboratory biology work outside of traditional institutions. HCI has increasingly explored the DIYbio movement, but we lack insight into sites of practice such as community biolabs. Therefore, we gathered data on eleven community biolabs by interviewing sixteen lab managers and members. These labs represent half of identified organizations in scope worldwide. Participants detailed their practices and motivations, outlining the constraints and opportunities of their community biolabs. We found that lab members conducted technically challenging project work with access to high-end equipment and professional expertise. We found that the unique nature of biowork exacerbated challenges for cooperative work, partially due to the particular time sensitivities of work with living organisms. Building on our findings, we discuss how community biolab members are creating new approaches to laboratory biology and how this has design implications for systems that support non-traditional settings for scientific practice.
Orlando de Lange, Kellie Dunn, Nadya Peek
Conference on Designing Interactive Systems2