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Marco Jiralerspong

dblp:319/6631 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 66% Reinforcement learning · 24% Trustworthy machine learning · 10%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.622025
AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N · ICML 2025
Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024
Machine learning › Generative modeling › adversarial generative modeling
adversarial generation
0.812024
Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024
Machine learning › Generative modeling
diffusion model
0.812024
On the Stability of Iterative Retraining of Generative Models on their own Data · ICLR 2024
Machine learning › Generative modeling
generative flow networks
0.812024
Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024
Machine learning › Generative modeling
model collapse
0.812024
On the Stability of Iterative Retraining of Generative Models on their own Data · ICLR 2024
Machine learning › Generative modeling
normalizing flow
0.812024
On the Stability of Iterative Retraining of Generative Models on their own Data · ICLR 2024
Machine learning › Generative modeling
generative model evaluation
0.712023
Feature Likelihood Score: Evaluating the Generalization of Generative Models Using Samples · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

multi-agent reinforcement learning · 1.7game theory · 1.7stability analysis · 0.8self-play · 0.8adversarial training · 0.8GFlowNets · 0.8sample-based evaluation · 0.7likelihood estimation · 0.7
YearPublicationVenuePosition
2025 AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N
abstract
Global cooperation on climate change mitigation is essential to limit temperature increases while supporting long-term, equitable economic growth and sustainable development. Achieving such cooperation among diverse regions, each with different incentives, in a dynamic environment shaped by complex geopolitical and economic factors, without a central authority, is a profoundly challenging game-theoretic problem. This article introduces RICE-N, a multi-region integrated assessment model that simulates the global climate, economy, and climate negotiations and agreements. RICE-N uses multi-agent reinforcement learning (MARL) to encourage agents to develop strategic behaviors based on the environmental dynamics and the actions of the others. We present two negotiation protocols: (1) Bilateral Negotiation, an exemplary protocol and (2) Basic Club, inspired from Climate Clubs and the carbon border adjustment mechanism (Nordhaus, 2015; Comissions, 2022). We compare their impact against a no-negotiation baseline with various mitigation strategies, showing that both protocols significantly reduce temperature growth at the cost of a minor drop in production while ensuring a more equitable distribution of the emission reduction costs.
Andrew Robert Williams, Phillip Wozny, Kai-Hendrik Cohrs, Koen Ponse, Marco Jiralerspong, Soham R. Phade, Sunil Srinivasa, Prateek Gupta, Erman Acar, Irina Rish, Yoshua Bengio, Stephan Zheng
ICML6
2024 On the Stability of Iterative Retraining of Generative Models on their own Data
abstract
Deep generative models have made tremendous progress in modeling complex data, often exhibiting generation quality that surpasses a typical human's ability to discern the authenticity of samples. Undeniably, a key driver of this success is enabled by the massive amounts of web-scale data consumed by these models. Due to these models' striking performance and ease of availability, the web will inevitably be increasingly populated with synthetic content. Such a fact directly implies that future iterations of generative models will be trained on both clean and artificially generated data from past models. In this paper, we develop a framework to rigorously study the impact of training generative models on mixed datasets---from classical training on real data to self-consuming generative models trained on purely synthetic data. We first prove the stability of iterative training under the condition that the initial generative models approximate the data distribution well enough and the proportion of clean training data (w.r.t. synthetic data) is large enough. We empirically validate our theory on both synthetic and natural images by iteratively training normalizing flows and state-of-the-art diffusion models on CIFAR10 and FFHQ.
Quentin Bertrand, Joey Bose, Alexandre Duplessis, Marco Jiralerspong, Gauthier Gidel
ICLR4
2024 Expected flow networks in stochastic environments and two-player zero-sum games
abstract
Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments. Code: https://github.com/GFNOrg/AdversarialFlowNetworks.
Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Yoshua Bengio, Gauthier Gidel, Nikolay Malkin
ICLR1
2023 Feature Likelihood Score: Evaluating the Generalization of Generative Models Using Samples
Marco Jiralerspong, Joey Bose, Ian Gemp, Chongli Qin, Yoram Bachrach, Gauthier Gidel
NeurIPS1