Jialu Li 0001

dblp:32/11008-1 · DBLP profile ↗
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12ranked-venue papers
8as first author
11since 2021 · last 2026
—ORCID · conflict

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Artificial intelligence and machine learning · 12 · 8 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
YearPublicationVenuePosition
2026 DreamRunner: Fine-Grained Compositional Story-to-Video Generation with Retrieval-Augmented Motion Adaptation
abstract
Storytelling video generation (SVG) aims to produce coherent and visually rich multi-scene videos that follow a structured narrative. Existing methods primarily employ LLM for high-level planning to decompose a story into scene-level descriptions, which are then independently generated and stitched together. However, these approaches struggle with generating high-quality videos aligned with the complex single-scene description, as visualizing such complex description involves coherent composition of multiple objects/events, complex motion synthesis and character customization with sequential motions. To address these challenges, we propose DREAMRUNNER, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout planning. Next, DREAMRUNNER presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame spatial-temporal semantic control. We compare DREAMRUNNER with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DREAMRUNNER exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we demonstrate DREAMRUNNER’s ability to generate multi-character interactions with qualitative examples.
Zun Wang 0001, Jialu Li 0001, Jaehong Yoon, Mohit Bansal
AAAI2
2025 Unbounded: A Generative Infinite Game of Character Life Simulation
abstract
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.
Jialu Li 0001, Yuanzhen Li, Neal Wadhwa, Yael Pritch, David E. Jacobs, Michael Rubinstein, Mohit Bansal, Nataniel Ruiz
ICLR1
2025 Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel
abstract
Creating high-quality data for training robust language-instructed agents is a long-lasting challenge in embodied AI. In this paper, we introduce a Self-Refining Data Flywheel (SRDF) that generates high-quality and large-scale navigational instruction-trajectory pairs by iteratively refining the data pool through the collaboration between two models, the instruction generator and the navigator, without any human-in-the-loop annotation. Specifically, SRDF starts with using a base generator to create an initial data pool for training a base navigator, followed by applying the trained navigator to filter the data pool. This leads to higher-fidelity data to train a better generator, which can, in turn, produce higher-quality data for training the next-round navigator. Such a flywheel establishes a data self-refining process, yielding a continuously improved and highly effective dataset for large-scale language-guided navigation learning. Our experiments demonstrate that after several flywheel rounds, the navigator elevates the performance boundary from 70\% to 78\% SPL on the classic R2R test set, surpassing human performance (76\%) for the first time. Meanwhile, this process results in a superior generator, evidenced by a SPICE increase from 23.5 to 26.2, better than all previous VLN instruction generation methods. Finally, we demonstrate the scalability of our method through increasing environment and instruction diversity, and the generalization ability of our pre-trained navigator across various downstream navigation tasks, surpassing state-of-the-art methods by a large margin in all cases.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Kunchang Li 0002, Shoubin Yu, Yi Wang 0074, Yu Qiao 0001, Yali Wang 0001, Mohit Bansal, Limin Wang 0002
ICLR2
2024 VLN-Video: Utilizing Driving Videos for Outdoor Vision-and-Language Navigation
abstract
Outdoor Vision-and-Language Navigation (VLN) requires an agent to navigate through realistic 3D outdoor environments based on natural language instructions. The performance of existing VLN methods is limited by insufficient diversity in navigation environments and limited training data. To address these issues, we propose VLN-Video, which utilizes the diverse outdoor environments present in driving videos in multiple cities in the U.S. augmented with automatically generated navigation instructions and actions to improve outdoor VLN performance. VLN-Video combines the best of intuitive classical approaches and modern deep learning techniques, using template infilling to generate grounded non-repetitive navigation instructions, combined with an image rotation similarity based navigation action predictor to obtain VLN style data from driving videos for pretraining deep learning VLN models. We pre-train the model on the Touchdown dataset and our video-augmented dataset created from driving videos with three proxy tasks: Masked Language Modeling, Instruction and Trajectory Matching, and Next Action Prediction, so as to learn temporally-aware and visually-aligned instruction representations. The learned instruction representation is adapted to the state-of-the-art navigation agent when fine-tuning on the Touchdown dataset. Empirical results demonstrate that VLN-Video significantly outperforms previous state-of-the-art models by 2.1% in task completion rate, achieving a new state-of-the-art on the Touchdown dataset.
Jialu Li 0001, Aishwarya Padmakumar, Gaurav S. Sukhatme, Mohit Bansal
AAAI1
2024 SELMA: Learning and Merging Skill-Specific Text-to-Image Experts with Auto-Generated Data
abstract
Recent text-to-image (T2I) generation models have demonstrated impressive capabilities in creating images from text descriptions. However, these T2I generation models often fail to generate images that precisely match the details of the text inputs, such as incorrect spatial relationship or missing objects. In this paper, we introduce SELMA: Skill-Specific Expert Learning and Merging with Auto-Generated Data, a novel paradigm to improve the faithfulness of T2I models by fine-tuning models on automatically generated, multi-skill image-text datasets, with skill-specific expert learning and merging. First, SELMA leverages an LLM’s in-context learning capability to generate multiple datasets of text prompts that can teach different skills, and then generates the images with a T2I model based on the prompts. Next, SELMA adapts the T2I model to the new skills by learning multiple single-skill LoRA (low-rank adaptation) experts followed by expert merging. Our independent expert fine-tuning specializes multiple models for different skills, and expert merging helps build a joint multi-skill T2I model that can generate faithful images given diverse text prompts, while mitigating the knowledge conflict from different datasets. We empirically demonstrate that SELMA significantly improves the semantic alignment and text faithfulness of state-of-the-art T2I diffusion models on multiple benchmarks (+2.1% on TIFA and +6.9% on DSG), human preference metrics (PickScore, ImageReward, and HPS), as well as human evaluation. Moreover, fine-tuning with image-text pairs auto-collected via SELMA shows comparable performance to fine-tuning with ground truth data. Lastly, we show that fine-tuning with images from a weaker T2I model can help improve the generation quality of a stronger T2I model, suggesting promising weak-to-strong generalization in T2I models. We provide code in the supplementary materials.
Jialu Li 0001, Jaemin Cho 0001, Yi-Lin Sung, Jaehong Yoon, Mohit Bansal
NeurIPS1
2023 Improving Vision-and-Language Navigation by Generating Future-View Image Semantics
abstract
Vision-and-Language Navigation (VLN) is the task that requires an agent to navigate through the environment based on natural language instructions. At each step, the agent takes the next action by selecting from a set of navigable locations. In this paper, we aim to take one step further and explore whether the agent can benefit from generating the potential future view during navigation. Intuitively, humans will have an expectation of how the future environment will look like, based on the natural language instructions and surrounding views, which will aid correct navigation. Hence, to equip the agent with this ability to generate the semantics of future navigation views, we first propose three proxy tasks during the agent's in-domain pre-training: Masked Panorama Modeling (MPM), Masked Trajectory Modeling (MTM), and Action Prediction with Image Generation (APIG). These three objectives teach the model to predict missing views in a panorama (MPM), predict missing steps in the full trajectory (MTM), and generate the next view based on the full instruction and navigation history (APIG), respectively. We then fine-tune the agent on the VLN task with an auxiliary loss that minimizes the difference between the view semantics generated by the agent and the ground truth view semantics of the next step. Empirically, our VLN-SIG achieves the new state-of-the-art on both Room-to-Room dataset and CVDN dataset. We further show that our agent learns to fill in missing patches in future views qualitatively, which brings more interpretability over agents' predicted actions. Lastly, we demonstrate that learning to predict future view semantics also enables the agent to have better performance on longer paths.11Code is available at https://github.com/jialuli-luka/VLN-SIG.git.
Jialu Li 0001, Mohit Bansal
CVPR1
2023 Scaling Data Generation in Vision-and-Language Navigation
abstract
Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction-trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent’s performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Yi Wang 0074, Qi Wu 0001, Mohit Bansal, Stephen Gould, Hao Tan 0002, Yu Qiao 0001
ICCV2
2023 PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation
abstract
Vision-and-Language Navigation requires the agent to follow language instructions to navigate through 3D environments. One main challenge in Vision-and-Language Navigation is the limited availability of photorealistic training environments, which makes it hard to generalize to new and unseen environments. To address this problem, we propose PanoGen, a generation method that can potentially create an infinite number of diverse panoramic environments conditioned on text. Specifically, we collect room descriptions by captioning the room images in existing Matterport3D environments, and leverage a state-of-the-art text-to-image diffusion model to generate the new panoramic environments. We use recursive outpainting over the generated images to create consistent 360-degree panorama views. Our new panoramic environments share similar semantic information with the original environments by conditioning on text descriptions, which ensures the co-occurrence of objects in the panorama follows human intuition, and creates enough diversity in room appearance and layout with image outpainting. Lastly, we explore two ways of utilizing PanoGen in VLN pre-training and fine-tuning. We generate instructions for paths in our PanoGen environments with a speaker built on a pre-trained vision-and-language model for VLN pre-training, and augment the visual observation with our panoramic environments during agents' fine-tuning to avoid overfitting to seen environments. Empirically, learning with our PanoGen environments achieves the new state-of-the-art on the Room-to-Room, Room-for-Room, and CVDN datasets. Besides, we find that pre-training with our PanoGen speaker data is especially effective for CVDN, which has under-specified instructions and needs commonsense knowledge to reach the target. Lastly, we show that the agent can benefit from training with more generated panoramic environments, suggesting promising results for scaling up the PanoGen environments to enhance agents' generalization to unseen environments.
Jialu Li 0001, Mohit Bansal
NeurIPS1
2022 Envedit: Environment Editing for Vision-and-Language Navigation
abstract
In Vision-and-Language Navigation (VLN), an agent needs to navigate through the environment based on nat-ural language instructions. Due to limited available data for agent training and finite diversity in navigation environments, it is challenging for the agent to generalize to new, unseen environments. To address this problem, we propose Envedit, a data augmentation method that cre-ates new environments by editing existing environments, which are used to train a more generalizable agent. Our augmented environments can differ from the seen environ-ments in three diverse aspects: style, object appearance, and object classes. Training on these edit-augmented environments prevents the agent from overfitting to existing en-vironments and helps generalize better to new, unseen en-vironments. Empirically, on both the Room-to-Room and the multi-lingual Room-Across-Room datasets, we show that our proposed Envedit method gets significant im-provements in all metrics on both pre-trained and non-pre-trained VLN agents, and achieves the new state-of-the-art on the test leaderboard. We further ensemble the VLN agents augmented on different edited environments and show that these edit methods are complementary.11Code and data are available at https://github.com/jialuli-luka/EnvEdit.
Jialu Li 0001, Hao Tan 0002, Mohit Bansal
CVPR1
2021 NDH-Full: Learning and Evaluating Navigational Agents on Full-Length Dialogue
abstract
Communication between human and mobile agents is getting increasingly important as such agents are widely deployed in our daily lives.Vision-and-Dialogue Navigation is one of the tasks that evaluate the agent's ability to interact with humans for assistance and navigate based on natural language responses.In this paper, we explore the Navigation from Dialogue History (NDH) task, which is based on the Cooperative Vision-and-Dialogue Navigation (CVDN) dataset, and present a stateof-the-art model which is built upon Vision-Language transformers.However, despite achieving competitive performance, we find that the agent in the NDH task is not evaluated appropriately by the primary metric -Goal Progress.By analyzing the performance mismatch between Goal Progress and other metrics (e.g., normalized Dynamic Time Warping) from our state-of-the-art model, we show that NDH's sub-path based task setup (i.e., navigating partial trajectory based on its correspondent subset of the full dialogue) does not provide the agent with enough supervision signal towards the goal region.Therefore, we propose a new task setup called NDH-FULL which takes the full dialogue and the whole navigation path as one instance.We present a strong baseline model and show initial results on this new task.We further describe several approaches that we try, in order to improve the model performance (based on curriculum learning, pre-training, and data-augmentation), suggesting potential useful training methods on this new NDH-FULL task. 1
Hyounghun Kim, Jialu Li 0001, Mohit Bansal
EMNLP (1)2
2021 Improving Cross-Modal Alignment in Vision Language Navigation via Syntactic Information
abstract
Vision language navigation is the task that requires an agent to navigate through a 3D environment based on natural language instructions.One key challenge in this task is to ground instructions with the current visual information that the agent perceives.Most of the existing work employs soft attention over individual words to locate the instruction required for the next action.However, different words have different functions in a sentence (e.g., modifiers convey attributes, verbs convey actions).Syntax information like dependencies and phrase structures can aid the agent to locate important parts of the instruction.Hence, in this paper, we propose a navigation agent that utilizes syntax information derived from a dependency tree to enhance alignment between the instruction and the current visual scenes.Empirically, our agent outperforms the baseline model that does not use syntax information on the Room-to-Room dataset, especially in the unseen environment.Besides, our agent achieves the new state-of-the-art on Room-Across-Room dataset, which contains instructions in 3 languages (English, Hindi, and Telugu).We also show that our agent is better at aligning instructions with the current visual information via qualitative visualizations. 1
Jialu Li 0001, Hao Tan 0002, Mohit Bansal
NAACL-HLT1
2020 Exploring the Role of Argument Structure in Online Debate Persuasion
abstract
Online debate forums provide users a platform to express their opinions on controversial topics while being exposed to opinions from diverse set of viewpoints.Existing work in Natural Language Processing (NLP) has shown that linguistic features extracted from the debate text and features encoding the characteristics of the audience are both critical in persuasion studies.In this paper, we aim to further investigate the role of discourse structure of the arguments from online debates in their persuasiveness.In particular, we use the factor graph model to obtain features for the argument structure of debates from an online debating platform and incorporate these features to an LSTM-based model to predict the debater that makes the most convincing arguments.We find that incorporating argument structure features play an essential role in achieving the better predictive performance in assessing the persuasiveness of the arguments in online debates.
Jialu Li 0001, Esin Durmus, Claire Cardie
EMNLP (1)1