Wei Xu 0037

dblp:32/1213-37 · DBLP profile ↗
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10ranked-venue papers
3as first author
10since 2021 · last 2025
0000-0002-6616-3633ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 NAUTILUS: A Large Multimodal Model for Underwater Scene Understanding
abstract
Underwater exploration offers critical insights into our planet and attracts increasing attention for its broader applications in resource exploration, national security, etc. We study the underwater scene understanding methods, which aim to achieve automated underwater exploration. The underwater scene understanding task demands multi-task perceptions from multiple granularities. However, the absence of large-scale underwater multi-task instruction-tuning datasets hinders the progress of this research. To bridge this gap, we construct NautData, a dataset containing 1.45 M image-text pairs supporting eight underwater scene understanding tasks. It enables the development and thorough evaluation of the underwater scene understanding models. Underwater image degradation is a widely recognized challenge that interferes with underwater tasks. To improve the robustness of underwater scene understanding, we introduce physical priors derived from underwater imaging models and propose a plug-and-play vision feature enhancement (VFE) module, which explicitly restores clear underwater information. We integrate this module into renowned baselines LLaVA-1.5 and Qwen2.5-VL and build our underwater LMM, NAUTILUS. Experiments conducted on the NautData and public underwater datasets demonstrate the effectiveness of the VFE module, consistently improving the performance of both baselines on the majority of supported tasks, thus ensuring the superiority of NAUTILUS in the underwater scene understanding area. Data and models are available at https://github.com/H-EmbodVis/NAUTILUS.
Wei Xu 0037, Cheng Wang 0048, Dingkang Liang, Zongchuang Zhao, Xingyu Jiang 0005, Xiang Bai
NeurIPS1
2024 Dynamic Adapter Meets Prompt Tuning: Parameter-Efficient Transfer Learning for Point Cloud Analysis
abstract
Point cloud analysis has achieved outstanding performance by transferring point cloud pretrained models. However, existing methods for model adaptation usually update all model parameters, i.e., full fine-tuning paradigm, which is inefficient as it relies on high computational costs (e.g., training GPU memory) and massive storage space. In this paper, we aim to study parameter-efficient transfer learning for point cloud analysis with an ideal tradeoff between task performance and parameter efficiency. To achieve this goal, we freeze the parameters of the default pretrained models and then propose the Dynamic Adapter, which generates a dynamic scale for each token, considering the token significance to the downstream task. We further seamlessly integrate Dynamic Adapter with Prompt Tuning (DAPT) by constructing Internal Prompts, capturing the instance-specific features for interaction. Extensive experiments conducted on five challenging datasets demonstrate that the proposed DAPT achieves superior performance compared to the full fine-tuning counterparts while significantly reducing the trainable parameters and training GPU memory by 95% and 35%, respectively. Code is available at https://github.com/LMD0311/DAPT.
Xin Zhou 0013, Dingkang Liang, Wei Xu 0037, Xingkui Zhu, Zhikang Zou, Xiang Bai
CVPR3
2024 A Unified Framework for 3D Scene Understanding
abstract
We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are typically tailored to a specific task, limiting their understanding of 3D scenes to a task-specific perspective. In contrast, the proposed method unifies six tasks into unified representations processed by the same Transformer. It facilitates inter-task knowledge sharing, thereby promoting comprehensive 3D scene understanding. To take advantage of multi-task unification, we enhance performance by establishing explicit inter-task associations. Specifically, we design knowledge distillation and contrastive learning to transfer task-specific knowledge across different tasks. Experiments on three benchmarks, including ScanNet20, ScanRefer, and ScanNet200, demonstrate that the UniSeg3D consistently outperforms current SOTA methods, even those specialized for individual tasks. We hope UniSeg3D can serve as a solid unified baseline and inspire future work. Code and models are available at \url{https://dk-liang.github.io/UniSeg3D/}.
Wei Xu 0037, Chunsheng Shi, Sifan Tu, Xin Zhou 0013, Dingkang Liang, Xiang Bai
NeurIPS1
2024 PointMamba: A Simple State Space Model for Point Cloud Analysis
abstract
Transformers have become one of the foundational architectures in point cloud analysis tasks due to their excellent global modeling ability. However, the attention mechanism has quadratic complexity, making the design of a linear complexity method with global modeling appealing. In this paper, we propose PointMamba, transferring the success of Mamba, a recent representative state space model (SSM), from NLP to point cloud analysis tasks. Unlike traditional Transformers, PointMamba employs a linear complexity algorithm, presenting global modeling capacity while significantly reducing computational costs. Specifically, our method leverages space-filling curves for effective point tokenization and adopts an extremely simple, non-hierarchical Mamba encoder as the backbone. Comprehensive evaluations demonstrate that PointMamba achieves superior performance across multiple datasets while significantly reducing GPU memory usage and FLOPs. This work underscores the potential of SSMs in 3D vision-related tasks and presents a simple yet effective Mamba-based baseline for future research. The code is available at https://github.com/LMD0311/PointMamba.
Dingkang Liang, Xin Zhou 0013, Wei Xu 0037, Xingkui Zhu, Zhikang Zou, Xiaoqing Ye, Xiao Tan 0001, Xiang Bai
NeurIPS3
2023 CrowdCLIP: Unsupervised Crowd Counting via Vision-Language Model
abstract
Supervised crowd counting relies heavily on costly manual labeling, which is difficult and expensive, especially in dense scenes. To alleviate the problem, we propose a novel unsupervised framework for crowd counting, named CrowdCLIP. The core idea is built on two observations: 1) the recent contrastive pre-trained vision-language model (CLIP) has presented impressive performance on various downstream tasks; 2) there is a natural mapping between crowd patches and count text. To the best of our knowledge, CrowdCLIP is the first to investigate the vision-language knowledge to solve the counting problem. Specifically, in the training stage, we exploit the multi-modal ranking loss by constructing ranking text prompts to match the size-sorted crowd patches to guide the image encoder learning. In the testing stage, to deal with the diversity of image patches, we propose a simple yet effective progressive filtering strategy to first select the highly potential crowd patches and then map them into the language space with various counting intervals. Extensive experiments on five challenging datasets demonstrate that the proposed CrowdCLIP achieves superior performance compared to previous unsupervised state-of-the-art counting methods. Notably, CrowdCLIP even surpasses some pop-ular fully-supervised methods under the cross-dataset setting. The source code will be available at https://github.com/dk-liang/CrowdCLIP.
Dingkang Liang, Zhikang Zou, Xiaoqing Ye, Wei Xu 0037, Xiang Bai
CVPR5
2023 Super-Resolution Information Enhancement for Crowd Counting
abstract
Crowd counting is a challenging task due to the heavy occlusions, scales, and density variations. Existing methods handle these challenges effectively while ignoring low-resolution (LR) circumstances. The LR circumstances weaken the counting performance deeply for two crucial reasons: 1) limited detail information; 2) overlapping head regions accumulate in density maps and result in extreme ground-truth values. An intuitive solution is to employ super-resolution (SR) pre-processes for the input LR images. However, it complicates the inference steps and thus limits application potentials when requiring real-time. We propose a more elegant method termed Multi-Scale Super-Resolution Module (MSSRM). It guides the network to estimate the lost details and enhances the detailed information in the feature space. Noteworthy that the MSSRM is plug-in plug-out and deals with the LR problems with no inference cost. As the proposed method requires SR labels, we further propose a Super-Resolution Crowd Counting dataset (SR-Crowd). Extensive experiments on three datasets demonstrate the superiority of our method. The code will be available at https://github.com/PRIS-CV/MSSRM.git.
Wei Xu 0037, Dingkang Liang, Zhanyu Ma, Kongming Liang, Ling Jin 0004
ICASSP2
2023 Focal Inverse Distance Transform Maps for Crowd Localization
abstract
In this paper, we focus on the crowd localization task, a crucial topic of crowd analysis. Most regression-based methods utilize convolution neural networks (CNN) to regress a density map, which can not accurately locate the instance in the extremely dense scene, attributed to two crucial reasons: 1) the density map consists of a series of blurry Gaussian blobs, 2) severe overlaps exist in the dense region of the density map. To tackle this issue, we propose a novel Focal Inverse Distance Transform (FIDT) map for the crowd localization task. Compared with the density maps, the FIDT maps accurately describe the persons' locations without overlapping in dense regions. Based on the FIDT maps, a Local-Maxima-Detection-Strategy (LMDS) is derived to effectively extract the center point for each individual. Furthermore, we introduce an Independent SSIM (I-SSIM) loss to make the model tend to learn the local structural information, better recognizing local maxima. Extensive experiments demonstrate that the proposed method reports state-of-the-art localization performance on six crowd datasets and one vehicle dataset. Additionally, we find that the proposed method shows superior robustness on the negative and extremely dense scenes, which further verifies the effectiveness of the FIDT maps.
Dingkang Liang, Wei Xu 0037, Yingying Zhu 0005, Yu Zhou 0016
IEEE Trans. Multim.2
2022 An End-to-End Transformer Model for Crowd Localization
Dingkang Liang, Wei Xu 0037, Xiang Bai
ECCV (1)2
2022 TransCrowd: weakly-supervised crowd counting with transformers
Dingkang Liang, Xiwu Chen, Wei Xu 0037, Yu Zhou 0016, Xiang Bai
Sci. China Inf. Sci.3
2021 Dilated-Scale-Aware Category-Attention ConvNet for Multi-Class Object Counting
abstract
Object counting aims to estimate the number of objects in images. The leading counting approaches focus on single-category counting tasks and achieve impressive performance. Nevertheless, there are multiple categories of objects in real scenes. Multi-class object counting expands the scope of application of object counting tasks. The multi-target detection task can achieve multi-class object counting in some scenarios. However, it requires the dataset annotated with bounding boxes. Compared with the point-level annotations used in mainstream object counting issues, the box-level annotations are more difficult to be obtained. In this paper, we propose a simple yet efficient counting network based on point-level annotations. Specifically, we first change the traditional estimated density map from one to the number of categories to achieve multi-class object counting. Since all categories of objects use the same feature extractor, their features will interfere mutually in the shared feature space. We further design a multi-mask structure to suppress the negative interaction among objects. Extensive experiments on the challenging benchmarks demonstrate that the proposed method achieves state-of-the-art counting performance.The code is available athttps://github.com/PRIS-CV/DSACA.
Wei Xu 0037, Dingkang Liang, Yixiao Zheng, Zhanyu Ma
IEEE Signal Process. Lett.1