VLDB 2026 Research / reviewers in the wild / expert
Masahiro Suzuki 0001
dblp:32/2024-1
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Optimization for machine learning · 25% Reinforcement learning · 22% Generative modeling · 22% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning › stochastic optimization › adaptive gradient methods
adam convergence |
0.8 | 1 | 2024 | ADOPT: Modified Adam Can Converge with Any β2 with the Optimal Rate · NeurIPS 2024 |
Machine learning › Optimization for machine learning › stochastic optimization
adaptive gradient methods |
0.8 | 1 | 2024 | ADOPT: Modified Adam Can Converge with Any β2 with the Optimal Rate · NeurIPS 2024 |
Machine learning › Probabilistic and Bayesian machine learning
boltzmann machine |
0.7 | 1 | 2023 | End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode Initialization · ICML 2023 |
Machine learning › Generative modeling › energy-based model
contrastive divergence |
0.7 | 1 | 2023 | End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode Initialization · ICML 2023 |
Machine learning › Deep learning architectures and training › deep generative model
deep boltzmann machine |
0.7 | 1 | 2023 | End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode Initialization · ICML 2023 |
Machine learning › Representation and self-supervised learning › representation learning › disentangled representation learning
disentanglement |
0.7 | 1 | 2023 | Interaction-Based Disentanglement of Entities for Object-Centric World Models · ICLR 2023 |
Machine learning › Generative modeling
energy-based model |
0.7 | 1 | 2023 | End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode Initialization · ICML 2023 |
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
object-centric world model |
0.7 | 1 | 2023 | Interaction-Based Disentanglement of Entities for Object-Centric World Models · ICLR 2023 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.7 | 1 | 2023 | Interaction-Based Disentanglement of Entities for Object-Centric World Models · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
convergence analysis · 0.8adam optimizer · 0.8metropolis-hastings · 0.7maximal coupling · 0.7interaction-based disentanglement · 0.7gibbs sampling · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Inference-Time Text-to-Video Alignment with Diffusion Latent Beam SearchabstractThe remarkable progress in text-to-video diffusion models enables the generation of photorealistic videos, although the content of these generated videos often includes unnatural movement or deformation, reverse playback, and motionless scenes. Recently, an alignment problem has attracted huge attention, where we steer the output of diffusion models based on some measure of the content's goodness. Because there is a large room for improvement of perceptual quality along the frame direction, we should address which metrics we should optimize and how we can optimize them in the video generation. In this paper, we propose diffusion latent beam search with lookahead estimator, which can select a better diffusion latent to maximize a given alignment reward at inference time. We then point out that improving perceptual video quality with respect to alignment to prompts requires reward calibration by weighting existing metrics. This is because when humans or vision language models evaluate outputs, many previous metrics to quantify the naturalness of video do not always correlate with the evaluation. We demonstrate that our method improves the perceptual quality evaluated on the calibrated reward, VLMs, and human assessment, without model parameter update, and outputs the best generation compared to greedy search and best-of-N sampling under much more efficient computational cost. The experiments highlight that our method is beneficial to many capable generative models, and provide a practical guideline: we should prioritize the inference-time compute allocation into enabling the lookahead estimator and increasing the search budget, rather than expanding the denoising steps. Yuta Oshima, Masahiro Suzuki 0001, Yutaka Matsuo, Hiroki Furuta |
NeurIPS | 2 |
| 2024 | ADOPT: Modified Adam Can Converge with Any β2 with the Optimal Rate
Shohei Taniguchi, Keno Harada, Gouki Minegishi, Yuta Oshima, Seong Cheol Jeong, Go Nagahara, Tomoshi Iiyama, Masahiro Suzuki 0001, Yusuke Iwasawa, Yutaka Matsuo |
NeurIPS | 8 |
| 2023 | Interaction-Based Disentanglement of Entities for Object-Centric World Models
Akihiro Nakano, Masahiro Suzuki 0001, Yutaka Matsuo |
ICLR | 2 |
| 2023 | End-to-end Training of Deep Boltzmann Machines by Unbiased Contrastive Divergence with Local Mode InitializationabstractWe address the problem of biased gradient estimation in deep Boltzmann machines (DBMs). The existing method to obtain an unbiased estimator uses a maximal coupling based on a Gibbs sampler, but when the state is high-dimensional, it takes a long time to converge. In this study, we propose to use a coupling based on the Metropolis-Hastings (MH) and to initialize the state around a local mode of the target distribution. Because of the propensity of MH to reject proposals, the coupling tends to converge in only one step with a high probability, leading to high efficiency. We find that our method allows DBMs to be trained in an end-to-end fashion without greedy pretraining. We also propose some practical techniques to further improve the performance of DBMs. We empirically demonstrate that our training algorithm enables DBMs to show comparable generative performance to other deep generative models, achieving the FID score of 10.33 for MNIST. Shohei Taniguchi, Masahiro Suzuki 0001, Yusuke Iwasawa, Yutaka Matsuo |
ICML | 2 |
| 2023 | Improving the Robustness to Variations of Objects and Instructions with a Neuro-Symbolic Approach for Interactive Instruction Following
Kazutoshi Shinoda, Yuki Takezawa, Masahiro Suzuki 0001, Yusuke Iwasawa, Yutaka Matsuo |
MMM (2) | 3 |