Nobuo Saeki

dblp:32/3160 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Computational photography and imaging · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
immersive projection display
0.112007
Inter-Reflection Compensation for Immersive Projection Display · CVPR 2007
Virtual and augmented reality › immersive display
multi-projector display
0.112007
Inter-Reflection Compensation for Immersive Projection Display · CVPR 2007
Computational photography and imaging › camera calibration
photometric calibration
0.112007
Inter-Reflection Compensation for Immersive Projection Display · CVPR 2007

Methods — techniques the papers use, named apart from their topics

block-based photometric calibration · 0.1
YearPublicationVenuePosition
2007 Inter-Reflection Compensation for Immersive Projection Display
abstract
This paper proposes an effective method for compensating inter-reflection in immersive projection displays (IPDs). Because IPDs project images onto a screen, which surrounds a viewer, we have perform out both geometric and photometric corrections. Our method compensates inter-reflection on the screen. It requires no special device, and approximates both diffuse and specular reflections on the screen using block-based photometric calibration.
Hitoshi Habe, Nobuo Saeki, Takashi Matsuyama
CVPR2