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Yu-Han Chang

dblp:32/3354 · DBLP profile ↗
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14ranked-venue papers
5as first author
0since 2021 · last 2014
0000-0002-0761-4836ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 60% Approximation and online algorithms · 20% Mathematical optimization · 20%
Artificial intelligence
4 papers
Reinforcement learning · 90% Planning, search and constraint satisfaction · 10%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.132005
Hedged learning: regret-minimization with learning experts · ICML 2005
All learning is Local: Multi-agent Learning in Global Reward Games · NIPS 2003
Playing is believing: The role of beliefs in multi-agent learning · NIPS 2001
Algorithmic game theory and mechanism design
regret minimization
0.122007
No regrets about no-regret · Artif. Intell. 2007
Hedged learning: regret-minimization with learning experts · ICML 2005
Approximation and online algorithms
online learning
0.112007
No regrets about no-regret · Artif. Intell. 2007
Mathematical optimization
online optimization
0.112007
No regrets about no-regret · Artif. Intell. 2007
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.112005
Hedged learning: regret-minimization with learning experts · ICML 2005
Algorithmic game theory and mechanism design › multi-agent systems
multi-agent learning
0.112005
Hedged learning: regret-minimization with learning experts · ICML 2005
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.012003
All learning is Local: Multi-agent Learning in Global Reward Games · NIPS 2003
Data mining
data reduction
0.012003
Text Bundling: Statistics Based Data-Reduction · ICML 2003
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty › partially observable markov decision process
belief state learning
0.012001
Playing is believing: The role of beliefs in multi-agent learning · NIPS 2001
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.012001
Playing is believing: The role of beliefs in multi-agent learning · NIPS 2001

Methods — techniques the papers use, named apart from their topics

regret minimization · 0.1learning experts · 0.1reinforcement learning · 0.1no-regret algorithms · 0.1opponent modeling · 0.1statistics-based data reduction · 0.0linear system modeling · 0.0kalman filtering · 0.0
YearPublicationVenuePosition
2014 TESLA: an extended study of an energy-saving agent that leverages schedule flexibility
Jun-young Kwak, Pradeep Varakantham, Rajiv T. Maheswaran, Yu-Han Chang, Milind Tambe, Burcin Becerik-Gerber, Wendy Wood
Auton. Agents Multi Agent Syst.4
2013 Analysis of Emotion and Engagement in a STEM Alternate Reality Game
Yu-Han Chang, Rajiv T. Maheswaran, Jihie Kim, Linwei Zhu
AIED1
2012 PedConnect: an intelligent assistant for teacher social networking
abstract
Social networking has gained immense traction in many areas, including teaching and learning. Networking sites for teachers aim to facilitate teacher communication and information sharing, but fall short of their potential. In order to support more effective use of online resources and better communication among teachers, we develop a suite of new user modeling and recommendation capabilities within a middle school teacher networking site. We foster collaboration among novice and experienced teachers when they share similar interests, enabling new mentoring relationships, and promote the use of relevant educational resources. We illustrate our approach with an implemented system called PedConnect that analyzes user activities and presents intelligent suggestions for collaboration and resource use.
Jihie Kim, Yu-Han Chang, Sen Cai
IUI2
2012 Interactive uncertainty analysis
abstract
Humans have difficulty evaluating the effects of uncertainty on schedules. People often mitigate the effects of uncertainty by adding slack based on experience and non-stochastic analyses such as the critical path method (CPM). This is costly as it leads to longer than necessary schedules, and can be ineffective without a clear understanding of where slack is needed. COMPASS is an interactive real-time tool that analyzes schedule uncertainty for a stochastic task network. An important feature is that it concurrently calculates stochastic critical paths and critical tasks. COMPASS visualizes this information on top of a traditional Gantt view, giving users insight into how delays caused by uncertain durations propagate down the schedule. Evaluations with 10 users show that users can use COMPASS to answer a variety of questions about the possible evolutions of a schedule (e.g., what is the likelihood that all activities will complete before a given date?)
Pedro A. Szekely, Yu-Han Chang, Rajiv T. Maheswaran, Huihui Cheng
IUI2
2011 Modeling Mentoring Dialogue within a Teacher Social Networking Site
Jihie Kim, Yu-Han Chang, Sen Cai, Saurabh Dhupar
AIED2
2011 Learning a Skill-Teaching Curriculum with Dynamic Bayes Nets
abstract
We propose an intelligent tutoring system that constructs a curriculum of hints and problems in order to teach a student skills with a rich dependency structure. We provide a template for building a multi-layered Dynamic Bayes Net to model this problem and describe how to learn the parameters of the model from data. Planning with the DBN then produces a teaching policy for the given domain. We test this end-to-end curriculum design system in two human-subject studies in the areas of finite field arithmetic and artificial language and show this method performs on par with hand-tuned expert policies.
Derek T. Green, Thomas J. Walsh 0001, Paul R. Cohen, Yu-Han Chang
IAAI4
2011 Gender Differences and the Value of Choice in Intelligent Tutoring Systems
Derek T. Green, Thomas J. Walsh 0001, Paul R. Cohen, Carole R. Beal, Yu-Han Chang
UMAP5
2007 Learning and Transferring Action Schemas
Paul R. Cohen, Yu-Han Chang, Clayton T. Morrison, Carole R. Beal
IJCAI2
2007 No regrets about no-regret
Yu-Han Chang
Artif. Intell.1
2005 Hedged learning: regret-minimization with learning experts
abstract
In non-cooperative multi-agent situations, there cannot exist a globally optimal, yet opponent-independent learning algorithm. Regret-minimization over a set of strategies optimized for potential opponent models is proposed as a good framework for deciding how to behave in such situations. Using longer playing horizons and experts that learn as they play, the regret-minimization framework can be extended to overcome several shortcomings of earlier approaches to the problem of multi-agent learning.
Yu-Han Chang, Leslie Pack Kaelbling
ICML1
2005 Network monitoring in multicast networks using network coding
abstract
In this paper we show how information contained in robust network codes can be used for passive inference of possible locations of link failures or losses in a network. For distributed randomized network coding, we bound the probability of being able to distinguish among a given set of failure events, and give some experimental results for one and two link failures in randomly generated networks. We also bound the required field size and complexity for designing a robust network code that distinguishes among a given set of failure events
Tracey Ho, Ben Leong, Yu-Han Chang, Yonggang Wen 0001, Ralf Koetter
ISIT3
2003 Text Bundling: Statistics Based Data-Reduction
Lawrence Shih, Jason Rennie, Yu-Han Chang, David R. Karger
ICML3
2003 All learning is Local: Multi-agent Learning in Global Reward Games
abstract
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algo- rithms. We provide a simple and efficient algorithm that in part uses a linear system to model the world from a single agent’s limited per- spective, and takes advantage of Kalman filtering to allow an agent to construct a good training signal and learn an effective policy.
Yu-Han Chang, Tracey Ho, Leslie Pack Kaelbling
NIPS1
2001 Playing is believing: The role of beliefs in multi-agent learning
abstract
We propose a new classification for multi-agent learning algorithms, with each league of players characterized by both their possible strategies and possible beliefs. Using this classification, we review the optimality of ex- isting algorithms, including the case of interleague play. We propose an incremental improvement to the existing algorithms that seems to achieve average payoffs that are at least the Nash equilibrium payoffs in the long- run against fair opponents.
Yu-Han Chang, Leslie Pack Kaelbling
NIPS1