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Romeo Sanchez

dblp:32/4426 · also Romeo Sanchez Nigenda · DBLP profile ↗
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10ranked-venue papers
4as first author
1since 2021 · last 2022
0000-0001-7272-3759ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning with preferences
oversubscription planning
0.012004
Effective Approaches for Partial Satisfaction (Over-Subscription) Planning · AAAI 2004
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning with preferences
partial satisfaction planning
0.012004
Effective Approaches for Partial Satisfaction (Over-Subscription) Planning · AAAI 2004
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
parallel planning
0.012003
Parallelizing State Space Plans Online · IJCAI 2003
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search-based planning
graph-based planning
0.012002
Planning graph as the basis for deriving heuristics for plan synthesis by state space and CSP search · Artif. Intell. 2002
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
state space search
0.012002
Planning graph as the basis for deriving heuristics for plan synthesis by state space and CSP search · Artif. Intell. 2002
YearPublicationVenuePosition
2022 Parallel best-first search algorithms for planning problems on multi-core processors
Didier El Baz, Bilal Fakih, Romeo Sanchez, Vincent Boyer 0002
J. Supercomput.3
2018 Design and evaluation of planning and mathematical models for generating learning paths
abstract
Abstract Education research has emphasized the need to develop instructional design tools to facilitate the generation of learning paths for students. Learning paths are important because they enable the personalization and optimization of the learning process. In this work, we present a flexible conceptual framework that allows the representation of curricula information as Artificial Intelligence Planning and Mathematical Programming models to facilitate the generation of learning paths by domain independent algorithms. The resulting models consider a rich set of properties from the education domain, like hierarchical learning structures, enabling conditions, temporal actions, mandatory activities, quality accumulation functions, and metric information. We show that the proposed mathematical models return optimal solutions very efficiently if we relax the total ordering constraints of learning paths. These relaxations allow evaluating greedy planning algorithms to identify the properties from the models that increase the complexity of solution synthesis. We expect that the results of this research can be helpful to education researchers and computer scientists in the quest of scalable systems that capture more flexible standards to model learning and compute more informed learning paths for students.
Romeo Sanchez, Cristina Maya-Padrón, Iris Martínez-Salazar, F. Torres-Guerrero
Comput. Intell.1
2011 Automated Adaptation of Strategic Guidance in Multiagent Coordination
Rajiv T. Maheswaran, Pedro A. Szekely, Romeo Sanchez
PRIMA3
2008 VizScript: on the creation of efficient visualizations for understanding complex multi-agent systems
abstract
One of the most difficult tasks in software development is understanding the behavior of the final product. Making sure that a system behaves as users expect is a challenging endeavor. Understanding the behavior of a multi-agent system is even more challenging given the additional complexities of multi-agent problems. In this paper, we address the problem of users creating visualizations to debug and understand complex multi-agent systems. We introduce VizScript, a generic framework that expedites the process of creating such visualizations. VizScript combines a generic application instrumentation, a knowledge-base, and simple scene definitions primitives with a reasoning system, to produce an easy to use visualization platform. Using VizScript, we were able to recreate the visualizations for a complex multiagent system with an order-of-magnitude less effort than was required in a Java implementation
Jing Jin 0008, Romeo Sanchez, Rajiv T. Maheswaran, Pedro A. Szekely
IUI2
2008 Interfaces for team coordination
abstract
Coordinators are intelligent software agents that help humans to collaborate and coordinate execution of multiple activities in dynamic, distributed and uncertain domains. One of the main challenges is the generation of effective user interfaces for team coordination. Intelligent interfaces that avoid information overload, and facilitate user interactions to repair mission plans are needed, and they are the focus of this work.
Romeo Sanchez, Jing Jin 0008, Rajiv T. Maheswaran, Pedro A. Szekely
IUI1
2007 VizScript: visualizing complex interactions in multi-agent systems
abstract
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult to know a priori what visualizations one wants, (2) extensive expertise on the system, the algorithms and visualization tools are often needed for implementation, and (3) agents can be running in a distributed environment. We have developed VizScript, a collection of tools to expedite the process of creating visualizations. VizScript combines a generic application instrumentation, a knowledge base, and simple scene definition primitives with a reasoning system, to produce an easy to use visualization system. Using VizScript we were able to recreate the visualizations for a complex multi-agent system with an order-of-magnitude less effort than was required in a Java implementation.
Jing Jin 0008, Rajiv T. Maheswaran, Romeo Sanchez, Pedro A. Szekely
IUI3
2004 Effective Approaches for Partial Satisfaction (Over-Subscription) Planning
Menkes van den Briel, Romeo Sanchez, Minh Binh Do, Subbarao Kambhampati
AAAI2
2003 Parallelizing State Space Plans Online
Romeo Sanchez, Subbarao Kambhampati
IJCAI1
2003 AltAltp: Online Parallelization of Plans with Heuristic State Search
abstract
Despite their near dominance, heuristic state search planners still lag behind disjunctive planners in the generation of parallel plans in classical planning. The reason is that directly searching for parallel solutions in state space planners would require the planners to branch on all possible subsets of parallel actions, thus increasing the branching factor exponentially. We present a variant of our heuristic state search planner AltAlt, called AltAltp which generates parallel plans by using greedy online parallelization of partial plans. The greedy approach is significantly informed by the use of novel distance heuristics that AltAltp derives from a graphplan-style planning graph for the problem. While this approach is not guaranteed to provide optimal parallel plans, empirical results show that AltAltp is capable of generating good quality parallel plans at a fraction of the cost incurred by the disjunctive planners.
Romeo Sanchez, Subbarao Kambhampati
J. Artif. Intell. Res.1
2002 Planning graph as the basis for deriving heuristics for plan synthesis by state space and CSP search
XuanLong Nguyen, Subbarao Kambhampati, Romeo Sanchez
Artif. Intell.3