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Alvy Ray Smith

dblp:32/4871 · also Alvy Ray Smith III · DBLP profile ↗
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14ranked-venue papers
11as first author
0since 2021 · last 1998
0009-0006-4604-3075ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 6 first-authorTheory of computation · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Image and video processing · 42% Visual content generation and editing · 29% Rendering · 15%
Theoretical computer science
4 papers
Automata and formal languages · 62% Coding theory · 21% Computational complexity · 16%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image editing
image compositing
0.011996
Blue Screen Matting · SIGGRAPH 1996
Image and video processing
image matting
0.011996
Blue Screen Matting · SIGGRAPH 1996
Rendering
texture mapping
0.021987
Planar 2-pass texture mapping and warping · SIGGRAPH 1987
3-D transformations of images in scanline order · SIGGRAPH 1980
Image and video processing
image warping
0.011987
Planar 2-pass texture mapping and warping · SIGGRAPH 1987
Geometric modeling and processing › procedural modeling
plant modeling
0.011984
Plants, fractals, and formal languages · SIGGRAPH 1984
Geometric modeling and processing
procedural modeling
0.011984
Plants, fractals, and formal languages · SIGGRAPH 1984
Rendering
shading
0.011980
3-D transformations of images in scanline order · SIGGRAPH 1980
Computational photography and imaging › color science
color models
0.011978
Color gamut transform pairs · SIGGRAPH 1978
Image and video processing › color image processing
color space transformation
0.011978
Color gamut transform pairs · SIGGRAPH 1978
Automata and formal languages
cellular automata
0.021971
Simple Computation-Universal Cellular Spaces · J. ACM 1971
Cellular Automata Complexity Trade-Offs · Inf. Control. 1971
Automata and formal languages
graph grammars
0.011984
Plants, fractals, and formal languages · SIGGRAPH 1984
Computational complexity
decidability
0.011971
Simple Computation-Universal Cellular Spaces · J. ACM 1971
Coding theory › sequences › linear recurrence sequences
shift register sequences
0.011971
General Shift-Register Sequences of Arbitrary Cycle Length · IEEE Trans. Computers 1971
Rendering › display systems
frame buffer display
0.011978
Color gamut transform pairs · SIGGRAPH 1978
Emerging computing paradigms
cellular automata
0.011971
Cellular Automata Complexity Trade-Offs · Inf. Control. 1971
Coding theory
shift register
0.011971
General Shift-Register Sequences of Arbitrary Cycle Length · IEEE Trans. Computers 1971

Methods — techniques the papers use, named apart from their topics

fractal model · 0.0two-pass transformation · 0.0anti-aliasing · 0.0formal languages · 0.0formal language · 0.0canonical polygon transformation · 0.02-d image transformation · 0.0state-set reduction · 0.0neighborhood reduction · 0.0existence proof · 0.0
YearPublicationVenuePosition
1998 The alpha gamma delta's of Digital Media Convergence
Alvy Ray Smith
Graphics Interface1
1996 Blue Screen Matting
abstract
Article Blue screen matting Share on Authors: Alvy Ray Smith Microsoft Corporation, One Microsoft Way, Redmond, WA Microsoft Corporation, One Microsoft Way, Redmond, WAView Profile , James F. Blinn Microsoft Corporation, One Microsoft Way, Redmond, WA Microsoft Corporation, One Microsoft Way, Redmond, WAView Profile Authors Info & Claims SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniquesAugust 1996 Pages 259–268https://doi.org/10.1145/237170.237263Published:01 August 1996 249citation2,665DownloadsMetricsTotal Citations249Total Downloads2,665Last 12 Months77Last 6 weeks2 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Alvy Ray Smith, James F. Blinn
SIGGRAPH1
1996 Keynote Address: Bringing Visualization to the User (Abstract)
Alvy Ray Smith
IEEE Visualization1
1994 Computer technology and the artistic process: how the computer industry changes the form and function of art
abstract
No abstract available.
Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith
SIGGRAPH5
1988 Software directions for scientific visualization (panel session)
abstract
No abstract available.
Roy Hall, Mike Kaplan, Al Lopez, Alvy Ray Smith
SIGGRAPH4
1987 Planar 2-pass texture mapping and warping
abstract
The 2-pass tranformation replaces a 2-D (2-dimensional) transformation with a sequence of orthogonal, simpler 1-D transformation. It may be used for the closely related processes of texture mapping and warping in computer graphics and image processing. First, texture maps onto planar quadric and superquadric surfaces and, second, planar bicubic and biquadratic warps of images are shown to be 2-pass transformable. A distinction between serial and parallel warps is introduced to solve a confusion in terms between computer graphics and image processing. It is shown that an n-th order serial polynomial warp is equivalent to an (n2+n)-th order parallel polynomial warp. It is also shown that the serial equivalent to a parallel polynomial warp is generally not a polynomial warp, being more complicated than a polynomial. The unusual problem of bottlenecking and the usual one of antialiasing are discussed in the 2-pass context.
Alvy Ray Smith
SIGGRAPH1
1984 Plants, fractals, and formal languages
abstract
Although fractal models of natural phenomena have received much attention recently, there are other models of complex natural objects which have been around longer in Computer Imagery but are not widely known. These are procedural models of plants and trees. An interesting class of these models is presented here which handles plant growth, sports an efficient data representation, and has a high “database amplification” factor. It is based on an extension of the well-known formal languages of symbol strings to the lesser-known formal languages of labeled graphs. It is so tempting to describe these plant models as “fractal” that the similarities of this class of models with fractal models are explored in an attempt at rapprochement. The models are not fractal so the common parts of fractal theory and plant theory are abstracted to form a class of objects, the graftals. This class may prove to be of great interest to the future of Computer Imagery. Determinism is shown to provide adequate complexity, whereas randomness is only convenient and often inefficient. Finally, a nonfractal, nongraftal family of trees by Bill Reeves is introduced to emphasize some of the paper's nongrammatical themes.
Alvy Ray Smith
SIGGRAPH1
1980 3-D transformations of images in scanline order
abstract
Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors. Usually the procedure is to perform some inverse mapping from the area of the pixel onto the surface texture. It is difficult to do this correctly. There is an alternate approach where the texture surface is transformed as a 2-D image until it conforms to a projection of a polygon placed arbitrarily in 3-space. The great advantage of this approach is that the 2-D transformation can be decomposed into two simple transforms, one in horizontal and the other in vertical scanline order. horizontal scanline order, Sophisticated light calculation is also time consuming and difficult to calculate correctly on projected polygons. Instead of calculating the lighting based on the position of the polygon, lights, and eye, the lights and eye can be transformed to a corresponding position for a unit square which we can consider to be a canonical polygon. After this canonical polygon is correctly textured and shaded it can be easily conformed to the projection of the 3-D surface.
Edwin E. Catmull, Alvy Ray Smith
SIGGRAPH2
1979 Tint fill
abstract
To fill a connected area of a digital image is to change the color of all and only those pixels in the area. Fill algorithms for areas defined by sharp boundaries (e.g., a white area surrounded by a black curve) have been implemented at several color computer graphics installations. This paper presents an algorithm for the more difficult problem of filling areas with shaded boundaries (e.g., a white area surrounded by a curve consisting of several shades of gray). These images may arise from digitizing photographs or line drawings with a scanning video camera, or they may be generated by programs which produce antialiased line segments or dekink black-and-white images. When an area in such an image is to be filled with a new color, it is desirable to have the fill algorithm understand the shaded edges and maintain the shading with shades of the new color instead of the old. The tint fill algorithm presented here accomplishes this task. Its name arises from its ability to change only the tint (hue and saturation) of a pixel, leaving the value (blackness) unchanged. Although the algorithm was motivated by and is written in terms of color, it has a more general interpretation, which is also presented.
Alvy Ray Smith
SIGGRAPH1
1978 Color gamut transform pairs
abstract
Digital control of color television monitors—in particular, via frame buffers—has added precise control of a large subset of human colorspace to the capabilities of computer graphics. This subset is the gamut of colors spanned by the red, green, and blue (RGB) electron guns exciting their respective phosphors. It is called the RGB monitor gamut. Full-blown color theory is a quite complex subject involving physics, psychology, and physiology, but restriction to the RGB monitor gamut simplifies matters substantially. It is linear, for example, and admits to familiar spatial representations. This paper presents a set of alternative models of the RGB monitor gamut based on the perceptual variables hue (H), saturation (S), and value (V) or brightness (L). Algorithms for transforming between these models are derived. Particular emphasis is placed on an RGB to HSV non-trigonometric pair of transforms which have been used successfully for about four years in frame buffer painting programs. These are fast, accurate, and adequate in many applications. Computationally more difficult transform pairs are sometimes necessary, however. Guidelines for choosing among the models are provided. Psychophysical corrections are described within the context of the definitions established by the NTSC (National Television Standards Committee).
Alvy Ray Smith
SIGGRAPH1
1972 Real-Time Language Recognition by One-Dimensional Cellular Automata
Alvy Ray Smith
J. Comput. Syst. Sci.1
1971 Cellular Automata Complexity Trade-Offs
Alvy Ray Smith
Inf. Control.1
1971 Simple Computation-Universal Cellular Spaces
abstract
The specialization of the theory of cellular spaces (cellular automata) to those spaces which compute partial recursive functions is presented.Neighborhood reduction and state-set reduction are shown to be particularly simple in this special theory, and one dimension is proved to be sufficient for computation universality.Several computation-universal cellular spaces (CUCS's) are exhibited which are simple in the sense that each cell has only a small number q of states and a small number p of neighbors.For example, a 1-dimensional CUCS with pq = 36 is presented.Two quite different proofs of the existence of a I-dimensional CUCS with only two neighbors are given.Finally, one of the theorems derived is used to settle three open decidability questions.
Alvy Ray Smith
J. ACM1
1971 General Shift-Register Sequences of Arbitrary Cycle Length
abstract
An r-ary shift-register sequence is desired that has arbitrary cycle length L≤rkfor arbitrary r and k, where k is the number of stages (degree) of the shift register. The existence of such sequences is established for "almost all" cycle lengths L. Furthermore, existence of such sequences which are "zero free" for almost all cycle lengths L is proved.
Alvy Ray Smith
IEEE Trans. Computers1