Christian Roth 0001

dblp:32/7-1 · DBLP profile ↗
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26ranked-venue papers
7as first author
6since 2021 · last 2024
0000-0001-7105-7758ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 25 · 7 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 24 · 7 first-author · 5 since 2021Artificial intelligence and machine learning · 1
YearPublicationVenuePosition
2024 From Complexity to Clarity: Applying Systems Thinking and Mapping to the Co-creation of Learning Idns
Christian Roth 0001, Breanne Pitt, Rahmin Bender-Salazar
ICIDS (1)1
2024 Alternate realities in interactive digital narratives - understanding and improving design and prosocial effects through empirical methods
abstract
Abstract Interactive digital narratives (IDNs) create alternate realities using both fictional and non-fiction material. The interactive aspect of IDN turns audiences into participants and enables the exploration of alternative perspectives and actions within a single artifact. Such multifaceted representations make IDN a vehicle for representing complex issues, a crucial capability at a time when the limits of traditional narrative media to adequately represent complex issues such as climate change become apparent. Conversely, properly evaluated, generalized knowledge about how exactly IDNs engage and influence us and what this means for the design of such works is still scant and thus this topic needs scholarly attention. In this overview paper, we discuss the potential of IDN, but also the difficulties of realizing this potential in terms of design and of verifying the effectiveness through empirical research methods. The potential of IDN as dynamic, participatory, and encyclopedic artifacts can be clearly expressed, yet the same cannot be said when it comes to the design and especially the evaluation of intended prosocial effects, the topic this paper is focused on. We start by identifying the problem of IDN design resulting from a combination of the lack of generalized knowledge and formal professional training. Then, we discuss the challenge of measuring the effectiveness of IDN design for prosocial effects and report on several case studies. In this context, we discuss methodological issues and advocate for best practices. Finally, we consider future steps in addressing the continuing challenge of evaluating IDNs.
Hartmut Koenitz, Christian Roth 0001, Elisa D. Mekler
Multim. Tools Appl.2
2023 Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhanced Complexity Comprehension
Breanne Pitt, Christian Roth 0001
ICIDS (1)2
2023 Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects
abstract
In this paper we present the design process of a virtual reality experience the aim of which is to have a restorative effect on users. In the simulated natural site, the user can interact with some elements of the environment and can also explore the view. We describe how we tried to create a more realistic sense of nature by relying on high quality graphics, the use of free-roaming space, and naturalistic interactions. During the design process we avoided gameful interactions and instead created playful interactions, while also relying on the multimodal aspect of the virtual reality technology.
Ágnes Karolina Bakk, Borbala Tolgyesi, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Iva Georgieva, Christian Roth 0001
IMX8
2021 The Complexity Analysis Matrix
Noam Knoller, Christian Roth 0001, Dennis Haak
ICIDS2
2021 Exploring Narrative Novelties in VR
Mirjam Vosmeer, Christian Roth 0001
ICIDS2
2019 The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive
Renske van Enschot, Iris Boogaard, Hartmut Koenitz, Christian Roth 0001
ICIDS4
2019 An Educational Program in Interactive Narrative Design
Hartmut Koenitz, Teun Dubbelman, Christian Roth 0001
ICIDS3
2018 "Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative
Hartmut Koenitz, Christian Roth 0001, Noam Knoller, Teun Dubbelman
DiGRA Conference2
2018 Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration
Teun Dubbelman, Christian Roth 0001, Hartmut Koenitz
ICIDS2
2018 Card-Based Methods in Interactive Narrative Prototyping
Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth 0001, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen
ICIDS4
2018 Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach
Hartmut Koenitz, Christian Roth 0001, Teun Dubbelman
ICIDS2
2018 Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox
Christian Roth 0001, Tom van Nuenen, Hartmut Koenitz
ICIDS1
2017 What is a Convention in Interactive Narrative Design?
Hartmut Koenitz, Christian Roth 0001, Teun Dubbelman, Noam Knoller
ICIDS2
2017 Who Are You? Voice-Over Perspective in Surround Video
Mirjam Vosmeer, Christian Roth 0001, Hartmut Koenitz
ICIDS2
2016 An Integrated and Iterative Research Direction for Interactive Digital Narrative
Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth 0001
ICIDS4
2015 Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
Mirjam Vosmeer, Christian Roth 0001, Ben A. M. Schouten
ICIDS2
2014 Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment
abstract
Through interaction with the virtual environment and virtual characters, users are able to influence the storyline of many games. The design choice for the style of interactivity can thereby have a crucial influence on the user's experience. However, only a few approaches evaluate different interaction modalities for one system to investigate the impact of design choice on the users' experience. In this paper, we present an experimental approach in which we first reflect on design alternatives concerning a specific element of interactive narratives-user-character dialog-and then investigate user responses to different design options (round-based dialog versus continuous dialog). Results of an experimental evaluation study show that users tend to prefer continuous interaction in a soap-opera-like game environment using typed text input to communicate with virtual characters that act and react using speech output, although the recognition rate of user utterances of the continuous version was slightly worse compared to the round-based version.
Birgit Lugrin, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth 0001
IEEE Trans. Comput. Intell. AI Games5
2013 Breaching Interactive Storytelling's Implicit Agreement: A Content Analysis of Façade User Behaviors
Christian Roth 0001, Ivar E. Vermeulen
ICIDS1
2011 Exploration of User Reactions to Different Dialog-Based Interaction Styles
Birgit Lugrin, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth 0001
ICIDS5
2011 The User Experience of Interactive Digital Storytelling: Theory and Measurement
Christian Roth 0001, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen
ICIDS1
2011 The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"
Christian Roth 0001, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer
ICEC1
2011 How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience
Christian Roth 0001, Peter Vorderer, Christoph Klimmt, Ivar E. Vermeulen
ICEC1
2010 Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
Ivar E. Vermeulen, Christian Roth 0001, Peter Vorderer, Christoph Klimmt
ICIDS2
2009 The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience
Christian Roth 0001, Peter Vorderer, Christoph Klimmt
ICIDS1
2009 Player Performance, Satisfaction, and Video Game Enjoyment
Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth 0001
ICEC5