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Piotr Wiecek

dblp:32/7511 · DBLP profile ↗
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9ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-9301-2777ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 7 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Network optimization and economics · 59% Cellular and mobile networks · 30% Wireless networking · 9%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › game theory › dynamic game
stackelberg game
0.732016
An Automated Dynamic Offset for Network Selection in Heterogeneous Networks · IEEE Trans. Mob. Comput. 2016
On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game · IEEE Trans. Commun. 2016
Automated dynamic offset applied to cell association · INFOCOM 2014
Network optimization and economics
game theory
0.212016
An Automated Dynamic Offset for Network Selection in Heterogeneous Networks · IEEE Trans. Mob. Comput. 2016
Cellular and mobile networks
heterogeneous networks
0.212016
An Automated Dynamic Offset for Network Selection in Heterogeneous Networks · IEEE Trans. Mob. Comput. 2016
Cellular and mobile networks › user association
network selection
0.212016
An Automated Dynamic Offset for Network Selection in Heterogeneous Networks · IEEE Trans. Mob. Comput. 2016
Network optimization and economics › resource allocation › joint resource allocation
power and channel allocation
0.212016
On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game · IEEE Trans. Commun. 2016
Network optimization and economics
resource allocation
0.212016
On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game · IEEE Trans. Commun. 2016
Wireless networking › cognitive radio
spectrum management
0.212016
On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game · IEEE Trans. Commun. 2016
Network optimization and economics › game theory
game-theoretic networking
0.212014
Automated dynamic offset applied to cell association · INFOCOM 2014
Cellular and mobile networks
user association
0.212014
Automated dynamic offset applied to cell association · INFOCOM 2014
Internet of things and sensor networks
energy efficiency
0.112016
On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game · IEEE Trans. Commun. 2016
Cellular and mobile networks › heterogeneous networks
small cells
0.112016
An Automated Dynamic Offset for Network Selection in Heterogeneous Networks · IEEE Trans. Mob. Comput. 2016
Cellular and mobile networks
radio access networks
0.112014
Automated dynamic offset applied to cell association · INFOCOM 2014

Methods — techniques the papers use, named apart from their topics

price of anarchy · 0.4stackelberg equilibrium analysis · 0.2simulation · 0.2game theory · 0.2equilibrium analysis · 0.2bayesian game · 0.2nash equilibrium · 0.2hierarchical bayesian game · 0.2
YearPublicationVenuePosition
2023 To Lie or Not to Lie in Non-Cooperative User-Centric Networks: Is Lying Worth It?
abstract
This paper presents a load-aware network selection model intended to help users to determine whether or not to connect to a macro cell (MC) or a WiFi access point (AP) in non-cooperative user-centric networks. The problem is formulated as a game theoretic model in which users selfishly maximize their throughput. Unlike in most existing work, we do not assume that users have complete information about the other users’ dynamics, which makes it more realistic in a communication network with distributed users. Then, because the network selection decision depends crucially on truthful reporting of channel states by the users, we explore the idea of non-cooperative users sending signals that are likely to induce the scheduler to behave in a manner beneficial to them. We provide five procedures which consist of introducing hierarchy among the users reflecting their channel quality and dividing them into groups interfering with each other, but not within themselves. Having done this, we allow them to sequentially choose their preferred network. We also propose a solution to compel users to reveal the truthful signals to the macro eNodeB (MeNb) by designing an additional immunity parameter mainly meant to keep lying users from harming truthful users. Particularly noteworthy is the fact that the additional immunity parameter does not only decrease the gain of liars, but it further improves the overall system performance. We provide extensive system level simulation results comparing our procedures between themselves and with traditional schemes. It is shown that the proposed solutions outperform classical approaches in almost every respect.
Piotr Wiecek, Oussama Habachi, Majed Haddad
IEEE Trans. Netw. Serv. Manag.1
2022 Fair Iterative Water-Filling Game for Multiple Access Channels
abstract
The water-filling algorithm is well known for providing optimal data rates in time varying wireless communication networks. In this paper, a perfectly coordinated water-filling game is considered, in which each user transmits only on the assigned carrier. Contrary to conventional algorithms, the main goal of the proposed algorithm (FEAT) is to achieve near optimal performance, while satisfying fairness constraints among different users. The key idea within FEAT is to minimize the ratio between the utilities of the best and the worst users. To achieve this goal, we devise an algorithm such that, at each iteration (channel assignment), a channel is assigned to a user, while ensuring that it does not lose much more than other users in the system. In this paper, we show that FEAT outperforms most of the existing related algorithms in many aspects, especially in interference-limited systems. Indeed, with FEAT, we can ensure a low complexity near-optimal, and fair solution. It is shown that the balance between being nearly globally optimal and good from an individual point of view seems hard to sustain with a significant number of users, hence adding robustness to the proposed algorithm.
Majed Haddad, Piotr Wiecek, Oussama Habachi, Samir Perlaza, Shahid Mehraj Shah
MSWiM2
2016 On the Two-User Multi-Carrier Joint Channel Selection and Power Control Game
abstract
In this paper, we propose a hierarchical game approach to model the energy efficiency maximization problem, where transmitters individually choose their channel assignment and power control. We conduct a thorough analysis of the existence, uniqueness, and characterization of the Stackelberg equilibrium. Interestingly, we formally show that a spectrum orthogonalization naturally occurs when users decide sequentially about their transmitting carriers and powers, delivering a binary channel assignment. Both analytical and simulation results are provided for assessing and improving the performances in terms of energy efficiency and spectrum utilization between the simultaneous-move game (with synchronous decision makers), the social welfare (in a centralized manner), and the proposed Stackelberg (hierarchical) game. For the first time, we provide tight closed-form bounds on the spectral efficiency of such a model, including correlation across carriers and users. We show that the spectrum orthogonalization capability induced by the proposed hierarchical game model enables the wireless network to achieve the spectral efficiency improvement while still enjoying a high energy efficiency.
Majed Haddad, Piotr Wiecek, Oussama Habachi, Yezekael Hayel
IEEE Trans. Commun.2
2016 An Automated Dynamic Offset for Network Selection in Heterogeneous Networks
abstract
Complementing traditional cellular networks with the option of integrated small cells and WiFi access points can be used to further boost the overall traffic capacity and service level. Small cells along with WiFi access points are projected to carry over 60 percent of all the global data traffic by 2015. With the integration of small cells on the radio access network levels, there is a focus on providing operators with more control over small cell selection while reducing the feedback burden. Altogether, these issues motivate the need for innovative distributed and autonomous association policies that operate on each user under the network operator's control, utilizing only partial information, yet achieving near-optimal solutions for the network. In this paper, we propose a load-aware network selection approach applied to automated dynamic offset in heterogeneous networks (HetNets). In particular, we investigate the properties of a hierarchical (Stackelberg) Bayesian game framework, in which the macro cell dynamically chooses the offset about the state of the channel in order to guide users to perform intelligent network selection decisions between macro cell and small cell networks. We derive analytically the utility related to the channel quality perceived by users to obtain the equilibria, and compare it to the fully centralized (optimal), the full channel state information and the non-cooperative (autonomous) models. Building upon these results, we effectively address the problem of how to intelligently configure a dynamic offset which optimizes network's global utility while users maximize their individual utilities. One of the technical contributions of the paper lies in obtaining explicit characterizations of the dynamic offset at the equilibrium and the related performances in terms of the price of anarchy. Interestingly, it turns out that the complexity of the algorithm for finding the dynamic offset of the Stackelberg model is O(n4) (where n is the number of users). It is shown that the proposed hierarchical mechanism keeps the price of anarchy almost equal to 1 even for a low number of users, and remains bounded above by the non-cooperative model.
Majed Haddad, Piotr Wiecek, Habib B. A. Sidi, Eitan Altman
IEEE Trans. Mob. Comput.2
2015 Toward fully coordinated multi-level multi-carrier energy efficient networks
abstract
Enabling coordination between products from different vendors is a key characteristic of the design philosophy behind future wireless communication networks. As an example, different devices may have different implementations, leading to different user experiences. A similar story emerges when devices running different physical and link layer protocols share frequencies in the same spectrum in order to maximize the system-wide spectral efficiency. In such situations, coordinating multiple interfering devices presents a significant challenge not only from an interworking perspective (as a result of reduced infrastructure), but also from an implementation point of view. The following question may then naturally arise: How to accommodate integrating such heterogeneous wireless devices seamlessly? One approach is to coordinate the spectrum in a centralized manner. However, the desired autonomous feature of future wireless systems makes the use of a central authority for spectrum management less appealing. Alternately, intelligent spectrum coordination have spurred great interest and excitement in the recent years. This paper presents a multi-level (hierarchical) power control game where users jointly choose their channel and power control selfishly in order to maximize their individual energy efficiency. By hierarchical, we mean that some users' decision priority is higher/lower than the others. We propose two simple and nearly-optimal algorithms that ensure complete spectrum coordination among users. Interestingly, it turns out that the complexity of the two proposed algorithms is, in the worst case, quadratic in the number of users, whereas the complexity of the optimal solution (obtained through exhaustive search) is N!. These results offer hope that such simple and accurate power control algorithms can be designed around competition, as hierarchical behavior does not only improve the mechanism's performance but also leads to simpler distributed power control algorithms.
Piotr Wiecek, Majed Haddad, Oussama Habachi, Yezekael Hayel
Networking1
2014 Automated dynamic offset applied to cell association
abstract
In this paper, we develop a hierarchical Bayesian game framework for automated dynamic offset selection. Users compete to maximize their throughput by picking the best locally serving radio access network (RAN) with respect to their own measurement, their demand and a partial statistical channel state information (CSI) of other users. In particular, we investigate the properties of a Stackelberg game, in which the base station is a player on its own. We derive analytically the utilities related to the channel quality perceived by users to obtain the equilibria. We study the Price of Anarchy (PoA) of such system, where the PoA is the ratio of the social welfare attained when a network planner chooses policies to maximize social welfare versus the social welfare attained in Nash/Stackeleberg equilibrium when users choose their policies strategically. We show by means of a Stackelberg formulation, how the operator, by sending appropriate information about the state of the channel, can configure a dynamic offset that optimizes its global utility while users maximize their individual utilities. The proposed hierarchical decision approach for wireless networks can reach a good trade-off between the global network performance at the equilibrium and the requested amount of signaling. Typically, it is shown that when the network goal is orthogonal to user's goal, this can lead the users to a misleading association problem.
Majed Haddad, Habib B. A. Sidi, Piotr Wiecek, Eitan Altman
INFOCOM3
2014 Applications of stationary anonymous sequential games to multiple access control in wireless communications
abstract
We consider in this paper dynamic Multiple Access (MAC) games between a random number of players competing over collision channels. Each of several mobiles involved in an interaction determines whether to transmit at a high or at a low power. High power decreases the lifetime of the battery but results in smaller collision probability. We formulate this game as an anonymous sequential game with undiscounted reward which we recently introduced and which combines features from both population games (infinitely many players) and stochastic games. We briefly present this class of games and basic equilibrium existence results for the total expected reward as well as for the expected average reward. We then apply the theory in the MAC game.
Eitan Altman, Piotr Wiecek
WiOpt2
2014 A game theoretic analysis for energy efficient heterogeneous networks
abstract
Smooth and green future extension/scalability (e.g., from sparse to dense, from small-area dense to large-area dense, or from normal-dense to super-dense) is an important issue in heterogeneous networks. In this paper, we study energy efficiency of heterogeneous networks for both sparse and dense (two-tier and multi-tier) small cell deployments. We formulate the problem as a hierarchical (Stackelberg) game in which the macro cell is the leader whereas the small cell is the follower. Both players want to strategically decide on their power allocation policies in order to maximize the energy efficiency of their registered users. A backward induction method has been used to obtain a closed-form expression of the Stackelberg equilibrium. It is shown that the energy efficiency is maximized when only one sub-band is exploited for the players of the game depending on their channel fading gains. Simulation results are presented to show the effectiveness of the proposed scheme.
Majed Haddad, Piotr Wiecek, Oussama Habachi, Yezekael Hayel
WiOpt2
2012 The association problem with misleading partial channel state information
abstract
It has been known that the throughput of the 802.11 WLAN is much smaller than the nominal bit rate offered when attempting to connect to an access point. A user may discover the quality of service offered by an access point only after taking the decision of which of the access points to connect to. In fact, the actual throughput of a user is a function of not only his channel state but also of that of the other connected users. This could likely lead to congestion and overload conditions in the Access Point (AP) in question (which offers the best signal strength) and all users would lose. The information available to users attempting to connect to an AP is thus misleading. In this paper, we develop a Nash-Bayesian game framework where users compete to maximize their throughput by picking the best locally serving radio access network (RAN) with respect to their own measurement, their demand and a partial statistical channel state information (CSI) of other users. We derive analytically the utilities perceived by users to obtain the equilibria. In particular, it is shown that equilibria strongly depend on the channel quality indicator.
Eitan Altman, Piotr Wiecek, Majed Haddad
WCNC2