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Pierre Le Gargasson

dblp:320/0179 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-9424-0619ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Rendering · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › near-eye display
holographic display
0.712023
Holographic Near-eye Display with Real-time Embedded Rendering · SIGGRAPH Asia 2023
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering
0.712023
Holographic Near-eye Display with Real-time Embedded Rendering · SIGGRAPH Asia 2023
Virtual and augmented reality
near-eye display
0.712023
Holographic Near-eye Display with Real-time Embedded Rendering · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

speckle noise reduction · 1.3
YearPublicationVenuePosition
2025 Use or Produce - Carbon Impact of a Video Streaming Device
abstract
This paper presents a detailed carbon-centered Life Cycle Analysis (LCA) of a video streaming device designed for long-term operation. We chose a development board with a screen to have full control on its operation, for which we have detailed information on its components allowing us to accurately model emissions from the production to the use of the device. Concerning its use, we perform a dedicated measurement series to determine the actual power consumption in different video playback scenarios and develop a linear power estimation model, which we use to evaluate different usage scenarios. The resulting LCA indicates that potential savings are highest when exploiting low-power sleep modes or switching off the device during its lifetime. When operating the device in a country with low carbon intensity, production and usage show similar emissions, while in countries with medium to high carbon emissions, the usage of the device causes significantly higher emissions.
Pierre Le Gargasson, Olivier Weppe, Thibaut Marty, Maxime Pelcat, Daniel Ménard, Christian Herglotz
ISCAS1
2023 Holographic Near-eye Display with Real-time Embedded Rendering
abstract
We present a wearable full-color holographic augmented reality headset with binocular vision support and real-time embedded hologram calculation. Contrarily to most previously proposed prototypes, our headset employs high-speed amplitude-only microdisplays and embeds a compact and lightweight electronic board to drive and synchronize the microdisplays and light source engines. In addition, to enable a standalone usage of the headset, we developed a real-time hologram rendering engine capable of computing full-color binocular holograms at over 35 frames per second on a NVIDIA Jetson AGX Orin embedded platform. Finally, we provide a comparison of the efficiency of laser diodes and superluminescent diodes for the reduction of speckle noise, which greatly affects the reconstructed image’s quality. Experimental results show that our prototype enables full-color holographic images to be reconstructed with accurate focus cues and reduced speckle noise in real-time.
Antonin Gilles, Pierre Le Gargasson, Grégory Hocquet, Patrick Gioia
SIGGRAPH Asia2