VLDB 2026 Research / reviewers in the wild / expert
Davide Maran
dblp:320/3835
· DBLP profile ↗
10ranked-venue papers
8as first author
10since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 8 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Online Market Making and the Value of Observing the Order BookabstractWe study an online market-making problem in which a learner sequentially posts bid and ask prices for a single asset while interacting with traders holding private valuations. Unlike existing online learning formulations that assume fully censored feedback, we introduce an action-dependent feedback model inspired by real limit order books: when a trade occurs, the trader’s valuation remains hidden, whereas when no trade occurs, informative feedback about supply and demand is revealed. We show that this additional information fundamentally changes the learnability of the problem. In the stochastic setting with i.i.d. market prices, we propose an elimination-based algorithm that achieves $\widetilde O(\sqrt{T})$ regret with high probability, without requiring any smoothness assumptions on the distribution of trader valuations. We then extend this result to a broad class of mean-reverting price processes by considering both local, autoregressive dynamics and a weaker global drift condition based on cumulative deviations from the mean. Under either assumption, we establish high-probability $\widetilde O(\sqrt{T})$ regret bounds, relying on a new concentration inequality of independent interest. Finally, in the adversarial setting with oblivious prices, we design an explore-then-perturb algorithm that guarantees $\tilde O(T^{2/3})$ regret in expectation. Our results quantify the value of observing the order book in online market making and demonstrate that even limited, action-dependent feedback can substantially improve regret guarantees compared to standard bandit feedback models. Davide Maran, Marcello Restelli |
COLT | 1 |
| 2025 | Beyond Least Squares: Uniform Approximation and the Hidden Cost of MisspecificationabstractWe study the problem of controlling worst-case errors in misspecified linear regression under the random design setting, where the regression function is estimated via (penalized) least-squares. This setting arises naturally in value function approximation for bandit algorithms and reinforcement learning (RL).
Our first main contribution is the observation that the amplification of the misspecification error when using least-squares is governed by the \emph{Lebesgue constant}, a classical quantity from approximation theory that depends on the choice of the feature subspace and the covariate distribution.
We also show that this dependence on the misspecification error is tight for least-squares regression: in general, no method minimizing the empirical squared loss, including regularized least-squares, can improve it substantially.
We argue this explains the empirical observation that some feature-maps (e.g., those derived from the Fourier bases) ``work better in RL'' than others (e.g., polynomials):
given some covariate distribution, the Lebesgue constant is known to be highly sensitive to choice of the feature-map.
As a second contribution, we propose a method that augments the original feature set with auxiliary features designed to reduce the error amplification.
We then prove that the method successfully competes with an "oracle'' that knows the best way of using
the auxiliary features to reduce this amplification.
For example, when the domain is a real interval and the features are monomials,
our method reduces the amplification factor to $O(1)$ as $d\to\infty$, while
without our method, least-squares with the monomials (and in fact polynomials) will suffer a worst-case error amplification of order $\Omega(d)$. It follows that there are functions and feature maps for which our method is consistent, while least-squares is inconsistent. Davide Maran, Csaba Szepesvári |
NeurIPS | 1 |
| 2024 | Online Markov Decision Processes Configuration with Continuous Decision SpaceabstractIn this paper, we investigate the optimal online configuration of episodic Markov decision processes when the space of the possible configurations is continuous. Specifically, we study the interaction between a learner (referred to as the configurator) and an agent with a fixed, unknown policy, when the learner aims to minimize her losses by choosing transition functions in online fashion. The losses may be unrelated to the agent's rewards. This problem applies to many real-world scenarios where the learner seeks to manipulate the Markov decision process to her advantage. We study both deterministic and stochastic settings, where the losses are either fixed or sampled from an unknown probability distribution. We design two algorithms whose peculiarity is to rely on occupancy measures to explore with optimism the continuous space of transition functions, achieving constant regret in deterministic settings and sublinear regret in stochastic settings, respectively. Moreover, we prove that the regret bound is tight with respect to any constant factor in deterministic settings. Finally, we compare the empiric performance of our algorithms with a baseline in synthetic experiments. Davide Maran, Pierriccardo Olivieri, Francesco Emanuele Stradi, Giuseppe Urso, Nicola Gatti 0001, Marcello Restelli |
AAAI | 1 |
| 2024 | Autoregressive BanditsabstractAutoregressive processes naturally arise in a large variety of real-world scenarios, including stock markets, sales forecasting, weather prediction, advertising, and pricing. When facing a sequential decision-making problem in such a context, the temporal dependence between consecutive observations should be properly accounted for guaranteeing convergence to the optimal policy. In this work, we propose a novel online learning setting, namely, Autoregressive Bandits (ARBs), in which the observed reward is governed by an autoregressive process of order $k$, whose parameters depend on the chosen action. We show that, under mild assumptions on the reward process, the optimal policy can be conveniently computed. Then, we devise a new optimistic regret minimization algorithm, namely, AutoRegressive Upper Confidence Bound (AR-UCB), that suffers sublinear regret of order $\tilde{O} ( \frac{(k+1)^{3/2}\sqrt{nT}}{(1-\Gamma)^2} )$, where $T$ is the optimization horizon, $n$ is the number of actions, and $\Gamma < 1$ is a stability index of the process. Finally, we empirically validate our algorithm, illustrating its advantages w.r.t. bandit baselines and its robustness to misspecification of key parameters. Francesco Bacchiocchi, Gianmarco Genalti, Davide Maran, Marco Mussi, Marcello Restelli, Nicola Gatti 0001, Alberto Maria Metelli |
AISTATS | 3 |
| 2024 | Projection by Convolution: Optimal Sample Complexity for Reinforcement Learning in Continuous-Space MDPsabstractWe consider the problem of learning an $\varepsilon$-optimal policy in a general class of continuous-space Markov decision processes (MDPs) having smooth Bellman operators. Given access to a generative model, we achieve rate-optimal sample complexity by performing a simple, \emph{perturbed} version of least-squares value iteration with orthogonal trigonometric polynomials as features. Key to our solution is a novel projection technique based on ideas from harmonic analysis. Our $\widetilde{O}(\epsilon^{-2-d/(\nu+1)})$ sample complexity, where $d$ is the dimension of the state-action space and $\nu$ the order of smoothness, recovers the state-of-the-art result of discretization approaches for the special case of Lipschitz MDPs $(\nu=0)$. At the same time, for $\nu\to\infty$, it recovers and greatly generalizes the $O(\epsilon^{-2})$ rate of low-rank MDPs, which are more amenable to regression approaches. In this sense, our result bridges the gap between two popular but conflicting perspectives on continuous-space MDPs. Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli |
COLT | 1 |
| 2024 | No-Regret Reinforcement Learning in Smooth MDPsabstractObtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remains unsolved. In this paper, we introduce a novel structural assumption on the Markov decision processes (MDPs), namely $\nu-$smoothness, that generalizes most of the settings proposed so far (e.g., linear MDPs and Lipschitz MDPs). To face this challenging scenario, we propose two algorithms for regret minimization in $\nu-$smooth MDPs. Both algorithms build upon the idea of constructing an MDP representation through an orthogonal feature map based on Legendre polynomials. The first algorithm, Legendre-Eleanor, archives the no-regret property under weaker assumptions but is computationally inefficient, whereas the second one, Legendre-LSVI, runs in polynomial time, although for a smaller class of problems. After analyzing their regret properties, we compare our results with state-of-the-art ones from RL theory, showing that our algorithms achieve the best guarantees. Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli |
ICML | 1 |
| 2024 | Bandits with Ranking FeedbackabstractIn this paper, we introduce a novel variation of multi-armed bandits called bandits with ranking feedback. Unlike traditional bandits, this variation provides feedback to the learner that allows them to rank the arms based on previous pulls, without quantifying numerically the difference in performance. This type of feedback is well-suited for scenarios where the arms' values cannot be precisely measured using metrics such as monetary scores, probabilities, or occurrences. Common examples include human preferences in matchmaking problems. Furthermore, its investigation answers the theoretical question on how numerical rewards are crucial in bandit settings. In particular, we study the problem of designing no-regret algorithms with ranking feedback both in the stochastic and adversarial settings. We show that, with stochastic rewards, differently from what happens with non-ranking feedback, no algorithm can suffer a logarithmic regret in the time horizon $T$ in the instance-dependent case. Furthermore, we provide two algorithms. The first, namely DREE, guarantees a superlogarithmic regret in $T$ in the instance-dependent case thus matching our lower bound, while the second, namely R-LPE, guarantees a regret of $\mathcal{\widetilde O}(\sqrt{T})$ in the instance-independent case. Remarkably, we show that no algorithm can have an optimal regret bound in both instance-dependent and instance-independent cases. Finally, we prove that no algorithm can achieve a sublinear regret when the rewards are adversarial. Davide Maran, Francesco Bacchiocchi, Francesco Emanuele Stradi, Matteo Castiglioni, Nicola Gatti 0001, Marcello Restelli |
NeurIPS | 1 |
| 2024 | Local Linearity: the Key for No-regret Reinforcement Learning in Continuous MDPsabstractAchieving the no-regret property for Reinforcement Learning (RL) problems in continuous state and action-space environments is one of the major open problems in the field. Existing solutions either work under very specific assumptions or achieve bounds that are vacuous in some regimes. Furthermore, many structural assumptions
are known to suffer from a provably unavoidable exponential dependence on the time horizon $H$ in the regret, which makes any possible solution unfeasible in practice.
In this paper, we identify _local linearity_ as the feature that makes Markov Decision Processes (MDPs) both _learnable_ (sublinear regret) and _feasible_ (regret that is polynomial in $H$).
We define a novel MDP representation class, namely _Locally Linearizable MDPs_, generalizing other representation classes like Linear MDPs and MDPS with low inherent Belmman error.
Then, i) we introduce **Cinderella**, a no-regret algorithm for this general representation class, and ii) we show that all known learnable and feasible MDP families are representable in this class.
We first show that all known feasible MDPs belong to a family that we call _Mildly Smooth MDPs_. Then, we show how any mildly smooth MDP can be represented as a Locally Linearizable MDP by an appropriate choice of representation. This way, **Cinderella** is shown to achieve state-of-the-art regret bounds for all previously known (and some new) continuous MDPs for which RL is learnable and feasible. Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli |
NeurIPS | 1 |
| 2023 | Tight Performance Guarantees of Imitator Policies with Continuous ActionsabstractBehavioral Cloning (BC) aims at learning a policy that mimics the behavior demonstrated by an expert. The current theoretical understanding of BC is limited to the case of finite actions. In this paper, we study BC with the goal of providing theoretical guarantees on the performance of the imitator policy in the case of continuous actions. We start by deriving a novel bound on the performance gap based on Wasserstein distance, applicable for continuous-action experts, holding under the assumption that the value function is Lipschitz continuous. Since this latter condition is hardy fulfilled in practice, even for Lipschitz Markov Decision Processes and policies, we propose a relaxed setting, proving that value function is always H\"older continuous. This result is of independent interest and allows obtaining in BC a general bound for the performance of the imitator policy. Finally, we analyze noise injection, a common practice in which the expert's action is executed in the environment after the application of a noise kernel. We show that this practice allows deriving stronger performance guarantees, at the price of a bias due to the noise addition. Davide Maran, Alberto Maria Metelli, Marcello Restelli |
AAAI | 1 |
| 2022 | Delayed Reinforcement Learning by ImitationabstractWhen the agent’s observations or interactions are delayed, classic reinforcement learning tools usually fail. In this paper, we propose a simple yet new and efficient solution to this problem. We assume that, in the undelayed environment, an efficient policy is known or can be easily learnt, but the task may suffer from delays in practice and we thus want to take them into account. We present a novel algorithm, Delayed Imitation with Dataset Aggregation (DIDA), which builds upon imitation learning methods to learn how to act in a delayed environment from undelayed demonstrations. We provide a theoretical analysis of the approach that will guide the practical design of DIDA. These results are also of general interest in the delayed reinforcement learning literature by providing bounds on the performance between delayed and undelayed tasks, under smoothness conditions. We show empirically that DIDA obtains high performances with a remarkable sample efficiency on a variety of tasks, including robotic locomotion, classic control, and trading. Pierre Liotet, Davide Maran, Lorenzo Bisi, Marcello Restelli |
ICML | 2 |