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Minhu Fan

dblp:320/7745 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › font generation
few-shot font generation
0.612022
Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022
Visual content generation and editing
font generation
0.612022
Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022
Visual content generation and editing
style transfer
0.612022
Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022

Methods — techniques the papers use, named apart from their topics

cross-attention · 0.6content-style disentanglement · 0.6
YearPublicationVenuePosition
2022 Few-Shot Font Generation by Learning Fine-Grained Local Styles
abstract
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.
Licheng Tang, Yiyang Cai, Jiaming Liu 0003, Zhibin Hong, Mingming Gong, Minhu Fan, Junyu Han, Jingtuo Liu, Errui Ding, Jingdong Wang 0001
CVPR6