Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhanghao Sun
dblp:320/8081
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 68% Image and video processing · 32% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023 |
Computer vision › 3D vision › depth estimation
depth super-resolution |
0.7 | 1 | 2023 | Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023 |
Computational photography and imaging
depth sensing |
0.7 | 1 | 2023 | Energy-Efficient Adaptive 3D Sensing · CVPR 2023 |
Image and video processing
image enhancement |
0.6 | 1 | 2022 | Seeing Far in the Dark with Patterned Flash · ECCV (6) 2022 |
Computational photography and imaging
low-light imaging |
0.6 | 1 | 2022 | Seeing Far in the Dark with Patterned Flash · ECCV (6) 2022 |
Methods — techniques the papers use, named apart from their topics
spatial light modulator · 0.7passive stereo · 0.7diffractive optical element · 0.7depth histogram · 0.7RGB-guided depth enhancement · 0.7MEMS mirror · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Consistent Direct Time-of-Flight Video Depth Super-ResolutionabstractDirect time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g.$\sim 20\times 30$for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce Dy-DToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available. https://github.com/facebookresearch/DVSR/ Zhanghao Sun, Jinhui Xiong, Gyeongmin Choe, Jialiang Wang 0001, Shuochen Su |
CVPR | 1 |
| 2023 | Energy-Efficient Adaptive 3D SensingabstractActive depth sensing achieves robust depth estimation but is usually limited by the sensing range. Naively increasing the optical power can improve sensing range but induces eye-safety concerns for many applications, including autonomous robots and augmented reality. In this paper, we propose an adaptive active depth sensor that jointly optimizes range, power consumption, and eye-safety. The main observation is that we need not project light patterns to the entire scene but only to small regions of interest where depth is necessary for the application and passive stereo depth estimation fails. We theoretically compare this adaptive sensing scheme with other sensing strategies, such as full-frame projection, line scanning, and point scanning. We show that, to achieve the same maximum sensing distance, the proposed method consumes the least power while having the shortest (best) eye-safety distance. We implement this adaptive sensing scheme with two hardware prototypes, one with a phase-only spatial light modulator (SLM) and the other with a micro-electro-mechanical (MEMS) mirror and diffractive optical elements (DOE). Experimental results validate the advantage of our method and demonstrate its capability of acquiring higher quality geometry adaptively. Please see our project website for video results and code: https://btilmon.github.io/e3d.html. Brevin Tilmon, Zhanghao Sun, Sanjeev J. Koppal, Georgios Evangelidis 0002, Ramzi Zahreddine, Gurunandan Krishnan, Sizhuo Ma, Jian Wang 0100 |
CVPR | 2 |
| 2022 | Seeing Far in the Dark with Patterned Flash
Zhanghao Sun, Jian Wang 0100, Shree K. Nayar |
ECCV (6) | 1 |