Demo Data from VLDB 2026 / reviewers in the wild / expert
Licheng Tang
dblp:320/8137
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Vision and language · 39% Language models and text generation · 30% Video understanding and tracking · 30% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › chain-of-thought reasoning
multimodal chain-of-thought |
0.9 | 1 | 2025 | RSVP: Reasoning Segmentation via Visual Prompting and Multi-modal Chain-of-Thought · ACL (1) 2025 |
Computer vision › Vision and language › visual grounding › language-guided segmentation
reasoning segmentation |
0.9 | 1 | 2025 | RSVP: Reasoning Segmentation via Visual Prompting and Multi-modal Chain-of-Thought · ACL (1) 2025 |
Visual content generation and editing › font generation
few-shot font generation |
0.6 | 1 | 2022 | Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022 |
Visual content generation and editing
font generation |
0.6 | 1 | 2022 | Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022 |
Visual content generation and editing
style transfer |
0.6 | 1 | 2022 | Few-Shot Font Generation by Learning Fine-Grained Local Styles · CVPR 2022 |
Computer vision › Vision and language › video-language model
video large language model |
0.3 | 1 | 2025 | VEU-Bench: Towards Comprehensive Understanding of Video Editing · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
visual prompting · 0.9ontology-based annotation · 0.9multimodal chain-of-thought · 0.9fine-tuning · 0.9cross-attention · 0.6content-style disentanglement · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RSVP: Reasoning Segmentation via Visual Prompting and Multi-modal Chain-of-ThoughtabstractYi Lu, Jiawang Cao, Yongliang Wu, Bozheng Li, Licheng Tang, Yangguang Ji, Chong Wu, Jay Wu, Wenbo Zhu. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Jiawang Cao, Yongliang Wu, Bozheng Li, Licheng Tang, Yangguang Ji, Chong Wu 0007, Jay Wu |
ACL (1) | 5 |
| 2025 | VEU-Bench: Towards Comprehensive Understanding of Video EditingabstractWidely shared videos on the internet are often edited. Recently, although Video Large Language Models (Vid-LLMs) have made great progress in general video understanding tasks, their capabilities in video editing understanding (VEU) tasks remain unexplored. To address this gap, in this paper, we introduce VEU-Bench (Video Editing Understanding Benchmark), a comprehensive benchmark that categorizes video editing components across various dimensions, from intra-frame features like shot size to inter-shot attributes such as cut types and transitions. Unlike previous video editing understanding benchmarks that focus mainly on editing element classification, VEU-Bench encompasses 19 fine-grained tasks across three stages: recognition, reasoning, and judging. To enhance the annotation of VEU automatically, we built an annotation pipeline integrated with an ontology-based knowledge base. Through extensive experiments with 11 state-of-the-art Vid-LLMs, our findings reveal that current Vid-LLMs face significant challenges in VEU tasks, with some performing worse than random choice. To alleviate this issue, we develop Oscars1, a VEU expert model fine-tuned on the curated VEU-Bench dataset. It outperforms existing open-source Vid-LLMs on VEU-Bench by over 28.3% in accuracy and achieves performance comparable to commercial models like GPT-4o. We also demonstrate that incorporating VEU data significantly enhances the performance of Vid-LLMs on general video understanding benchmarks, with an average improvement of 8.3% across nine reasoning tasks. The code and data are available at project page Bozheng Li, Yongliang Wu, Jiashuo Yu, Licheng Tang, Jiawang Cao, Jay Wu |
CVPR | 5 |
| 2024 | Weather Recognition Algorithms for Autonomous Driving and Navigation and PositioningabstractThe Automatic Driving System (ADS) heavily relies on multi-sensor perception and satellite navigation. Weather changes can affect the accuracy of machine vision and satellite navigation, leading to sensor performance degradation, errors in road condition assessment, and unclear decision-making, thereby increasing the safety risks of ADS. Different weather conditions can cause varying delays in the ionosphere and troposphere, affecting the propagation path and speed of navigation signals and introducing positioning errors. To obtain real-time weather information around the vehicle and assist ADS in navigating more safely and efficiently, we propose a weather phenomenon recognition algorithm based on residual and group convolutions—RGNet. This algorithm introduces a residual structure to mitigate issues of gradient instability and non-linear transformation imbalance during backpropagation and reduces overfitting. Group convolutions are utilized to decrease computational complexity and improve recognition efficiency. A medium-sized dataset is established to ensure the diversity and balanced distribution of weather image data. Experimental results demonstrate that, compared to traditional weather recognition methods, the RGNet network model achieves higher recognition accuracy and faster recognition speed while significantly reducing the number of network layers and parameters. Xiaobo Song, Licheng Tang |
VTC Fall | 2 |
| 2022 | Few-Shot Font Generation by Learning Fine-Grained Local StylesabstractFew-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods. Licheng Tang, Yiyang Cai, Jiaming Liu 0003, Zhibin Hong, Mingming Gong, Minhu Fan, Junyu Han, Jingtuo Liu, Errui Ding, Jingdong Wang 0001 |
CVPR | 1 |