Demo Data from VLDB 2026 / reviewers in the wild / expert
Kihyuk Hong
dblp:321/3499
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 69% Language models and text generation · 18% Optimization for machine learning · 8% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › markov decision process › low-rank MDP
linear MDP |
1.6 | 2 | 2025 | A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs · ICML 2025 A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs · ICML 2024 |
Machine learning › Reinforcement learning › markov decision process
average-reward reinforcement learning |
0.9 | 1 | 2025 | A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs · ICML 2025 |
Machine learning › Reinforcement learning
bandit |
0.9 | 1 | 2025 | Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions · NeurIPS 2025 |
Natural language and speech › Language models and text generation › large language model
large language model applications |
0.9 | 1 | 2025 | Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions · NeurIPS 2025 |
Natural language and speech › Language models and text generation › controllable text generation
personalized text generation |
0.9 | 1 | 2025 | Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions · NeurIPS 2025 |
Machine learning › Reinforcement learning
thompson sampling |
0.9 | 1 | 2025 | Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions · NeurIPS 2025 |
Machine learning › Reinforcement learning › dynamic programming
value iteration |
0.9 | 1 | 2025 | A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs · ICML 2025 |
Machine learning › Reinforcement learning
constrained reinforcement learning |
0.8 | 1 | 2024 | A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs · ICML 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs · ICML 2024 |
Machine learning › Optimization for machine learning
primal-dual methods |
0.8 | 1 | 2024 | A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs · ICML 2024 |
Machine learning › Learning theory › online learning
regret bounds |
0.3 | 1 | 2025 | A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs · ICML 2025 |
Machine learning › Learning theory
sample complexity |
0.2 | 1 | 2024 | A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
thompson sampling · 1.7regret analysis · 1.7generative model · 1.7value iteration · 0.9clipping · 0.9primal-dual algorithm · 0.8linear MDP · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Infinite-Horizon Average-Reward Linear Mixture MDPs of Bounded SpanabstractThis paper proposes a computationally tractable algorithm for learning infinite-horizon average-reward linear mixture Markov decision processes (MDPs) under the Bellman optimality condition. Our algorithm for linear mixture MDPs achieves a nearly minimax optimal regret upper bound of $\widetilde{\mathcal{O}}(d\sqrt{\mathrm{sp}(v^*)T})$ over $T$ time steps where $\mathrm{sp}(v^*)$ is the span of the optimal bias function $v^*$ and $d$ is the dimension of the feature mapping. Our algorithm applies the recently developed technique of running value iteration on a discounted-reward MDP approximation with clipping by the span. We prove that the value iteration procedure, even with the clipping operation, converges. Moreover, we show that the associated variance term due to random transitions can be bounded even under clipping. Combined with the weighted ridge regression-based parameter estimation scheme, this leads to the nearly minimax optimal regret guarantee. Woojin Chae, Kihyuk Hong, Ambuj Tewari, Dabeen Lee |
AISTATS | 2 |
| 2025 | Reinforcement Learning for Infinite-Horizon Average-Reward Linear MDPs via Approximation by Discounted-Reward MDPsabstractWe study the problem of infinite-horizon average-reward reinforcement learning with linear Markov decision processes (MDPs). The associated Bellman operator of the problem not being a contraction makes the algorithm design challenging. Previous approaches either suffer from computational inefficiency or require strong assumptions on dynamics, such as ergodicity, for achieving a regret bound of $\widetilde{\mathcal{O}}(\sqrt{T})$. In this paper, we propose the first algorithm that achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret with computational complexity polynomial in the problem parameters, without making strong assumptions on dynamics. Our approach approximates the average-reward setting by a discounted MDP with a carefully chosen discounting factor, and then applies an optimistic value iteration. We propose an algorithmic structure that plans for a nonstationary policy through optimistic value iteration and follows that policy until a specified information metric in the collected data doubles. Additionally, we introduce a value function clipping procedure for limiting the span of the value function for sample efficiency. Kihyuk Hong, Woojin Chae, Dabeen Lee, Ambuj Tewari |
AISTATS | 1 |
| 2025 | A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPsabstractWe study reinforcement learning in infinite-horizon average-reward settings with linear MDPs. Previous work addresses this problem by approximating the average-reward setting by discounted setting and employing a value iteration-based algorithm that uses clipping to constrain the span of the value function for improved statistical efficiency. However, the clipping procedure requires computing the minimum of the value function over the entire state space, which is prohibitive since the state space in linear MDP setting can be large or even infinite. In this paper, we introduce a value iteration method with efficient clipping operation that only requires computing the minimum of value functions over the set of states visited by the algorithm. Our algorithm enjoys the same regret bound as the previous work while being computationally efficient, with computational complexity that is independent of the size of the state space. Kihyuk Hong, Ambuj Tewari |
ICML | 1 |
| 2025 | Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive InterventionsabstractRecent advances in generative artificial intelligence (GenAI) models have enabled the generation of personalized content that adapts to up-to-date user context. While personalized decision systems are often modeled using bandit formulations, the integration of GenAI introduces new structure into otherwise classical sequential learning problems. In GenAI-powered interventions, the agent selects a query, but the environment experiences a stochastic response drawn from the generative model. Standard bandit methods do not explicitly account for this structure, where actions influence rewards only through stochastic, observed treatments. We introduce generator-mediated bandit-Thompson sampling (GAMBITTS), a bandit approach designed for this action/treatment split, using mobile health interventions with large language model-generated text as a motivating case study. GAMBITTS explicitly models both the treatment and reward generation processes, using information in the delivered treatment to accelerate policy learning relative to standard methods. We establish regret bounds for GAMBITTS by decomposing sources of uncertainty in treatment and reward, identifying conditions where it achieves stronger guarantees than standard bandit approaches. In simulation studies, GAMBITTS consistently outperforms conventional algorithms by leveraging observed treatments to more accurately estimate expected rewards. Marc Brooks, Gabriel Durham, Kihyuk Hong, Ambuj Tewari |
NeurIPS | 3 |
| 2024 | A Primal-Dual-Critic Algorithm for Offline Constrained Reinforcement LearningabstractOffline constrained reinforcement learning (RL) aims to learn a policy that maximizes the expected cumulative reward subject to constraints on expected cumulative cost using an existing dataset. In this paper, we propose Primal-Dual-Critic Algorithm (PDCA), a novel algorithm for offline constrained RL with general function approximation. PDCA runs a primal-dual algorithm on the Lagrangian function estimated by critics. The primal player employs a no-regret policy optimization oracle to maximize the Lagrangian estimate and the dual player acts greedily to minimize the Lagrangian estimate. We show that PDCA finds a near saddle point of the Lagrangian, which is nearly optimal for the constrained RL problem. Unlike previous work that requires concentrability and a strong Bellman completeness assumption, PDCA only requires concentrability and realizability assumptions for sample-efficient learning. Kihyuk Hong, Ambuj Tewari |
AISTATS | 1 |
| 2024 | A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPsabstractWe study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $\mathcal{O}(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $\mathcal{O}(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $\mathcal{O}(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals. Kihyuk Hong, Ambuj Tewari |
ICML | 1 |
| 2023 | An Optimization-based Algorithm for Non-stationary Kernel Bandits without Prior KnowledgeabstractWe propose an algorithm for non-stationary kernel bandits that does not require prior knowledge of the degree of non-stationarity. The algorithm follows randomized strategies obtained by solving optimization problems that balance exploration and exploitation. It adapts to non-stationarity by restarting when a change in the reward function is detected. Our algorithm enjoys a tighter dynamic regret bound than previous work on non- stationary kernel bandits. Moreover, when applied to the non-stationary linear bandits by us- ing a linear kernel, our algorithm is nearly minimax optimal, solving an open problem in the non-stationary linear bandit literature. We extend our algorithm to use a neural network for dynamically adapting the feature mapping to observed data. We prove a dynamic regret bound of the extension using the neural tangent kernel theory. We demonstrate empirically that our algorithm and the extension can adapt to varying degrees of non-stationarity. Kihyuk Hong, Ambuj Tewari |
AISTATS | 1 |