Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Xingming Zou

dblp:321/7675 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 61% Image and video processing · 30% Rendering · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.612022
Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality › immersive interaction
shadow-based interaction
0.612022
Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2022
Image and video processing › image enhancement › shadow detection and removal
shadow detection
0.612022
Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
shadow rendering
0.212022
Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

spatial layout constraints · 0.6optical flow · 0.6bayesian learning · 0.6
YearPublicationVenuePosition
2022 Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality
abstract
Simulating shadow interactions between real and virtual objects is important for augmented reality (AR), in which accurately and efficiently detecting real shadows from live videos is a crucial step. Most of the existing methods are capable of processing only scenes captured under a fixed viewpoint. In contrast, this article proposes a new framework for shadow detection in live outdoor videos captured under moving viewpoints. The framework splits each frame into a tracked region, which is the region tracked from the previous video frame through optical flow analysis, and an emerging region, which is newly introduced into the scene due to the moving viewpoint. The framework subsequently extracts features based on the intensity profiles surrounding the boundaries of candidate shadow regions. These features are then utilized to both correct erroneous shadow boundaries for the tracked region and to detect shadow boundaries for the emerging region by a Bayesian learning module. To remove spurious shadows, spatial layout constraints are further considered for emerging regions. The experimental results demonstrate that the proposed framework outperforms the state-of-the-art shadow tracking and detection algorithms on a variety of challenging cases in real time, including shadows on backgrounds with complex textures, nonplanar shadows, fast-moving shadows with changing typologies, and shadows cast by nonrigid objects. The quantitative experiments show that our method outperforms the best existing method, achieving a 33.3% increase in the average$F_{measure}$on a self-collected database. Coupled with an image-based shadow-casting method, the proposed framework generates realistic shadow interaction results. This capability will be particularly beneficial for supporting AR applications.
Yanli Liu 0002, Xingming Zou, Songhua Xu, Guanyu Xing, Housheng Wei, Yanci Zhang
IEEE Trans. Vis. Comput. Graph.2