Demo Data from VLDB 2026 / reviewers in the wild / expert
Mai Su
dblp:322/0501
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-7991-3114ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 61% Geometric modeling and processing · 39% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction |
0.9 | 1 | 2025 | HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025 |
Geometric modeling and processing
3d scene representation |
0.3 | 1 | 2025 | HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
visibility-based data partitioning · 0.9hierarchical weighted training · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenesabstract3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets. Mai Su, Zhongtao Wang, Huishan Au, Yilong Li 0003, Xizhe Cao, Chengwei Pan, Yisong Chen |
ICCV | 1 |
| 2023 | CD 2 : Fine-grained 3D Mesh Reconstruction with Twice Chamfer DistanceabstractMonocular 3D reconstruction is to reconstruct the shape of object and its other information from a single RGB image. In 3D reconstruction, polygon mesh, with detailed surface information and low computational cost, is the most prevalent expression form obtained from deep learning models. However, the state-of-the-art schemes fail to directly generate well-structured meshes, and we identify that most meshes have severe Vertices Clustering (VC) and Illegal Twist (IT) problems. By analyzing the mesh deformation process, we pinpoint that the inappropriate usage of Chamfer Distance (CD) loss is a root cause of VC and IT problems in deep learning model. In this article, we initially demonstrate these two problems induced by CD loss with visual examples and quantitative analyses. Then, we propose a fine-grained reconstruction method CD 2 by employing Chamfer distance twice to perform a plausible and adaptive deformation. Extensive experiments on two 3D datasets and comparisons with five latest schemes demonstrate that our CD 2 directly generates a well-structured mesh and outperforms others in terms of several quantitative metrics. Rongfei Zeng, Mai Su, Ruiyun Yu, Xingwei Wang 0001 |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |