Irene Kaklopoulou

dblp:322/2024 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2026
0009-0002-8170-9136ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2026 Exploring Bodily Phenomena through Code: A Research Through Design Inquiry of Sketching with LLMs
abstract
How can large language models (LLMs) support critical design explorations for describing, articulating, and responding to bodily phenomena? This study investigates the integration of code-generating LLMs across design explorations in four different self-tracked or bio-sensed domains: learning, chronic illness, posture control, and knee injury. We synthesise our collaborative research through design inquiries into three themes: 1) forced articulation of fuzzy phenomena, 2) difficulty of escaping local optima, and 3) unexpected fragility of generated sketches. These themes, though potentially applicable in other domain contexts, are grounded in our challenges with code-generating LLMs on embodied and embodiment subjects, with a particular focus on working with technology and data relevant to embodied experiences. We propose two implications for design of LLM-based sketching tools anchored on our design inquiry journeys.
Irene Kaklopoulou, Kit Kuksenok, Daniel Saakes, Pedro Sanches 0001
DIS1
2026 Queer Zineographies: Materializing Tactics for Resisting AI and Data Systems
abstract
As AI and data systems often falter when encountering queer identities and knowledge, reinforcing existing oppressions, queer people have resisted such systems and their normalizing tendencies. This pictorial explores tactics of queering AI through a collaborative zine-making project (i.e. zineography) that challenges generative AI and data systems. We share how we workshopped and materialized queering tactics in zine spreads; analyzed these spreads according to materials, content, and tone; and visualized our analysis as thematic collages. We contribute: (1) tangible characteristics of queering AI and data systems (i.e. materials, tones, and aesthetics); and (2) design opportunities for using zineographies as a radical method for building and collectively sharing knowledge about a marginalized community, including recommendations for enacting queer zineographies. By materializing queering tactics through zine-making, we invite embodied, action-oriented critiques that question dominant techno-solutionist movements and trace queer possibilities outside of their normalizing narratives.
Alexandra Teixeira Riggs, Louie Søs Meyer, Molly O'Reilly-Kime, Tommaso Armstrong, Kay Kender, Ekat Osipova, Anh-Ton Tran, Jordan Taylor, Annabel Rothschild, Imke Grabe, Irene Kaklopoulou, Caitlin Lustig, Sonja Rattay, Liza Shkirando, Fe Simeoni, Grace Leonora Turtle, Ann Light, Carl F. DiSalvo, Oliver L. Haimson
DIS11
2026 Design for Dis/Ability: A Crip Inquiry into Personal Energy Tracking
abstract
This study explores the phenomenon of energy and self-tracking technologies, moving beyond the context of managing chronic conditions. Our approach to designing from the experiences of people with disability is informed by crip theory, which challenges societal norms of health and ability. We analysed 50 survey responses and 15 interviews with wearable tracker users and found that self-tracking shapes interpretation of energy and self-care strategies. Our findings indicate that tracking significantly affect perceptions and judgments of bodily activity, energy and rest. We found a notable disconnect between the metrics provided by the trackers and the subjective understanding of personal energy meanings, especially during events of bodily and contextual changes such as travelling, illness, or menstrual cycle. This research contributes to discourses on energy in self-tracking technologies and advocates for designing more inclusive, crip futures for everyone that celebrate irregularity, fluctuation, and change, accommodating diverse bodily rhythms in energy tracking practices.
Irene Kaklopoulou, Sarah Homewood, Pedro Sanches 0001
CHI1
2025 Lull: Designing Crip Pacing Technologies for Rest
abstract
Energy limiting conditions (ELC), such as long COVID and ME/CFS, require the careful monitoring and pacing of activity and rest to avoid over-exertion. Commercially available fitness tracking technologies are currently being “misused” to manage these conditions. Based on co-design research with people with ELC, we conducted a research-through-design process to ideate upon what ELC pacing technologies could be. Our ongoing design process is informed by crip theories that highlight the social and political, rather than medical, aspects of disability and chronic conditions. In an attempt to offer non-medicalising pacing technologies, we explored integrating bronze casting as a jewelry making technique within the prototyping process. We also explore how we can present quantitative pacing data gathered from wearable sensors through felt vibrations on the body in a way that can be therapeutic and allow for the user to calibrate the quantitative data with their own felt sense of fatigue.
Sarah Homewood, Nantia Koulidou, Claudia A. Hinkle, Irene Kaklopoulou, Harvey Bewley
Conference on Designing Interactive Systems4
2025 Cripping the Co-Design of Pacing Technologies For Energy-Limiting Conditions
abstract
People with energy-limiting conditions, such as chronic fatigue syndrome (ME/CFS) and Long COVID, need to limit their activity levels and balance exertion with rest and restorative activities. This practice is known as "pacing". There is an opportunity for technology to help people with this process, but conducting research with this population can be difficult given their limited and unpredictable energy levels. This research explores how we can use crip theory to inform the development of co-design methods suitable for this cohort, and as an analytical lens to explore how these tools should be designed outside of normative and abelist assumptions about fatigue and productivity. This is done through a 5 week Asynchronous Remote Community study utilising various co-design techniques. These findings point to future designs of pacing technologies and contribute insights about developing more accessible approaches to conducting research with people with energy-limiting conditions.
Sarah Homewood, Claudia A. Hinkle, Irene Kaklopoulou
CHI3
2025 The Centers and Margins of Modeling Humans in Well-being Technologies
abstract
This paper critically examines the machine learning (ML) modeling of humans in three case studies of well-being technologies.Through a critical technical approach, it examines how these apps were experienced in daily life (technology in use) to surface breakdowns and to identify the assumptions about the "human" body entrenched in the ML models (technology design).To address these issues, this paper applies agential realism to decenter foundational assumptions, such as body regularity and health/illness binaries, and speculates more inclusive design and ML modeling paths that acknowledge irregularity, human-system entanglements, and uncertain transitions.This work is among the first to explore the implications of decentering theories in computational modeling of human bodies and well-being, offering insights for more inclusive technologies and speculations toward posthuman-centered ML modeling.
Jichen Zhu, Pedro Sanches 0001, Vasiliki Tsaknaki, Willem van der Maden, Irene Kaklopoulou
CHI5
2022 An Annotated Soma Design Process of the Pelvic Chair
abstract
The Pelvic Chair uses soft robotics to gently touch the outer pelvic floor to create awareness of its anatomy and function. Our pelvic floor is an important muscle group that holds up our inner organs. A soma design approach makes out a novel route to know through our senses what an experience in this context feels like, which can provide alternative ways of being in the world. Through annotated imagery, we explore the affordances of soft latex pockets filled with air to convey touch that is appropriate for this intimate, sensitive area. Iteratively, we investigate how layers of materials, area, shape, volume and temporality, together with the specific placement on the body, convey the kinds of experiential qualities we seek. We highlight that somatic design judgements are crucial in guiding this process, going beyond traditional approaches to design that focus on visual assessments, models, or hand-based touch.
Anna Ståhl, Madeline Balaam, Marianela Ciolfi Felice, Irene Kaklopoulou
Conference on Designing Interactive Systems4