Manjie Xu

dblp:322/5851 · DBLP profile ↗
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13ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0001-9220-3662ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Understanding Human-Centric Dynamics Through Need-Driven Interaction Modeling
Zimo Zhai, Manjie Xu, Wei Liang 0008
ICPR (6)2
2026 HyMiRec: A Hybrid Multi-interest Learning Framework for LLM-based Sequential Recommendation
abstract
Large language models (LLMs) have recently demonstrated strong potential for sequential recommendation. However, current LLM-based approaches face critical limitations in modeling users' long-term and diverse interests. First, due to inference latency and feature fetching bandwidth constraints, existing methods typically truncate user behavior sequences to include only the most recent interactions, resulting in the loss of valuable long-range preference signals. Second, most current methods rely on next-item prediction with a single predicted embedding, overlooking the multifaceted nature of user interests and limiting recommendation diversity. To address these challenges, we propose HyMiRec, a hybrid multi-interest sequential recommendation framework, which leverages a lightweight recommender to extracts coarse interest embeddings from long user sequences and an LLM-based recommender to captures refined interest embeddings. To alleviate the overhead of fetching features, we introduce a residual codebook based on cosine similarity, enabling efficient compression and reuse of user history embeddings. To model the diverse preferences of users, we design a disentangled multi-interest learning module, which leverages multiple interest queries to learn disentangles multiple interest signals adaptively, allowing the model to capture different facets of user intent. Extensive experiments are conducted on both benchmark datasets and a collected industrial dataset, demonstrating our effectiveness over existing state-of-the-art methods. Furthermore, online A/B testing shows that HyMiRec brings consistent improvements in real-world recommendation systems.
Kai Zuo, Manjie Xu, Zhendong Fu, Xu Tang 0007, Yao Hu 0002
WWW4
2025 STA-V2A: Video-to-Audio Generation with Semantic and Temporal Alignment
abstract
Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader applications. In this paper, we propose Semantic and Temporal Aligned Video-to-Audio (STA-V2A), an approach that enhances audio generation from videos by extracting both local temporal and global semantic video features and combining these refined video features with text as cross-modal guidance. To address the issue of information redundancy in videos, we propose an onset prediction pretext task for local temporal feature extraction and an attentive pooling module for global semantic feature extraction. To supplement the insufficient semantic information in videos, we propose a Latent Diffusion Model with Text-to-Audio priors initialization and cross-modal guidance. We also introduce Audio-Audio Align, a new metric to assess audio-temporal alignment. Subjective and objective metrics demonstrate that our method surpasses existing Video-to-Audio models in generating audio with better quality, semantic consistency, and temporal alignment. The ablation experiment validated the effectiveness of each module. Audio samples are available at https://y-ren16.github.io/STAV2A.
Yong Ren 0006, Chenxing Li, Manjie Xu, Rilin Chen, Dong Yu 0001
ICASSP3
2025 Hearing from Silence: Reasoning Audio Descriptions from Silent Videos via Vision-Language Model
Yong Ren 0006, Chenxing Li, Duzhen Zhang, Yujie Chen 0006, Manjie Xu, Ruibo Fu, Shan Yang 0001, Dong Yu 0001
INTERSPEECH7
2025 Towards Diverse and Efficient Audio Captioning via Diffusion Models
Manjie Xu, Chenxing Li, Yong Ren 0006, Ruibo Fu, Dong Yu 0001
INTERSPEECH1
2025 Heterogeneous Adversarial Play in Interactive Environments
abstract
Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing automatic curriculum learning methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.
Manjie Xu, Jiayu Zhan, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS1
2024 Prompt-guided Precise Audio Editing with Diffusion Models
abstract
Audio editing involves the arbitrary manipulation of audio content through precise control. Although text-guided diffusion models have made significant advancements in text-to-audio generation, they still face challenges in finding a flexible and precise way to modify target events within an audio track. We present a novel approach, referred to as **PPAE**, which serves as a general module for diffusion models and enables precise audio editing. The editing is based on the input textual prompt only and is entirely training-free. We exploit the cross-attention maps of diffusion models to facilitate accurate local editing and employ a hierarchical local-global pipeline to ensure a smoother editing process. Experimental results highlight the effectiveness of our method in various editing tasks.
Manjie Xu, Chenxing Li, Duzhen Zhang, Dan Su 0002, Dong Yu 0001
ICML1
2024 Context-Aware Head-and-Eye Motion Generation with Diffusion Model
abstract
In humanity’s ongoing quest to craft natural and realistic avatars within virtual environments, the generation of authentic eye gaze behaviors stands paramount. Eye gaze not only serves as a primary non-verbal communication cue, but it also reflects cognitive processes, intent, and attentiveness, making it a crucial element in ensuring immersive interactions. However, automatically generating these intricate gaze behaviors presents significant challenges. Traditional methods can be both time-consuming and lack the precision to align gaze behaviors with the intricate nuances of the environment in which the avatar resides. To overcome these challenges, we introduce a novel two-stage approach to generate context-aware head-and-eye motions across diverse scenes. By harnessing the capabilities of advanced diffusion models, our approach adeptly produces contextually appropriate eye gaze points, further leading to the generation of natural head-and-eye movements. Utilizing Head-Mounted Display (HMD) eye-tracking technology, we also present a comprehensive dataset, which captures human eye gaze behaviors in tandem with associated scene features. We show that our approach consistently delivers intuitive and lifelike head-and-eye motions and demonstrates superior performance in terms of motion fluidity, alignment with contextual cues, and overall user satisfaction.
Yuxin Shen, Manjie Xu, Wei Liang 0008
VR2
2023 MEWL: Few-shot multimodal word learning with referential uncertainty
abstract
Without explicit feedback, humans can rapidly learn the meaning of words. Children can acquire a new word after just a few passive exposures, a process known as fast mapping. This word learning capability is believed to be the most fundamental building block of multimodal understanding and reasoning. Despite recent advancements in multimodal learning, a systematic and rigorous evaluation is still missing for human-like word learning in machines. To fill in this gap, we introduce the MachinE Word Learning (MEWL) benchmark to assess how machines learn word meaning in grounded visual scenes. MEWL covers human’s core cognitive toolkits in word learning: cross-situational reasoning, bootstrapping, and pragmatic learning. Specifically, MEWL is a few-shot benchmark suite consisting of nine tasks for probing various word learning capabilities. These tasks are carefully designed to be aligned with the children’s core abilities in word learning and echo the theories in the developmental literature. By evaluating multimodal and unimodal agents’ performance with a comparative analysis of human performance, we notice a sharp divergence in human and machine word learning. We further discuss these differences between humans and machines and call for human-like few-shot word learning in machines.
Guangyuan Jiang, Manjie Xu, Shiji Xin, Wei Liang 0008, Yujia Peng, Chi Zhang 0017, Yixin Zhu 0001
ICML2
2023 On the Complexity of Bayesian Generalization
abstract
We examine concept generalization at a large scale in the natural visual spectrum. Established computational modes (*i.e.*, rule-based or similarity-based) are primarily studied isolated, focusing on confined and abstract problem spaces. In this work, we study these two modes when the *problem space* scales up and when the *complexity* of concepts becomes diverse. At the **representational level**, we investigate how the complexity varies when a visual concept is mapped to the representation space. Prior literature has shown that two types of complexities (Griffiths & Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun & Firestone, 2021). Leveraging *Representativeness of Attribute* (RoA), we computationally confirm: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the **computational level**, we examine how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in rule-based generalization, while the trend is the opposite in similarity-based generalization.
Yu-Zhe Shi, Manjie Xu, John E. Hopcroft, Kun He 0001, Josh Tenenbaum, Song-Chun Zhu, Ying Nian Wu, Wenjuan Han, Yixin Zhu 0001
ICML2
2023 Evaluating and Inducing Personality in Pre-trained Language Models
abstract
Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a **principled** and **quantitative** manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P$^2$) method to induce LLMs with specific personalities in a **controllable** way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors.
Guangyuan Jiang, Manjie Xu, Song-Chun Zhu, Wenjuan Han, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS2
2023 Active Reasoning in an Open-World Environment
abstract
Recent advances in vision-language learning have achieved notable success on *complete-information* question-answering datasets through the integration of extensive world knowledge. Yet, most models operate *passively*, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to *actively* explore, accumulate, and reason using both newfound and existing information to tackle *incomplete-information* questions. In response to this gap, we introduce **Conan**, an interactive open-world environment devised for the assessment of *active reasoning*. **Conan** facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, **Conan** compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on \bench underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore *Abduction from Deduction*, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through **Conan**, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS1
2023 Interactive Visual Reasoning under Uncertainty
abstract
One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.
Manjie Xu, Guangyuan Jiang, Wei Liang 0008, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS1