VLDB 2026 Research / reviewers in the wild / expert
K. J. Kevin Feng
dblp:322/6652
· DBLP profile ↗
10ranked-venue papers
8as first author
10since 2021 · last 2026
0000-0002-2453-6315ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 8 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PolicyPad: Collaborative Prototyping of LLM PoliciesabstractAs LLMs gain adoption in high-stakes domains like mental health, domain experts are increasingly consulted to provide input into policies governing their behavior. From an observation of 19 policymaking workshops with 9 experts over 15 weeks, we identified opportunities to better support rapid experimentation, feedback, and iteration for collaborative policy design processes. We present PolicyPad, an interactive system that facilitates the emerging practice of LLM policy prototyping by drawing from established UX prototyping practices, including heuristic evaluation and storyboarding. Using PolicyPad, policy designers can collaborate on drafting a policy in real time while independently testing policy-informed model behavior with usage scenarios. We evaluate PolicyPad through workshops with 8 groups of 22 domain experts in mental health and law, finding that PolicyPad enhanced collaborative dynamics during policy design, enabled tight feedback loops, and led to novel policy contributions. Overall, our work paves expert-informed paths for advancing AI alignment and safety. K. J. Kevin Feng, Tzu-Sheng Kuo, Quan Ze Chen, Inyoung Cheong, Kenneth Holstein, Amy X. Zhang |
CHI | 1 |
| 2026 | Cocoa: Co-Planning and Co-Execution with AI AgentsabstractAs AI agents take on increasingly long-running tasks involving sophisticated planning and execution, there is a corresponding need for novel interaction designs that enable deeper human-agent collaboration. However, most prior works leverage human interaction to fix “autonomous” workflows that have yet to become fully autonomous or rigidly treat planning and execution as separate stages. Based on a formative study with 9 researchers using AI to support their work, we propose a design that affords greater flexibility in collaboration, so that users can 1) delegate agency to the user or agent via a collaborative plan where individual steps can be assigned; and 2) interleave planning and execution so that plans can adjust after partial execution. We introduce Cocoa, a system that takes design inspiration from computational notebooks to support complex research tasks. A lab study (n = 16) found that Cocoa enabled steerability without sacrificing ease-of-use, and a week-long field deployment (n = 7) showed how researchers collaborated with Cocoa to accomplish real-world tasks. K. J. Kevin Feng, Kevin Pu, Matt Latzke, Tal August, Pao Siangliulue, Jonathan Bragg, Daniel S. Weld, Amy X. Zhang, Joseph Chee Chang |
CHI | 1 |
| 2026 | Interactive Reasoning: Visualizing and Controlling Chain-of-Thought Reasoning in Large Language ModelsabstractThe output quality of large language models (LLMs) can be improved via “reasoning”: generating segments of chain-of-thought (CoT) content to further condition the model prior to producing user-facing output. While these chains contain valuable information, they are verbose and lack explicit organization, making them tedious to review. Moreover, they lack opportunities for user feedback, such as removing unwanted considerations, adding desired ones, or clarifying unclear assumptions. We introduce Interactive Reasoning, an interaction design that visualizes chain-of-thought outputs as a hierarchy of topics and enables user review and modification. We implement interactive reasoning in Hippo, a prototype for AI-assisted decision making in the face of uncertain trade-offs. In a user study with 16 participants, we find that interactive reasoning in Hippo allows users to quickly identify and interrupt erroneous generations, efficiently steer the model towards customized responses, and better understand both model reasoning and model outputs. Our work contributes to a new paradigm that incorporates user oversight into LLM reasoning processes. Rock Yuren Pang, K. J. Kevin Feng, Shangbin Feng, Chu Li 0001, Yulia Tsvetkov, Jeffrey Heer, Katharina Reinecke |
IUI | 2 |
| 2025 | Canvil: Designerly Adaptation for LLM-Powered User Experiences
K. J. Kevin Feng, Qingzi Vera Liao, Ziang Xiao, Jennifer Wortman Vaughan, Amy X. Zhang, David W. McDonald |
CHI | 1 |
| 2025 | IdeaSynth: Iterative Research Idea Development Through Evolving and Composing Idea Facets with Literature-Grounded Feedback
Kevin Pu, K. J. Kevin Feng, Tovi Grossman, Tom Hope, Bhavana Dalvi, Matt Latzke, Jonathan Bragg, Joseph Chee Chang, Pao Siangliulue |
CHI | 2 |
| 2024 | Mapping the Design Space of Teachable Social Media Feed ExperiencesabstractSocial media feeds are deeply personal spaces that reflect individual values and preferences. However, top-down, platform-wide content algorithms can reduce users’ sense of agency and fail to account for nuanced experiences and values. Drawing on the paradigm of interactive machine teaching (IMT), an interaction framework for non-expert algorithmic adaptation, we map out a design space for teachable social media feed experiences to empower agential, personalized feed curation. To do so, we conducted a think-aloud study (N = 24) featuring four social media platforms—Instagram, Mastodon, TikTok, and Twitter—to understand key signals users leveraged to determine the value of a post in their feed. We synthesized users’ signals into taxonomies that, when combined with user interviews, inform five design principles that extend IMT into the social media setting. We finally embodied our principles into three feed designs that we present as sensitizing concepts for teachable feed experiences moving forward. K. J. Kevin Feng, Xander Koo, Lawrence Tan, Amy S. Bruckman, David W. McDonald, Amy X. Zhang |
CHI | 1 |
| 2023 | How Do UX Practitioners Communicate AI as a Design Material? Artifacts, Conceptions, and PropositionsabstractUX practitioners (UXPs) face novel challenges when working with and communicating artificial intelligence (AI) as a design material. We explore how UXPs communicate AI concepts when given hands-on experience training and experimenting with AI models. To do so, we conducted a task-based design study with 27 UXPs in which they prototyped and created a design presentation for a AI-enabled interface while having access to a simple AI model training tool. Through analyzing UXPs’ design presentations and post-activity interviews, we found that although UXPs struggled to clearly communicate some AI concepts, tinkering with AI broadened common ground when communicating with technical stakeholders. UXPs also identified key risks and benefits of AI in their designs, and proposed concrete next steps for both UX and AI work. We conclude with a sensitizing concept and recommendations for design and AI tools to enhance multi-stakeholder communication and collaboration when crafting human-centered AI experiences. K. J. Kevin Feng, Maxwell James Coppock, David W. McDonald |
Conference on Designing Interactive Systems | 1 |
| 2023 | Understanding Collaborative Practices and Tools of Professional UX Practitioners in Software OrganizationsabstractUser experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design’s lifecycle. However, it is unclear how this shift in collaboration has been received in professional UX practice, and whether new pain points have arisen. To this end, we conducted a survey (N = 114) with UX practitioners at software organizations based in the U.S. to better understand their collaborative practices and tools used throughout the design process. We found that while an increase in collaborative activity enhanced many aspects of UX work, some long-standing challenges—such as handing off designs to developers—still persist. Moreover, we observed new challenges emerging from activities enabled by collaborative tools such as design system management. Based on our findings, we discuss how UX practices can improve collaboration moving forward and provide concrete design implications for collaborative UX tools. K. J. Kevin Feng, Tony W. Li, Amy X. Zhang |
CHI | 1 |
| 2023 | Addressing UX Practitioners' Challenges in Designing ML Applications: an Interactive Machine Learning ApproachabstractUX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML. K. J. Kevin Feng, David W. McDonald |
IUI | 1 |
| 2023 | Examining the Impact of Provenance-Enabled Media on Trust and Accuracy PerceptionsabstractIn recent years, industry leaders and researchers have proposed to use technical provenance standards to address visual misinformation spread through digitally altered media. By adding immutable and secure provenance information such as authorship and edit date to media metadata, social media users could potentially better assess the validity of the media they encounter. However, it is unclear how end users would respond to provenance information, or how to best design provenance indicators to be understandable to laypeople. We conducted an online experiment with 595 participants from the US and UK to investigate how provenance information altered users' accuracy perceptions and trust in visual content shared on social media. We found that provenance information often lowered trust and caused users to doubt deceptive media, particularly when it revealed that the media was composited. We additionally tested conditions where the provenance information itself was shown to be incomplete or invalid, and found that these states have a significant impact on participants' accuracy perceptions and trust in media, leading them, in some cases, to disbelieve honest media. Our findings show that provenance, although enlightening, is still not a concept well-understood by users, who confuse media credibility with the orthogonal (albeit related) concept of provenance credibility. We discuss how design choices may contribute to provenance (mis)understanding, and conclude with implications for usable provenance systems, including clearer interfaces and user education. K. J. Kevin Feng, Nick Ritchie, Pia Blumenthal, Andy Parsons, Amy X. Zhang |
Proc. ACM Hum. Comput. Interact. | 1 |