Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiaokang Wei
dblp:322/6847
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 42% Rendering · 39% Visual content generation and editing · 20% | |
| Artificial intelligence
2 papers |
Language models and text generation · 44% Planning, search and constraint satisfaction · 44% Vision and language · 13% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
mesh generation |
1.9 | 2 | 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture · AAAI 2026 Nautilus: Locality-Aware Autoencoder for Scalable Mesh Generation · ICCV 2025 |
Natural language and speech › Language models and text generation › LLM agents
agentic workflow generation |
1.0 | 1 | 2026 | A²Flow: Automating Agentic Workflow Generation via Self-Adaptive Abstraction Operators · AAAI 2026 |
Visual content generation and editing
3d content creation |
1.0 | 1 | 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture · AAAI 2026 |
Rendering › appearance acquisition
PBR material estimation |
1.0 | 1 | 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture · AAAI 2026 |
Rendering › physically based rendering
PBR material generation |
1.0 | 1 | 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture · AAAI 2026 |
Computer vision › Vision and language › vision-language model
vision-language model guidance |
0.3 | 1 | 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR Texture · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 2.0multi-view diffusion · 2.0PBR material estimation · 2.0operator memory · 1.0operator clustering · 1.0large language model · 1.0chain-of-thought prompting · 1.0tokenization · 0.9autoregressive modeling · 0.9autoencoder · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PBR3DGen: A VLM-Guided Mesh Generation with High-Quality PBR TextureabstractGenerating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. Xiaokang Wei, Xianghui Yang, Chunchao Guo, Yan Luximon |
AAAI | 1 |
| 2026 | A²Flow: Automating Agentic Workflow Generation via Self-Adaptive Abstraction OperatorsabstractLarge language models (LLMs) have shown strong potential in automating the design of agentic workflows. However, existing methods still rely heavily on manually predefined operators, limiting generalization and scalability. To address this issue, we propose A²Flow, a fully automated framework for agentic workflow generation based on self-adaptive abstraction operators. A²Flow employs a three-stage operator extraction process: 1) Case-based Initial Operator Generation: leveraging expert demonstrations and LLM reasoning to generate case-specific operators; 2) Operator Clustering and Preliminary Abstraction: grouping similar operators across tasks to form preliminary abstractions; and 3) Deep Extraction for Abstract Execution Operators: applying long chain-of-thought prompting and multi-path reasoning to derive compact and generalizable execution operators. These operators serve as reusable building blocks for workflow construction without manual predefinition. Furthermore, we enhance node-level workflow search with an operator memory mechanism, which retains historical outputs to enrich context and improve decision-making. Experiments on general and embodied benchmarks show that A²Flow achieves a 2.4% and 19.3% average performance improvement and reduces resource usage by 37% over state-of-the-art baselines. Xiaokang Wei, Yuanqi Shao, Kaiwen Zhou 0001, Siwei Rao, Junhui Zhan, Zhitang Chen |
AAAI | 2 |
| 2026 | An intelligent computational strategy for the three-dimensional centralized container loading problem
Xiaokang Wei, Qihang Feng |
Adv. Eng. Informatics | 2 |
| 2025 | Nautilus: Locality-Aware Autoencoder for Scalable Mesh GenerationabstractTriangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io. Xuanyu Yi, Haohan Weng, Qingshan Xu 0001, Xiaokang Wei, Xianghui Yang, Chunchao Guo, Long Chen 0016, Hanwang Zhang |
ICCV | 5 |
| 2025 | SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingabstract3D inverse rendering in indoor scenes with strong light sources presents a significant challenge, primarily due to the substantial ambiguity in material recovery caused by the complex interaction between lighting and shadows. To address this, we propose a novel approach that integrates an implicit-explicit shadow predictor with a three-stage material estimation process. Our method enhances shadow realism by accurately predicting light interactions, while our material estimation process improves SVBRDF quality under challenging lighting conditions. Extensive experiments demonstrate the effectiveness of our method in both quantitative and qualitative metrics, enabling realistic object insertion and material replacement with proper shadow rendering under strong indoor light sources. Xiaokang Wei, Zhuoman Liu, Ping Li 0016, Yan Luximon |
ICME | 1 |