VLDB 2026 Research / reviewers in the wild / expert
Kasper Karlgren
dblp:322/7338
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-4435-9272ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Autonomous Last Mile: Speculative Futuring in Virtual RealityabstractDelta Fleet AI is a speculative VR demo exploring the hidden human labor behind autonomous mobility systems.Set in a future where autonomous vehicles rely on remote human "RoadRunners" to manage edge cases, users engage in high-stakes scenarios including route selection, manual driving, and obstacle disambiguation.Framed as a corporate onboarding simulation, the experience critiques the myth of full autonomy and exposes the cognitive and emotional demands placed on undervalued human operators.Built for MetaQuest 3, the project showcases VR's potential for provocative speculative design, inviting reflection on automation, labor, and the ethics of human-autonomy teaming. Kasper Karlgren, Negin Soltani, Asreen Rostami, Donald McMillan |
IMX | 1 |
| 2024 | Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge WorkabstractThe concept of ‘bodywork´ refers to the work individuals undertake on their own bodies and the bodies of others. One aspect is attending to bodily needs, which is often overlooked in the workplace and HCI/CSCW research on work practices. Yet, this labour can be a significant barrier to work, consequential to work, and prone to spill over into other aspects of life. We present three empirical cases of bodywork: gig-based food delivery, shift work in hospitals and bars, and office-based knowledge work. We describe what attending to bodily needs at work entails and illustrate tactics employed so that work can be carried on, even when the body (or technology optimising it) breaks down. Arguing that all systems are bodily systems, we conclude with a call to acknowledge the centrality of bodies in all work and the roles technologies can play in supporting or constraining bodywork differently for different workers. Deepika Yadav, Kasper Karlgren, Riyaj Isamiya Shaikh, Karey Helms, Donald McMillan, Barry Brown 0001, Airi Lampinen |
CHI | 2 |
| 2023 | Sleep Planning with Awari: Uncovering the Materiality of Body Rhythms using Research through DesignabstractWith the increasing adoption of body tracking technology, users are able to collect bio-data which designers struggle to make legible or actionable. This work focused on increasing this technology-mediated bodily understanding through exploring the material properties of the body rhythms that govern the sleep behaviours being tracked. Kasper Karlgren, Donald McMillan |
CHI | 1 |
| 2022 | Kintsugi VR: Designing with Fractured ObjectsabstractThis paper presents Fractured Objects for the design of virtual and mixed-reality experiences. Drawing on the qualitative analysis of three weeks of artistic activities within a residency program, we present six types of Fractured Objects that were used in sketching a mixed-reality performance. Building on these Fractured Objects, as they were articulated by the artists, we present speculative designs for their use in scenarios inspired by research within the IMX community. In discussion, we look to expand the concept of Fractured Objects by relating it to other design concepts such as Seamful Design and Wabi-Sabi, and explore the relationship to the temporality of interaction. We introduce Kintsugi VR with Fractured Objects, drawing on the concept of ‘golden repair’ in which the act of reconnecting fractured parts improves the resulting whole object. Asreen Rostami, Kasper Karlgren, Donald McMillan |
IMX | 2 |
| 2022 | From Self-Tracking to Sleep-Hacking: Online Collaboration on Changing SleepabstractWith growing interest in how technology can make sense of our body and bodily experiences, this work looks at how these experiences are communicated through and with the help of technology. We present the ways in which knowledge about sleep, and how to manipulate it, is collectively shared online. This paper documents the sleep-change practices of four groups of 'Sleep Hackers' including Nurses, Polyphasic Sleeper, Over-sleepers, and Biohackers. Our thematic analysis uses 1002 posts taken from public forums discussing sleep change. This work reveals the different ways individuals share their experiences and build communal knowledge on how to 'hack' their sleep -- from using drugs, external stimulation, isolation, and polyphasic sleeping practices where segmented sleep schedules are shared between peers. We describe how communal discussions around the body and sleep can inform the development of body sensing technology. We discuss the opportunities and implications for designing for bodily agency over sleep changes both in relation to collaboratively developed understandings of the body and social context of the user. We also discuss notions of slowly changing bodily processes and sensory manipulation in relation to how they can build on the exploration of soma-technology. Kasper Karlgren, Barry Brown 0001, Donald McMillan |
Proc. ACM Hum. Comput. Interact. | 1 |