Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sirui Zheng

dblp:322/7908 · DBLP profile ↗
← Back
8ranked-venue papers
3as first author
8since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 72% Language models and text generation · 23% Probabilistic and Bayesian machine learning · 6%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Natural language and speech › Language models and text generation
large language model reasoning
0.912025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Natural language and speech › Language models and text generation › large language model training
post-training
0.912025
BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning · ICML 2025
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.812024
How Does Goal Relabeling Improve Sample Efficiency? · ICML 2024
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal relabeling
0.812024
How Does Goal Relabeling Improve Sample Efficiency? · ICML 2024
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay
0.812024
How Does Goal Relabeling Improve Sample Efficiency? · ICML 2024
Machine learning › Reinforcement learning
sample efficiency
0.812024
How Does Goal Relabeling Improve Sample Efficiency? · ICML 2024
Machine learning › Reinforcement learning
exploration
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.712023
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
markov decision process
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.712023
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration · NeurIPS 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning › dynamical system
neural dynamics
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.712023
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration · NeurIPS 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
0.712023
Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reward shaping · 0.9reinforcement learning · 0.9probabilistic graphical model · 0.9sample complexity analysis · 0.8bellman-eluder dimension · 0.8unconstrained objective optimization · 0.7optimism · 0.7learned features · 0.7deep RL · 0.7
YearPublicationVenuePosition
2026 MaMoE4Rec: Multimodal recommendation with Hop-Aware graph modeling and Mixture-of-Experts fusion
Sirui Zheng, Jin Liu 0016, Bo Huang 0014, Yongqiang Tang, Lan You, Hamido Fujita
Expert Syst. Appl.1
2025 BRiTE: Bootstrapping Reinforced Thinking Process to Enhance Language Model Reasoning
abstract
Large Language Models (LLMs) have demonstrated remarkable capabilities in complex reasoning tasks, yet generating reliable reasoning processes remains a significant challenge. We present a unified probabilistic framework that formalizes LLM reasoning through a novel graphical model incorporating latent thinking processes and evaluation signals. Our framework addresses two critical questions: (1) how to generate high-quality reasoning processes during inference automatically, and (2) how to integrate these processes into post-training. We propose the Bootstrapping Reinforced Thinking Process (BRiTE) algorithm and demonstrate its theoretical convergence at a rate of $1/T$, where $T$ is the number of iterations. The algorithm operates in two steps. First, it generates high-quality rationales by approximating the desired posterior distribution using a reinforcement learning approach with a novel reward shaping mechanism. Second, it fine-tunes the base LLM by maximizing the joint probability of rationale generation with respect to LLM parameters. Empirical evaluation on GSM8K and MATH benchmarks demonstrates that our approach consistently improves performance across different model sizes without requiring human-annotated thinking processes, outperforming standard chain-of-thought prompting while enhancing existing post-training methods.
Han Zhong 0001, Yutong Yin, Shenao Zhang, Yuanxin Liu, Yifei Zuo, Boyi Liu 0001, Sirui Zheng, Hongyi Guo, Liwei Wang 0001, Mingyi Hong 0001, Zhaoran Wang 0001
ICML9
2025 Diffusion-Augmented Cross-Domain Prototypical Knowledge Distillation for Few-Shot Learning in Hyperspectral Image Classification
abstract
Cross-domain few-shot learning (FSL) has demonstrated remarkable new classes recognition capabilities in hyperspectral image classification tasks. However, existing domain adaptation methods face two critical challenges in the cross-domain feature alignment process: first, the domain shift leads to misaligned feature transfer and diminished classification accuracy; second, the intra-class feature dispersion and inter-class boundary blurring in few-shot tasks result in degraded classification performance for novel classes. Moreover, the impact of redundant and noisy data on model discriminability is rarely considered in existing approaches. To solve these issues, this article proposes a cross-domain FSL hyperspectral image classification method based on diffusion-augmented prototype knowledge distillation (DAPKD-CFSL). Firstly, we introduce a diffusion-augmented unsupervised domain adaptation pre-training (DA-PT) framework to address the domain shift by performing a domain-adversarial denoising and reconstruction task using visible source data and masked target data. Second, our dual-branch spatial-spectral attention (DB-SSA) captures global and local spectral-spatial dependencies to enhance feature representation. Then, the proposed global-local prototype knowledge distillation (GL-PKD) performs global prototype alignment while conducting local contrastive learning, addressing feature dispersion and boundary ambiguity. Finally, a dynamic learning strategy prioritizes feature alignment early and gradually strengthens classification supervision through adaptive loss weights, and incorporates an SNR-enhanced loss to effectively mitigate noise interference. The experimental results on three HSI datasets demonstrate the superiority and effectiveness of the proposed DAPKD-CFSL.
Chen Ding 0002, Sirui Zheng, Mengmeng Zheng, Yizhou Dong, Wenqiang Hua, Wei Wei 0008, Lei Zhang 0054, Yanning Zhang 0001
IEEE Trans. Geosci. Remote. Sens.2
2024 How Does Goal Relabeling Improve Sample Efficiency?
abstract
Hindsight experience replay and goal relabeling are successful in reinforcement learning (RL) since they enable agents to learn from failures. Despite their successes, we lack a theoretical understanding, such as (i) why hindsight experience replay improves sample efficiency and (ii) how to design a relabeling method that achieves sample efficiency. To this end, we construct an example to show the information-theoretical improvement in sample efficiency achieved by goal relabeling. Our example reveals that goal relabeling can enhance sample efficiency and exploit the rich information in observations through better hypothesis elimination. Based on these insights, we develop an RL algorithm called GOALIVE. To analyze the sample complexity of GOALIVE, we introduce a complexity measure, the goal-conditioned Bellman-Eluder (GOAL-BE) dimension, which characterizes the sample complexity of goal-conditioned RL problems. Compared to the Bellman-Eluder dimension, the goal-conditioned version offers an exponential improvement in the best case. To the best of our knowledge, our work provides the first characterization of the theoretical improvement in sample efficiency achieved by goal relabeling.
Sirui Zheng, Chenjia Bai, Zhuoran Yang, Zhaoran Wang 0001
ICML1
2024 A multi-task learning model for recommendation based on fusion of dynamic and static neighbors
Bo Huang 0014, Sirui Zheng, Hamido Fujita, Jin Liu 0016
Eng. Appl. Artif. Intell.2
2024 Integrating Prototype Learning With Graph Convolution Network for Effective Active Hyperspectral Image Classification
abstract
In recent years, active learning (AL) methods have provided a feasible approach to alleviate the problem of limited labeled samples in deep learning projects. Existing AL algorithms generally tend to select sample without labeled, whose category is difficult to distinguish. However, the sample in the category center is difficult to determine in AL operations, resulting in inaccurate category measuring and inaccurate sample selection. In addition, hyperspectral images (HSIs) have rich spectral reflective bands with strong correlations, which leads to the phenomenon that the spatial distribution between different categories in HSIs characterizes staggered distribution, which undoubtedly influences the HSI classification effect. In this article, we propose a new AL method (called PLGCN) which combines prototype learning (PL) and graph convolution network (GCN) to solve few-shot HSI classification tasks, and this method can add into existing deep learning-based HSI classification models. It includes two advantages: 1) the prototype of each category is iteratively updated to ensure the optimality of prototype in each sampling stage and 2) the spatial distribution of unlabeled samples is extracted via graph convolution neural network in order to obtain the better features in new space for easier discriminating. Experimental results on three commonly used benchmark HSI datasets demonstrate the effectiveness of the PLGCN in HSI classification tasks with limited labeled samples.
Chen Ding 0002, Mengmeng Zheng, Sirui Zheng, Yaoyang Xu, Lei Zhang 0054, Wei Wei 0008, Yanning Zhang 0001
IEEE Trans. Geosci. Remote. Sens.3
2023 Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics
Sirui Zheng, Lingxiao Wang 0003, Zuyue Fu, Zhuoran Yang, Csaba Szepesvári, Zhaoran Wang 0001
ICLR1
2023 Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration
abstract
In reinforcement learning (RL), balancing exploration and exploitation is crucial for achieving an optimal policy in a sample-efficient way. To this end, existing sample- efficient algorithms typically consist of three components: estimation, planning, and exploration. However, to cope with general function approximators, most of them involve impractical algorithmic components to incentivize exploration, such as data-dependent level-set constraints or complicated sampling procedures. To address this challenge, we propose an easy-to-implement RL framework called Maximize to Explore (MEX), which only needs to optimize unconstrainedly a single objective that integrates the estimation and planning components while balancing exploration and exploitation automatically. Theoretically, we prove that the MEX achieves a sublinear regret with general function approximators and is extendable to the zero-sum Markov game setting. Meanwhile, we adapt deep RL baselines to design practical versions of MEX in both the model-based and model-free settings, which outperform baselines in various MuJoCo environments with sparse reward by a stable margin. Compared with existing sample-efficient algorithms with general function approximators, MEX achieves similar sample efficiency while also enjoying a lower computational cost and is more compatible with modern deep RL methods.
Miao Lu, Wei Xiong 0015, Han Zhong 0001, Shenao Zhang, Sirui Zheng, Zhuoran Yang, Zhaoran Wang 0001
NeurIPS7