Maria Esperanza Sasaki Otani

dblp:323/2869 · DBLP profile ↗
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6ranked-venue papers
6as first author
6since 2021 · last 2026
0000-0003-3955-6965ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 6 first-author · 6 since 2021
YearPublicationVenuePosition
2026 "Fauna City": A data-literacy Activity for Introducing Children to Digital Footprints and Data Types
abstract
This paper introduces Fauna City, an offline data-literacy activity designed to help children understand digital footprints and types of data through playful, tangible interaction. In this activity, children follow animals’ footprints on a city map to identify patterns and make inferences, replicating simplified data-analysis processes used in predictive systems. A hidden layer revealed with UV flashlights represents digital traces and online activities, making otherwise invisible data visible. The activity was implemented with 28 children aged six to nine in a public rural school in the Peruvian Andes. Preliminary findings suggest that the activity may help children recognize how everyday offline and online actions generate traces that may be collected and interpreted by others.
Maria Esperanza Sasaki Otani
IDC1
2026 Social Proximity and Data Sensitivity: An Exploratory Study of Children's Privacy Spheres Configurations in Urban and Rural Peru
abstract
This paper presents the Privacy Spheres Activity (PSA), a hands-on activity that invites children to map social actors across concentric privacy spheres and decide what information to share, with particular attention to online actors and digital behavioral data. The activity was implemented with 71 children aged 6 to 9 from one urban and one rural school in Peru. Preliminary findings reveal a gradient of both social proximity and information sensitivity: close family members and intimate information were placed in inner spheres, while online actors, strangers, and less sensitive information were positioned in outer spheres. Participants shared little information with internet applications and online businesses, including relatively limited digital behavioral data. The PSA offers initial quantitative insight into children’s privacy reasoning in a Global South context, showing potential as both a research instrument and a catalyst for dialogue around data privacy.
Maria Esperanza Sasaki Otani, Laura León Kanashiro
IDC1
2025 "We Have to Report that App": Reflecting on Children's Data Collection and their Digital Rights through the YouTrack Kids Board Game"
abstract
Abstract: The YouTrack Kids (YTK) board game engages children in learning about data collection and its impact on their digital rights through interactive play. By incorporating the dynamics of a popular board game, an experience that replicates apps’ data collection is created without relying on digital screens, making these complex and invisible processes more tangible and understandable for children. An exploratory study conducted in a kindergarten, a school, a museum, and a library in Lima, Peru suggests that the game can foster engagement, critical thinking, and necessary discussions between children and adults. Preliminary findings indicate a possible increase in children's awareness of digital footprints, privacy risks, and their rights online, offering an alternative approach to data literacy and digital rights education.
Maria Esperanza Sasaki Otani
IDC1
2025 "Guess the User?": A Board Game Approach to Children's Digital Privacy Rights and Data Awareness
abstract
This paper introduces Guess the User?, a board game developed to promote dialogue and critical reflection on digital footprints and data collection practices. Inspired by the classic game Guess Who?, it challenges players to deduce a user's digital profile from limited data categories, including devices, online habits, and preferred applications. An exploratory study conducted in a school, a museum, and a library in Lima, Peru, reveals enthusiastic engagement among participants. However, it also identifies gaps in children's understanding of key digital privacy concepts, such as digital footprint. These findings underscore the importance of developing educational tools that empower children to recognize and protect their personal data rights.
Maria Esperanza Sasaki Otani
IDC1
2024 "Beehive" Interactive Installation for Playgrounds: Reflecting on Children's Rights in the Context of Big Data Industry
abstract
This paper introduces the Beehive interactive installation's prototype and explores how the big data sector, particularly YouTube, threatens children's rights during their free time and play. By integrating sensors into playground elements, Beehive turns children's movements into digital actions—scrolling, video playback on YouTube Kids app—transforming play into data. The artwork uses the metaphor of bees and honey production to aid children in better understanding data collection and processing. In doing so, Beehive seeks to promote digital literacy and advocates for children's informed online engagement, with future plans for research and workshops to deepen understanding and awareness of children's digital rights.
Maria Esperanza Sasaki Otani
IDC1
2022 "Track-track: Let's follow the cat!" Reflecting on children's biometric data processing through a micro puppet show
abstract
Track-track: Let's follow the cat! is a micro puppet show for children where the spectator's biometric data animates elements of the scenography. While seeing the show inside a box through a peephole, the spectator activates sensors that take the data to make the stars shine, blow the wind, and move the waves. Taking the format of the Brasilian Lambe Lambe theater – a peep box – this project reflects on children's new digital environment and the concerns around biometric data processing and the notion of privacy. This interactive puppet show explores how children can recognize themselves as a data source and perceive their own digital data as a resource.
Maria Esperanza Sasaki Otani
IDC1