Demo Data from VLDB 2026 / reviewers in the wild / expert
Hyeonyu Kim
dblp:323/4624
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › cross-modal generation
audio-to-image generation |
0.7 | 1 | 2023 | Generating Realistic Images from In-the-wild Sounds · ICCV 2023 |
Machine learning › Generative modeling
cross-modal generation |
0.7 | 1 | 2023 | Generating Realistic Images from In-the-wild Sounds · ICCV 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Generating Realistic Images from In-the-wild Sounds · ICCV 2023 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.7 | 1 | 2023 | Generating Realistic Images from In-the-wild Sounds · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
sentence attention · 0.7diffusion model · 0.7audio captioning · 0.7audio attention · 0.7CLIPScore · 0.7AudioCLIP · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Generating Realistic Images from In-the-wild SoundsabstractRepresenting wild sounds as images is an important but challenging task due to the lack of paired datasets between sound and images and the significant differences in the characteristics of these two modalities. Previous studies have focused on generating images from sound in limited categories or music. In this paper, we propose a novel approach to generate images from in-the-wild sounds. First, we convert sound into text using audio captioning. Second, we propose audio attention and sentence attention to represent the rich characteristics of sound and visualize the sound. Lastly, we propose a direct sound optimization with CLIPscore and AudioCLIP and generate images with a diffusion-based model. In experiments, it shows that our model is able to generate high quality images from wild sounds and outperforms baselines in both quantitative and qualitative evaluations on wild audio datasets. Taegyeong Lee, Jeonghun Kang, Hyeonyu Kim, Taehwan Kim 0013 |
ICCV | 3 |