Chirui Chang

dblp:323/4634 · DBLP profile ↗
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7ranked-venue papers
1as first author
7since 2021 · last 2026
0009-0004-0628-2851ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 ASSIST-3D: Adapted Scene Synthesis for Class-Agnostic 3D Instance Segmentation
abstract
Class-agnostic 3D instance segmentation tackles the challenging task of segmenting all object instances, including previously unseen ones, without semantic class reliance. Current methods struggle with generalization due to the scarce annotated 3D scene data or noisy 2D segmentations. While synthetic data generation offers a promising solution, existing 3D scene synthesis methods fail to simultaneously satisfy geometry diversity, context complexity, and layout reasonability, each essential for this task. To address these needs, we propose an Adapted 3D Scene Synthesis pipeline for class-agnostic 3D Instance SegmenTation, termed as ASSIST-3D, to synthesize proper data for model generalization enhancement. Specifically, ASSIST-3D features three key innovations, including 1) Heterogeneous Object Selection from extensive 3D CAD asset collections, incorporating randomness in object sampling to maximize geometric and contextual diversity; 2) Scene Layout Generation through LLM-guided spatial reasoning combined with depth-first search for reasonable object placements; and 3) Realistic Point Cloud Construction via multi-view RGB-D image rendering and fusion from the synthetic scenes, closely mimicking real-world sensor data acquisition. Experiments on ScanNetV2, ScanNet++, and S3DIS benchmarks demonstrate that models trained with ASSIST-3D-generated data significantly outperform existing methods. Further comparisons underscore the superiority of our purpose-built pipeline over existing 3D scene synthesis approaches.
Shengchao Zhou, Jiehong Lin, Jiahui Liu 0012, Shizhen Zhao, Chirui Chang, Xiaojuan Qi 0001
AAAI5
2026 AniGen: Unified S3 Fields for Animatable 3D Asset Generation
abstract
Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize visually plausible shapes from images, the results are typically static. Obtaining usable rigs via post-hoc auto-rigging is brittle and often produces skeletons that are topologically inconsistent with the generated geometry. We present AniGen , a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent S 3 Fields (Shape, Skeleton, Skin) defined over a shared spatial domain. To enable the robust learning of these fields, we introduce two technical innovations: (i) a confidence-decaying skeleton field that explicitly handles the geometric ambiguity of bone prediction at Voronoi boundaries, and (ii) a dual skin feature field that decouples skinning weights from specific joint counts, allowing a fixed-architecture network to predict rigs of arbitrary complexity. Built upon a two-stage flow-matching pipeline, AniGen first synthesizes a sparse structural scaffold and then generates dense geometry and articulation in a structured latent space. Extensive experiments demonstrate that AniGen substantially outperforms state-of-the-art sequential baselines in rig validity and animation quality, generalizing effectively to in-the-wild images across diverse categories including animals, humanoids, and machinery. Homepage : https://yihua7.github.io/AniGen_web/
Yihua Huang 0002, Zixin Zou, Yuting He 0006, Chirui Chang, Cheng-Feng Pu, Ziyi Yang 0008, Yan-Pei Cao 0001, Xiaojuan Qi 0001
ACM Trans. Graph.4
2025 How Far are AI-Generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approach
Chirui Chang, Jiahui Liu 0012, Zhengzhe Liu, Xiaoyang Lyu, Xin Tao 0001, Pengfei Wan 0001, Di Zhang 0026, Xiaojuan Qi 0001
ICCV1
2025 Aligning Effective Tokens with Video Anomaly in Large Language Models
abstract
Understanding abnormal events in videos is a vital and challenging task that has garnered significant attention in a wide range of applications. Although current video understanding Multi-modal Large Language Models (MLLMs) are capable of analyzing general videos, they often struggle to handle anomalies due to the spatial and temporal sparsity of abnormal events, where the redundant information always leads to suboptimal outcomes. To address these challenges, exploiting the representation and generalization capabilities of Vison Language Models (VLMs) and Large Language Models (LLMs), we propose VA-GPT, a novel MLLM designed for summarizing and localizing abnormal events in various videos. Our approach efficiently aligns effective tokens between visual encoders and LLMs through two key proposed modules: Spatial Effective Token Selection (SETS) and Temporal Effective Token Generation (TETG). These modules enable our model to effectively capture and analyze both spatial and temporal information associated with abnormal events, resulting in more accurate responses and interactions. Furthermore, we construct an instruction-following dataset specifically for fine-tuning video-anomaly-aware MLLMs, and introduce a cross-domain evaluation benchmark based on XD-Violence dataset. Our proposed method outperforms existing state-of-the-art methods on various benchmarks.
Yingxian Chen, Jiahui Liu 0012, Ruidi Fan, Chirui Chang, Shizhen Zhao, Wilton W. T. Fok, Xiaojuan Qi 0001, Yik-Chung Wu
ICCV5
2025 NoteIt: A System Converting Instructional Videos to Interactable Notes Through Multimodal Video Understanding
abstract
Users often take notes for instructional videos to access key knowledge later without revisiting long videos.Automated note generation tools enable users to obtain informative notes efficiently.However, notes generated by existing research or off-the-shelf tools fail to preserve the information conveyed in the original videos comprehensively, nor can they satisfy users' expectations for diverse presentation formats and interactive features when using notes digitally.In this work, we present NoteIt, a system, which automatically converts instructional videos to interactable notes using a novel pipeline that faithfully extracts hierarchical structure and multimodal key information from videos.With NoteIt's interface, users can interact with the system to further customize the content and presentation formats of the notes according to their preferences.We conducted both a technical evaluation and a comparison user study (N=36).The solid performance in objective metrics and the positive user feedback demonstrated the effectiveness of the pipeline and the overall usability of NoteIt.
Running Zhao, Zhihan Jiang 0001, Chirui Chang, Handi Chen, Weipeng Deng, Luyao Jin, Xiaojuan Qi 0001, Xun Qian, Edith C. H. Ngai
UIST4
2024 Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
abstract
Scene reconstruction from multi-view images is a fun- damental problem in computer vision and graphics. Re- cent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and ma- nipulating the 3D geometry of reconstructed scenes re- mains challenging due to the absence of naturally decom- posed object entities and complex object/background com- positions. In this paper, we present Total-Decom, a novel method for decomposed 3D reconstruction with minimal human interaction. Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit- explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decom- position. Total-Decom requires minimal human annotations while providing users with real-time control over the granularity and quality of decomposition. We extensively evaluate our method on benchmark datasets and demon- strate its potential for downstream applications, such as animation and scene editing. The code is available at https://github.com/CVMI-Lab/Total-Decom.git.
Xiaoyang Lyu, Chirui Chang, Peng Dai 0003, Yang-Tian Sun, Xiaojuan Qi 0001
CVPR2
2023 MarS3D: A Plug-and-Play Motion-Aware Model for Semantic Segmentation on Multi-Scan 3D Point Clouds
abstract
3D semantic segmentation on multi-scan large-scale point clouds plays an important role in autonomous systems. Unlike the single-scan-based semantic segmentation task, this task requires distinguishing the motion states of points in addition to their semantic categories. However, methods designed for single-scan-based segmentation tasks perform poorly on the multi-scan task due to the lacking of an effective way to integrate temporal information. We propose MarS3D, a plug-and-play motion-aware module for semantic segmentation on multi-scan 3D point clouds. This module can be flexibly combined with single-scan models to allow them to have multi-scan perception abilities. The model encompasses two key designs: the Cross-Frame Feature Embedding module for enriching representation learning and the Motion-Aware Feature Learning module for enhancing motion awareness. Extensive experiments show that MarS3D can improve the performance of the baseline model by a large margin. The code is available at https://github.com/CVMI-Lab/MarS3D.
Jiahui Liu 0012, Chirui Chang, Xiaoyang Wu 0002, Xiaojuan Qi 0001
CVPR2