Demo Data from VLDB 2026 / reviewers in the wild / expert
Yannik Mahlau
dblp:323/7661
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Multi-agent systems · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning
equilibrium learning |
0.8 | 1 | 2024 | Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games · ICML 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
simultaneous move games |
0.8 | 1 | 2024 | Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
temperature-based response optimization · 0.8smooth best response logit equilibrium · 0.8alphazero · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous GamesabstractThe combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing information about concurrent actions of other agents is a limiting factor as they may select different Nash equilibria or do not play optimally at all. Thus, it is vital to model the behavior of the other agents when interacting with them in simultaneous games. To this end, we propose Albatross: AlphaZero for Learning Bounded-rational Agents and Temperature-based Response Optimization using Simulated Self-play. Albatross learns to play the novel equilibrium concept of a Smooth Best Response Logit Equilibrium (SBRLE), which enables cooperation and competition with agents of any playing strength. We perform an extensive evaluation of Albatross on a set of cooperative and competitive simultaneous perfect-information games. In contrast to AlphaZero, Albatross is able to exploit weak agents in the competitive game of Battlesnake. Additionally, it yields an improvement of 37.6% compared to previous state of the art in the cooperative Overcooked benchmark. Yannik Mahlau, Frederik Schubert, Bodo Rosenhahn |
ICML | 1 |