Serdar Hakan Argüz

dblp:323/9345 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2023 Nonlinear Model Identification of a Ball and Beam Mechanism using Experimental Data
abstract
A ball and beam mechanism is widely utilized in laboratory experiments to demonstrate the behavior of more complex systems. In this research, the phenomena such as nonlinear frictions, dead-zone and time-delay in the ball and beam mechanism's mathematical model is investigated. The following procedures are taken to construct a credible mathematical model of the system for this purpose. Firstly, the ball and beam mechanism's mathematical model, which includes different probable physically meaningful nonlinearities, is simulated using MATLAB\Simulink. Then, the Particle Swarm Optimization (PSO) algorithm is coded to determine the exact nonlinear model of a ball and beam system using the experimental data. Third, the accuracy of the results obtained from the PSO algorithm is tested using the hypothesis test and the confidence interval test. According to the statistical tests, the PSO algorithm is highly accurate in determining the parameters of the actual model of the system.
Masoud Abedinifar, Seniz Ertugrul, Serdar Hakan Argüz
CoDIT3
2022 Experimental Evaluation of the Success of Peg-in-Hole Tasks Learned from Demonstration
abstract
Industrial robots are traditionally programmed by hard-coding the desired motion into them. That approach, however, costs significant time and effort and shows little to no promise in transferring human skills to robots. Programming by demonstration (PbD) is an alternative approach that allows robots to learn tasks from demonstrations. Because of its several advantages over the traditional method, PbD is particularly suited for tasks encountered in assembly operations, the most typical of which is the peg-in-hole task. A successful PbD implementation for a peg-in-hole task requires that the peg should still be inserted into the hole even under situations that are not encountered during the demonstrations. Previous research in the field shows that the success rate of a peg-in-hole task under such cases varies greatly. In this study, we use a UR5 manipulator to experimentally investigate how the success rate of a peg-in-hole task changes with respect to the novelty of the task, quantified in terms of the distance of the hole to its original position. It is found that the success ratio decreases as the novelty of the task increases. To increase the performance, the use of strategies that alter the robot's motion dynamically in the run time is suggested for future work.
Serdar Hakan Argüz, Seniz Ertugrul, Kerem Altun
CoDIT1