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Can Chang

dblp:324/0128 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 59% Generative modeling · 17% Learning theory · 13%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative flow networks
0.912025
Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets · ICLR 2025
Machine learning › Reinforcement learning
continuous control
0.812024
Online Control with Adversarial Disturbance for Continuous-time Linear Systems · NeurIPS 2024
Machine learning › Reinforcement learning
non-stochastic control
0.812024
Online Control with Adversarial Disturbance for Continuous-time Linear Systems · NeurIPS 2024
Mathematical optimization › sequential decision making
online control
0.812024
Online Control with Adversarial Disturbance for Continuous-time Linear Systems · NeurIPS 2024
Mathematical optimization
online optimization
0.812024
Online Control with Adversarial Disturbance for Continuous-time Linear Systems · NeurIPS 2024
Machine learning › Learning theory
generalization
0.712023
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization · NeurIPS 2023
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.712023
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › task planning
long-horizon task planning
0.612022
E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance · NeurIPS 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.612022
E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance · NeurIPS 2022
Machine learning › Reinforcement learning
sparse reward
0.312025
Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets · ICLR 2025

Methods — techniques the papers use, named apart from their topics

two-level online algorithm · 1.5soft actor-critic · 1.5domain randomization · 1.5retrospective backward synthesis · 0.9benchmark · 0.7task allocation · 0.6parallel program guidance · 0.6
YearPublicationVenuePosition
2025 Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets
abstract
Generative Flow Networks (GFlowNets), a new family of probabilistic samplers, have demonstrated remarkable capabilities to generate diverse sets of high-reward candidates, in contrast to standard return maximization approaches (e.g., reinforcement learning) which often converge to a single optimal solution. Recent works have focused on developing goal-conditioned GFlowNets, which aim to train a single GFlowNet capable of achieving different outcomes as the task specifies. However, training such models is challenging due to extremely sparse rewards, particularly in high-dimensional problems. Moreover, previous methods suffer from the limited coverage of explored trajectories during training, which presents more pronounced challenges when only offline data is available. In this work, we propose a novel method called \textbf{R}etrospective \textbf{B}ackward \textbf{S}ynthesis (\textbf{RBS}) to address these critical problems. Specifically, RBS synthesizes new backward trajectories in goal-conditioned GFlowNets to enrich training trajectories with enhanced quality and diversity, thereby introducing copious learnable signals for effectively tackling the sparse reward problem. Extensive empirical results show that our method improves sample efficiency by a large margin and outperforms strong baselines on various standard evaluation benchmarks. Our codes are available at \url{https://github.com/tinnerhrhe/Goal-Conditioned-GFN}.
Haoran He, Can Chang, Huazhe Xu, Ling Pan
ICLR2
2025 Enhancing Tumor Edge Consistency in Multimodal MRI Synthesis for Improved Glioma Segmentation
abstract
Precise segmentation of glioma subregions using multimodal MRI is crucial for accurate diagnosis and effective treatment. However, the absence of certain MRI modalities in clinical settings often leads to incomplete information, necessitating cross-modality synthesis to fill the gaps. A significant challenge in this synthesis is the blurring of tumor subregion boundaries, which affects subsequent segmentation accuracy. Existing methods, while improving boundary clarity, fail to ensure consistent depiction across different modalities due to varying contrasts and sensitive areas. To address these issues, we propose CSEC-Net, a novel tumor-aware synthesis model that enhances tumor edge consistency through Specific Contrast extraction and Edge Consistency enhancement. Our model employs a Contrast-Specific Prototype Learning (CS-PL) method to extract contrast-specific prototype features and an Edge Consistency Contrast Learning (ECCL) method to improve tumor edge pixel sampling and feature learning. This innovative approach ensures consistent and clear tumor edge depiction across different modalities, significantly improving multimodal MRI synthesis and tumor segmentation accuracy.
Can Chang
IEEE Signal Process. Lett.1
2024 Online Control with Adversarial Disturbance for Continuous-time Linear Systems
abstract
We study online control for continuous-time linear systems with finite sampling rates, where the objective is to design an online procedure that learns under non-stochastic noise and performs comparably to a fixed optimal linear controller. We present a novel two-level online algorithm, by integrating a higher-level learning strategy and a lower-level feedback control strategy. This method offers a practical and robust solution for online control, which achieves sublinear regret. Our work provides the first nonasymptotic results for controlling continuous-time linear systems with finite number of interactions with the system. Moreover, we examine how to train an agent in domain randomization environments from a non-stochastic control perspective. By applying our method to the SAC (Soft Actor-Critic) algorithm, we achieved improved results in multiple reinforcement learning tasks within domain randomization environments. Our work provides new insights into non-asymptotic analyses of controlling continuous-time systems. Furthermore, our work brings practical intuition into controller learning under non-stochastic environments.
Jing Dong 0008, Can Chang, Baoxiang Wang 0001, Jingzhao Zhang
NeurIPS3
2023 RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization
abstract
Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel Reinforcement Learning Benchmark for Visual Generalization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.
Zhecheng Yuan, Sizhe Yang, Pu Hua, Can Chang, Kaizhe Hu, Huazhe Xu
NeurIPS4
2022 E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance
abstract
A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.
Can Chang, Ni Mu, Jiajun Wu 0001, Ling Pan, Huazhe Xu
NeurIPS1