Demo Data from VLDB 2026 / reviewers in the wild / expert
Jun-Peng Xu
dblp:324/0672
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 56% Rendering · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › high dynamic range imaging
HDR environment map estimation |
0.6 | 1 | 2022 | Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022 |
Rendering › global illumination
image-based lighting |
0.6 | 1 | 2022 | Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022 |
Computational photography and imaging
illumination estimation |
0.2 | 1 | 2022 | Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
rendering loss · 0.6hybrid parametric representation · 0.6generative adversarial network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Rendering-Aware HDR Environment Map Prediction from a Single ImageabstractHigh dynamic range (HDR) illumination estimation from a single low dynamic range (LDR) image is a significant task in computer vision, graphics, and augmented reality. We present a two-stage deep learning-based method to predict an HDR environment map from a single narrow field-of-view LDR image. We first learn a hybrid parametric representation that sufficiently covers high- and low-frequency illumination components in the environment. Taking the estimated illuminations as guidance, we build a generative adversarial network to synthesize an HDR environment map that enables realistic rendering effects. We specifically consider the rendering effect by supervising the networks using rendering losses in both stages, on the predicted environment map as well as the hybrid illumination representation. Quantitative and qualitative experiments demonstrate that our approach achieves lower relighting errors for virtual object insertion and is preferred by users compared to state-of-the-art methods. Jun-Peng Xu, Chenyu Zuo, Miao Wang 0004 |
AAAI | 1 |