VLDB 2026 Research / reviewers in the wild / expert
Jongwon Jeong
dblp:324/0682
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 27% Graph learning · 23% Deep learning architectures and training · 23% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 87% Visual content generation and editing · 13% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Machine learning › Efficient and distributed learning › model compression
knowledge distillation |
0.9 | 1 | 2025 | Distilling LLM Agent into Small Models with Retrieval and Code Tools · NeurIPS 2025 |
Machine learning › Generative modeling › diffusion model
motion diffusion |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Natural language and speech › Language models and text generation › LLM agents
tool use |
0.9 | 1 | 2025 | Distilling LLM Agent into Small Models with Retrieval and Code Tools · NeurIPS 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
0.9 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Machine learning › Deep learning architectures and training
data augmentation |
0.8 | 1 | 2024 | iGraphMix: Input Graph Mixup Method for Node Classification · ICLR 2024 |
Machine learning › Graph learning
graph neural network |
0.8 | 1 | 2024 | iGraphMix: Input Graph Mixup Method for Node Classification · ICLR 2024 |
Machine learning › Deep learning architectures and training › data augmentation
mixup |
0.8 | 1 | 2024 | iGraphMix: Input Graph Mixup Method for Node Classification · ICLR 2024 |
Machine learning › Graph learning › graph neural network
node classification |
0.8 | 1 | 2024 | iGraphMix: Input Graph Mixup Method for Node Classification · ICLR 2024 |
Recommender systems › representation learning for recommendation
metric learning for recommendation |
0.6 | 1 | 2022 | FPAdaMetric: False-Positive-Aware Adaptive Metric Learning for Session-Based Recommendation · AAAI 2022 |
Recommender systems
session-based recommendation |
0.6 | 1 | 2022 | FPAdaMetric: False-Positive-Aware Adaptive Metric Learning for Session-Based Recommendation · AAAI 2022 |
Visual content generation and editing
3d content creation |
0.3 | 1 | 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
rig augmentation · 1.7motion diffusion · 1.7retrieval · 0.9code execution · 0.9chain-of-thought · 0.9input mixup · 0.8graph interpolation · 0.8metric learning · 0.6adaptive regularization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary ObjectsabstractMotion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects.
To address these challenges, we contribute the following:
First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis.
Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations.
Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures.
Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates.
Qualitative results are available on this [link](https://t2m4lvo.github.io). Wonkwang Lee, Jongwon Jeong, Taehong Moon, Hyeon-Jong Kim, Jaehyeon Kim, Gunhee Kim, Byeong-Uk Lee |
ICML | 2 |
| 2025 | Distilling LLM Agent into Small Models with Retrieval and Code ToolsabstractLarge language models (LLMs) excel at complex reasoning tasks but remain computationally expensive, limiting their practical deployment.
To address this, recent works have focused on distilling reasoning capabilities into smaller language models (sLMs) using chain-of-thought (CoT) traces from teacher LLMs.
However, this approach struggles in scenarios requiring rare factual knowledge or precise computation, where sLMs often hallucinate due to limited capability.
In this work, we propose Agent Distillation, a framework for transferring not only reasoning capability but full task-solving behavior from LLM-based agents into sLMs with retrieval and code tools.
We improve agent distillation along two complementary axes: (1) we introduce a prompting method called first-thought prefix to enhance the quality of teacher-generated trajectories;
and (2) we propose a self-consistent action generation for improving test-time robustness of small agents.
We evaluate our method on eight reasoning tasks across factual and mathematical domains, covering both in-domain and out-of-domain generalization.
Our results show that sLMs as small as 0.5B, 1.5B, 3B parameters can achieve performance competitive with next-tier larger 1.5B, 3B, 7B models fine-tuned using CoT distillation, demonstrating the potential of agent distillation for building practical, tool-using small agents. Minki Kang, Jongwon Jeong, Seanie Lee, Jaewoong Cho, Sung Ju Hwang |
NeurIPS | 2 |
| 2024 | iGraphMix: Input Graph Mixup Method for Node ClassificationabstractRecently, Input Mixup, which augments virtual samples by interpolating input features and corresponding labels, is one of the promising methods to alleviate the over-fitting problem on various domains including image classification and natural language processing because of its ability to generate a variety of virtual samples, and ease of usability and versatility. However, designing Input Mixup for the node classification is still challenging due to the irregularity issue that each node contains a different number of neighboring nodes for input and the alignment issue that how to align and interpolate two sets of neighboring nodes is not well-defined when two nodes are interpolated. To address the issues, this paper proposes a novel Mixup method, called iGraphMix, tailored to node classification. Our method generates virtual nodes and their edges by interpolating input features and labels, and attaching sampled neighboring nodes. The virtual graphs generated by iGraphMix serve as inputs for graph neural networks (GNNs) training, thereby facilitating its easy application to various GNNs and enabling effective combination with other augmentation methods. We mathematically prove that training GNNs with iGraphMix leads to better generalization performance compared to that without augmentation, and our experiments support the theoretical findings. Jongwon Jeong, Hoyeop Lee, Hyui Geon Yoon, Beomyoung Lee, Junhee Heo, Geonsoo Kim, Kim Jin Seon |
ICLR | 1 |
| 2022 | FPAdaMetric: False-Positive-Aware Adaptive Metric Learning for Session-Based RecommendationabstractModern recommendation systems are mostly based on implicit feedback data which can be quite noisy due to false positives (FPs) caused by many reasons, such as misclicks or quick curiosity. Numerous recommendation algorithms based on collaborative filtering have leveraged post-click user behavior (e.g., skip) to identify false positives. They effectively involved these false positives in the model supervision as negative-like signals. Yet, false positives had not been considered in existing session-based recommendation systems (SBRs) although they provide just as deleterious effects. To resolve false positives in SBRs, we first introduce FP-Metric model which reformulates the objective of the session-based recommendation with FP constraints into metric learning regularization. In addition, we propose FP-AdaMetric that enhances the metric-learning regularization terms with an adaptive module that elaborately calculates the impact of FPs inside sequential patterns. We verify that FP-AdaMetric improves several session-based recommendation models' performances in terms of Hit Rate (HR), MRR, and NDCG on datasets from different domains including music, movie, and game. Furthermore, we show that the adaptive module plays a much more crucial role in FP-AdaMetric model than in other baselines. Jongwon Jeong, Jeong Choi, Hyunsouk Cho, Sehee Chung |
AAAI | 1 |