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Sankalp Boorugu

dblp:324/0954 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › programming education
block-based programming
0.612022
Towards an AI-Infused Interdisciplinary Curriculum for Middle-Grade Classrooms · AAAI 2022
Computing education › AI education
K-12 AI education
0.612022
Towards an AI-Infused Interdisciplinary Curriculum for Middle-Grade Classrooms · AAAI 2022
Graph algorithms and graph theory › graph traversal
breadth-first search
0.212022
Towards an AI-Infused Interdisciplinary Curriculum for Middle-Grade Classrooms · AAAI 2022

Methods — techniques the papers use, named apart from their topics

block-based programming · 1.1
YearPublicationVenuePosition
2022 Towards an AI-Infused Interdisciplinary Curriculum for Middle-Grade Classrooms
abstract
As AI becomes more widely used across a variety of disciplines, it is increasingly important to teach AI concepts to K-12 students in order to prepare them for an AI-driven future workforce. Hence, educators and researchers have been working to develop curricula that make these concepts accessible to K-12 students. We are designing and developing a comprehensive AI curriculum delivered through a series of carefully crafted activities in an adapted \emph{Snap!} environment for middle-grade students. In this work, we lay out the proposed content of our curriculum and present the design, development, and implementation results of the first unit of our curriculum that focuses on teaching the breadth-first search algorithm. The activities in this unit have been revised after being piloted with a single high-school student. These activities were further refined after a group of K-12 teachers examined and critiqued them during a two-week professional development workshop. Our teachers created a lesson plan around the activities and implemented that lesson in a summer workshop with 14 middle school students. Our results demonstrated that our activities were successful in helping many of the students in understanding and implementing the algorithm through block-based programming while extra supplementary material was needed to assist some other students. In this paper, we explain our curriculum and technology, the results of implementing the first unit of our curriculum in a summer camp, and lessons learned for future developments.
Bita Akram, Spencer Yoder, Cansu Tatar, Sankalp Boorugu, Ifeoluwa Aderemi, Shiyan Jiang
AAAI4