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Junoh Lee

dblp:324/1116 · DBLP profile ↗
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10ranked-venue papers
2as first author
10since 2021 · last 2026
0009-0006-0860-8469ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Security and privacy · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Autonomous driving · 30% Language models and text generation · 17% 3D vision · 17%
Computer graphics and multimedia
3 papers
Rendering · 52% Geometric modeling and processing · 24% Computer animation and physical simulation · 24%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 100%
Network and information security
1 paper
Network security · 100%

Topics — the 22 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction
1.822026
Social Reasoning-Aware Trajectory Prediction via Multimodal Language Model · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction · CVPR 2024
Smart cities and intelligent transportation
urban informatics
1.322024
What Makes Deviant Places? · IEEE Trans. Pattern Anal. Mach. Intell. 2024
DevianceNet: Learning to Predict Deviance from a Large-Scale Geo-Tagged Dataset · AAAI 2022
Robotics › Autonomous driving
trajectory prediction
1.012026
Social Reasoning-Aware Trajectory Prediction via Multimodal Language Model · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Smart cities and intelligent transportation › public safety
urban safety
0.922024
What Makes Deviant Places? · IEEE Trans. Pattern Anal. Mach. Intell. 2024
DevianceNet: Learning to Predict Deviance from a Large-Scale Geo-Tagged Dataset · AAAI 2022
Machine learning › Generative modeling
diffusion model
0.912025
Continuous Locomotive Crowd Behavior Generation · CVPR 2025
Computer animation and physical simulation
crowd simulation
0.912025
Continuous Locomotive Crowd Behavior Generation · CVPR 2025
Computer vision › 3D vision
depth estimation
0.812024
Depth Prompting for Sensor-Agnostic Depth Estimation · CVPR 2024
Machine learning › Transfer learning and domain adaptation
foundation model adaptation
0.812024
Depth Prompting for Sensor-Agnostic Depth Estimation · CVPR 2024
Computer vision › 3D vision › depth estimation
monocular depth estimation
0.812024
Depth Prompting for Sensor-Agnostic Depth Estimation · CVPR 2024
Computer vision › Vision and language
multimodal reasoning
0.812024
Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction · CVPR 2024
Natural language and speech › Language models and text generation › prompting
prompt engineering
0.812024
Depth Prompting for Sensor-Agnostic Depth Estimation · CVPR 2024
Rendering › gaussian splatting
3d gaussian splatting
0.812024
Fully Explicit Dynamic Gaussian Splatting · NeurIPS 2024
Geometric modeling and processing › 3d scene representation
4d scene representation
0.812024
Fully Explicit Dynamic Gaussian Splatting · NeurIPS 2024
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.812024
Fully Explicit Dynamic Gaussian Splatting · NeurIPS 2024
Rendering › temporal rendering
dynamic scene rendering
0.812024
Fully Explicit Dynamic Gaussian Splatting · NeurIPS 2024
Rendering
neural radiance fields
0.812024
Geometry-Aware Projective Mapping for Unbounded Neural Radiance Fields · ICLR 2024
Rendering
neural rendering
0.812024
Fully Explicit Dynamic Gaussian Splatting · NeurIPS 2024
Rendering
novel view synthesis
0.812024
Geometry-Aware Projective Mapping for Unbounded Neural Radiance Fields · ICLR 2024
Network security
traffic analysis
0.712023
Reassembly is Hard: A Reflection on Challenges and Strategies · USENIX Security Symposium 2023
Computer vision › Segmentation and scene understanding
scene understanding
0.612022
DevianceNet: Learning to Predict Deviance from a Large-Scale Geo-Tagged Dataset · AAAI 2022
Computer vision › Vision and language › vision-language model
multimodal large language model
0.312026
Social Reasoning-Aware Trajectory Prediction via Multimodal Language Model · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Geometric modeling and processing › 3d scene representation
scene geometry
0.212024
Geometry-Aware Projective Mapping for Unbounded Neural Radiance Fields · ICLR 2024

Methods — techniques the papers use, named apart from their topics

beam search · 1.8markov chain · 1.7diffusion model · 1.7convolutional neural network · 1.3visual question answering · 1.0vision-language model · 1.0temperature-based sampling · 1.0street view imagery · 0.8stereographic projection · 0.8ray parameterization · 0.8progressive training · 0.8point-backtracking · 0.8p-norm distance · 0.8numerical tokenizer · 0.8language model · 0.8interpolation · 0.8image captioning · 0.8depth prompt module · 0.8
YearPublicationVenuePosition
2026 Social Reasoning-Aware Trajectory Prediction via Multimodal Language Model
abstract
Recent advancements in language models have demonstrated its capacity of context understanding and generative representations. Leveraged by these developments, we propose a novel multimodal trajectory predictor based on a vision-language model, named VLMTraj, which fully takes advantage of the prior knowledge of multimodal large language models and the human-like reasoning across diverse modality information. The key idea of our model is to reframe the trajectory prediction task into a visual question answering format, using historical information as context and instructing the language model to make predictions in a conversational manner. Specifically, we transform all the inputs into a natural language style: historical trajectories are converted into text prompts, and scene images are described through image captioning. Additionally, visual features from input images are also transformed into tokens via a modality encoder and connector. The transformed data is then formatted to be used in a language model. Next, in order to guide the language model in understanding and reasoning high-level knowledge, such as scene context and social relationships between pedestrians, we introduce an auxiliary multi-task question and answers. For training, we first optimize a numerical tokenizer with the prompt data to effectively separate integer and decimal parts, allowing us to capture correlations between consecutive numbers in the language model. We then train our language model using all the visual question answering prompts. During model inference, we implement both deterministic and stochastic prediction methods through beam-search-based most-likely prediction and temperature-based multimodal generation. Our VLMTrajvalidates that the language-based model can be a powerful pedestrian trajectory predictor, and outperforms existing numerical-based predictor methods. Extensive experiments show that VLMTrajcan successfully understand social relationships and accurately extrapolate the multimodal futures on public pedestrian trajectory prediction benchmarks.
Inhwan Bae, Junoh Lee, Hae-Gon Jeon
IEEE Trans. Pattern Anal. Mach. Intell.2
2025 Continuous Locomotive Crowd Behavior Generation
abstract
Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the time-line by assigning independent behavior characteristics such as agents’ type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES.
Inhwan Bae, Junoh Lee, Hae-Gon Jeon
CVPR2
2024 Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction
abstract
Language models have demonstrated impressive ability in context understanding and generative performance. Inspired by the recent success of language foundation models, in this paper, we propose LMTraj (Language-based Multimodal Trajectory predictor), which recasts the trajectory prediction task into a sort of question-answering problem. Departing from traditional numerical regression models, which treat the trajectory coordinate sequence as continuous signals, we consider them as discrete signals like text prompts. Specially, we first transform an input space for the trajectory coordinate into the natural language space. Here, the entire timeseries trajectories of pedestrians are converted into a text prompt, and scene images are described as text information through image captioning. The transformed numerical and image data are then wrapped into the question-answering template for use in a language model. Next, to guide the language model in understanding and reasoning high-level knowledge, such as scene context and social relationships between pedestrians, we introduce an auxiliary multi-task question and answering. We then train a numerical tokenizer with the prompt data. We encourage the tokenizer to separate the integer and decimal parts well, and leverage it to capture correlations between the consecutive numbers in the language model. Lastly, we train the language model using the numerical tokenizer and all of the question-answer prompts. Here, we propose a beam-search-based most-likely prediction and a temperature-based multimodal prediction to implement both deterministic and stochastic inferences. Applying our LMTraj, we show that the language-based model can be a powerful pedestrian trajectory predictor, and outperforms existing numerical-based predictor methods. Extensive experiments show that our LMTraj can successfully understand social relationships and accurately extrapolate the multimodal futures on the public pedestrian trajectory prediction benchmark. Code is publicly available at https://github.com/inhwanbae/LMTrajectory.
Inhwan Bae, Junoh Lee, Hae-Gon Jeon
CVPR2
2024 Depth Prompting for Sensor-Agnostic Depth Estimation
abstract
Dense depth maps have been used as a key element of visual perception tasks. There have been tremendous efforts to enhance the depth quality, ranging from optimization-based to learning-based methods. Despite the remarkable progress for a long time, their applicability in the real world is limited due to systematic measurement biases such as density, sensing pattern, and scan range. It is well-known that the biases make it difficult for these methods to achieve their generalization. We observe that learning a joint representation for input modalities (e.g., images and depth), which most recent methods adopt, is sensitive to the biases. In this work, we disentangle those modalities to mitigate the biases with prompt engineering. For this, we design a novel depth prompt module to allow the desirable feature representation according to new depth distributions from either sensor types or scene configurations. Our depth prompt can be embedded into foundation models for monocular depth estimation. Through this embedding process, our method helps the pretrained model to be free from restraint of depth scan range and to provide absolute scale depth maps. We demonstrate the effectiveness of our method through extensive evaluations. Source code is publicly available at https://github.com/JinhwiPark/DepthPrompting.
Jin-Hwi Park, Chanhwi Jeong, Junoh Lee, Hae-Gon Jeon
CVPR3
2024 Geometry-Aware Projective Mapping for Unbounded Neural Radiance Fields
abstract
Estimating neural radiance fields (NeRFs) is able to generate novel views of a scene from known imagery. Recent approaches have afforded dramatic progress on small bounded regions of the scene. For an unbounded scene where cameras point in any direction and contents exist at any distance, certain mapping functions are used to represent it within a bounded space, yet they either work in object-centric scenes or focus on objects close to the camera. The goal of this paper is to understand how to design a proper mapping function that considers per-scene optimization, which remains unexplored. We first present a geometric understanding of existing mapping functions that express the relation between the bounded and unbounded scenes. Here, we exploit a stereographic projection method to explain failures of the mapping functions, where input ray samples are too sparse to account for scene geometry in unbounded regions. To overcome the failures, we propose a novel mapping function based on a $p$-norm distance, allowing to adaptively sample the rays by adjusting the $p$-value according to scene geometry, even in unbounded regions. To take the advantage of our mapping function, we also introduce a new ray parameterization to properly allocate ray samples in the geometry of unbounded regions. Through the incorporation of both the novel mapping function and the ray parameterization within existing NeRF frameworks, our method achieves state-of-the-art novel view synthesis results on a variety of challenging datasets.
Junoh Lee, Jin-Hwi Park, Inhwan Bae, Hae-Gon Jeon
ICLR1
2024 Fully Explicit Dynamic Gaussian Splatting
abstract
3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view synthesis for dynamic motions. Ironically, this is because the main barrier is the reliance on them, which requires increasing training and rendering times to account for dynamic motions. In this paper, we design Explicit 4D Gaussian Splatting (Ex4DGS). Our key idea is to firstly separate static and dynamic Gaussians during training, and to explicitly sample positions and rotations of the dynamic Gaussians at sparse timestamps. The sampled positions and rotations are then interpolated to represent both spatially and temporally continuous motions of objects in dynamic scenes as well as reducing computational cost. Additionally, we introduce a progressive training scheme and a point-backtracking technique that improves Ex4DGS's convergence. We initially train Ex4DGS using short timestamps and progressively extend timestamps, which makes it work well with a few point clouds. The point-backtracking is used to quantify the cumulative error of each Gaussian over time, enabling the detection and removal of erroneous Gaussians in dynamic scenes. Comprehensive experiments on various scenes demonstrate the state-of-the-art rendering quality from our method, achieving fast rendering of 62 fps on a single 2080Ti GPU.
Junoh Lee, Changyeon Won, Inhwan Bae, Hae-Gon Jeon
NeurIPS1
2024 What Makes Deviant Places?
abstract
Urban safety plays an essential role in the quality of citizens' lives and in the sustainable development of cities. In recent years, researchers have attempted to apply machine learning techniques to identify the role of location-specific attributes in the development of urban safety. However, existing studies have mainly relied on limited images (e.g., map images, single- or four-directional images) of areas based on a relatively large geographical unit and have narrowly focused on severe crime rates, which limits their predictive performance and implications for urban safety. In this work, we propose a novel method that predicts "deviance," which includes formal deviant crimes (e.g., murders) and informal deviant behaviors (e.g., loud parties at night). To do this, we first collect a large-scale geo-tagged dataset consisting of incident report data for seven metropolitan cities, along with corresponding sequential images around incident sites obtained from Google Street View. We then design a convolutional neural network that learns spatio-temporal visual attributes of deviant streets. Experimental results show that our framework is able to reliably recognize real-world deviance in various cities. Furthermore, we analyze which visual attribute is important for deviance identification and severity estimation with respect to social science as well as activated feature maps in the neural network.
Jin-Hwi Park, Youngjae Park, Ilyung Cheong, Junoh Lee, Young Eun Huh, Hae-Gon Jeon
IEEE Trans. Pattern Anal. Mach. Intell.4
2023 Reassembly is Hard: A Reflection on Challenges and Strategies
Hyungseok Kim 0002, Soomin Kim 0002, Junoh Lee, Kangkook Jee, Sang Kil Cha
USENIX Security Symposium3
2022 DevianceNet: Learning to Predict Deviance from a Large-Scale Geo-Tagged Dataset
abstract
Understanding how a city’s physical appearance and environmental surroundings impact society traits, such as safety, is an essential issue in social artificial intelligence. To demonstrate the relationship, most existing studies utilize subjective human perceptual attributes, categorization only for a few violent crimes, and images taken from still shot images. These lead to difficulty in identifying location-specific characteristics for urban safety. In this work, to address this problem, we propose a large-scale dataset and a novel method by adopting a concept of “Deviance" which explains behaviors violating social norms, both formally (e.g. crime) and informally (e.g. civil complaints). We first collect a geo-tagged dataset consisting of incident report data for seven metropolitan cities, with corresponding sequential images around incident sites obtained from Google street view. We also design a convolutional neural network that learns spatio-temporal visual attributes of deviant streets. Experimental results show that our framework can reliably recognize real-world deviance in various cities. Furthermore, we analyze which visual attribute is important for deviance identification and severity estimation. We have released our dataset and source codes at our project page: https://deviance-project.github.io/DevianceNet/
Jin-Hwi Park, Young-Jae Park, Junoh Lee, Hae-Gon Jeon
AAAI3
2022 How'd Security Benefit Reverse Engineers? : The Implication of Intel CET on Function Identification
abstract
As CPU vendors introduce various hardware-assisted security features, modern compilers have started to produce binaries containing security-related instructions. Interestingly, such instructions tend to alter the shape of resulting binaries, which can potentially affect the effectiveness of binary analysis. This paper presents the first systematic study on the implication of the Intel CET (Control-flow Enforcement Technology) instructions on function identification. Our study finds that CET-relevant instructions provide useful, although limited, hints for function entries. Therefore, we devise a novel function identification algorithm that utilizes the usage patterns of CET instructions, and demonstrate a tool named FunSeeker that implements the idea. Our evaluation shows that FunSeeker significantly outperforms current state-of-the-art function identification tools in terms of both correctness and speed.
Hyungseok Kim 0002, Junoh Lee, Soomin Kim 0002, Seungil Jung, Sang Kil Cha
DSN2