Demo Data from VLDB 2026 / reviewers in the wild / expert
Ziya Erkoç
dblp:324/2938
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0003-2656-3680ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 42% Generative modeling · 30% Segmentation and scene understanding · 28% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 69% Geometric modeling and processing · 31% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
1.1 | 2 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Computer vision › Segmentation and scene understanding
3d segmentation |
0.9 | 1 | 2025 | PrEditor3D: Fast and Precise 3D Shape Editing · CVPR 2025 |
Visual content generation and editing › 3d content editing
3d shape editing |
0.9 | 1 | 2025 | PrEditor3D: Fast and Precise 3D Shape Editing · CVPR 2025 |
Geometric modeling and processing
mesh generation |
0.9 | 1 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Computer vision › 3D vision › implicit neural representation
neural field generation |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 3.1triangle sequence representation · 1.7transformer · 1.7speculative prediction · 1.7multi-view image editing · 1.7MLP weight space · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PrEditor3D: Fast and Precise 3D Shape EditingabstractWe propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions. Ziya Erkoç, Can Gümeli, Chaoyang Wang 0001, Matthias Nießner, Angela Dai, Peter Wonka, Hsin-Ying Lee 0001, Peiye Zhuang |
CVPR | 1 |
| 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and EditingabstractWe introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations. Ziya Erkoç, Lei Li 0038, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner |
ICCV | 2 |
| 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space DiffusionabstractImplicit neural fields, typically encoded by a multilayer perceptron (MLP) that maps from coordinates (e.g., xyz) to signals (e.g., signed distances), have shown remarkable promise as a high-fidelity and compact representation. However, the lack of a regular and explicit grid structure also makes it challenging to apply generative modeling directly on implicit neural fields in order to synthesize new data. To this end, we propose HyperDiffusion, a novel approach for unconditional generative modeling of implicit neural fields. HyperDiffusion operates directly on MLP weights and generates new neural implicit fields encoded by synthesized MLP parameters. Specifically, a collection of MLPs is first optimized to faithfully represent individual data samples. Subsequently, a diffusion process is trained in this MLP weight space to model the underlying distribution of neural implicit fields. HyperDiffusion enables diffusion modeling over a implicit, compact, and yet high-fidelity representation of complex signals across 3D shapes and 4D mesh animations within one single unified framework. Ziya Erkoç, Fangchang Ma, Qi Shan, Matthias Nießner, Angela Dai |
ICCV | 1 |