VLDB 2026 Research / reviewers in the wild / expert
JaeYoung Moon
dblp:324/3932
· DBLP profile ↗
10ranked-venue papers
3as first author
10since 2021 · last 2026
0000-0002-1852-2769ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 7 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing IndividualsabstractSongwriting has long served as a powerful medium for expressing unconscious emotions and fostering self-awareness in psychotherapy. Due to the auditory-centric nature of traditional approaches, Deaf and Hard-of-Hearing (DHH) individuals have often been excluded from music’s therapeutic benefits. In response, this study presents a music psychotherapy tool co-designed with therapists, integrating conversational agents (CAs) and music generative AI as symbolic and therapeutic media. Through a usage study with 23 DHH individuals, we found that collaborative songwriting with the CA enabled them to experience emotional release, reinterpretation, and deeper self-understanding. In particular, the CA’s strategies—supportive empathy, example response options, and visual-based metaphors—were found to facilitate musical dialogue effectively for DHH individuals. These findings contribute to inclusive AI design by showing the potential of human–AI collaboration to bridge therapeutic and artistic practices. Youjin Choi, JaeYoung Moon, Jinyoung Yoo, Jennifer G. Kim, Jin-Hyuk Hong |
CHI | 2 |
| 2026 | From Daily Song to Daily Self: Supporting Emotional Growth of Deaf and Hard-of-Hearing Individuals through Generative AI SongwritingabstractThe rapid advancement of generative AI (GenAI) is expanding access to songwriting, offering a new medium of self-expression for Deaf and Hard-of-Hearing (DHH) individuals. However, emerging technologies that support DHH individuals in expressing themselves through music have largely been evaluated in single-session settings and often fall short in helping users unfamiliar with songwriting convey personal narratives or sustain engagement over time. This paper explores songwriting as an extended, music-based journaling practice that supports sustained emotional reflection over multiple sessions. We introduce SoulNote, a GenAI system enabling DHH to engage in iterative songwriting. Grounded in user-centered design, including a design workshop, a preliminary study, and a multi-session diary study, our findings show that ongoing songwriting with SoulNote facilitated emotional growth across three dimensions: self-insight, emotion regulation, and everyday attitudes toward emotions and self-care. Overall, this work demonstrates how GenAI can support marginalized communities by transforming creative expression into a daily practice of self-discovery and reflection. Youjin Choi, Jinyoung Yoo, JaeYoung Moon, Yoonjae Kim, Eun Young Lee, Jennifer G. Kim, Jin-Hyuk Hong |
CHI | 3 |
| 2026 | PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-AnnotationabstractSelf-annotation is the gold standard for collecting affective state labels in affective computing. Existing methods typically rely on full annotation, requiring users to continuously label affective states across entire sessions. While this process yields fine-grained data, it is time-consuming, cognitively demanding, and prone to fatigue and errors. To address these issues, we present PREFAB, a low-budget retrospective self-annotation method that targets affective inflection regions rather than full annotation. Grounded in the peak-end rule and ordinal representations of emotion, PREFAB employs a preference learning model to detect relative affective changes, directing annotators to label only selected segments while interpolating the remainder of the stimulus. We further introduce a preview mechanism that provides brief contextual cues to assist annotation. We evaluate PREFAB through a technical performance study and a 25-participant user study. Results show that PREFAB outperforms baselines in modeling affective inflections while mitigating workload (and conditionally mitigating temporal burden). Importantly, PREFAB improves annotator confidence without degrading annotation quality. JaeYoung Moon, Youjin Choi, Yucheon Park, Dávid Melhárt, Georgios N. Yannakakis, Kyung-Joong Kim 0001 |
CHI | 1 |
| 2025 | Exploring the Potential of Music Generative AI for Music-Making by Deaf and Hard of Hearing People
Youjin Choi, JaeYoung Moon, Jinyoung Yoo, Jin-Hyuk Hong |
CHI | 2 |
| 2025 | Understanding the Potentials and Limitations of Prompt-based Music Generative AI
Youjin Choi, JaeYoung Moon, Jinyoung Yoo, Jin-Hyuk Hong |
CHI | 2 |
| 2025 | Adaptive Walker: User Intention and Terrain Aware Intelligent Walker with High-Resolution Tactile and IMU SensorabstractIn this paper, we present an adaptive walker system designed to address limitations in current intelligent walker technologies. While recent advancements have been made in this field, existing systems often struggle to seamlessly interpret user intent for speed control and lack adaptability across diverse scenarios and terrain. Our proposed solution incorporates high-resolution tactile sensors, deep learning algorithms, IMU sensors, and linear motors to dynamically adjust to the user's intentions and terrain changes. The system is capable of predicting the user's desired speed with an error margin of only 20.99%, relying solely on tactile input from hand and arm contact points. Additionally, it maintains the walker's horizontal stability with an error of less than 1 degree by adjusting leg lengths in response to variations in ground angle. This adaptive walker enhances user safety and comfort, particularly for individuals with reduced strength or cognitive abilities, and offers reliable assistance on uneven terrain such as uphill and downhill paths. Seokhyun Hwang, JaeYoung Moon, Hosu Lee 0001, Dohyeon Yeo, Minwoo Seong, Yiyue Luo, Seungjun Kim 0001, Wojciech Matusik, Daniela Rus, Kyung-Joong Kim 0001 |
ICRA | 3 |
| 2025 | EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation
Junyi Zhu 0001, Tianyu Xu 0008, Emily Guan, JaeYoung Moon, Stiven Morvan, D. Shin, Andrea Colaco, Stefanie Mueller 0001, Karan Ahuja, Yiyue Luo, Ishan Chatterjee |
UIST | 5 |
| 2025 | BandEI: A Flexible Electrical Impedance Sensing Bandage for Deep Muscles and Tendons
Hongrui Wu, Feier Long, Hongyu Mao, JaeYoung Moon, Junyi Zhu 0001, Yiyue Luo |
UIST | 4 |
| 2025 | Investigating the Effect of Emotional Matching Between Game and Background Music on Game Experience in a Valence-Arousal SpaceabstractGame music critically influences the experience of a video game. Although this influence has been well investigated, the multifaceted relationships between video games and the emotions evoked by music are rarely reported. By considering diverse emotional matches of game and music, game designers could enhance various aspects of the game experience. The present study investigates players' game experiences by analyzing the electroencephalogram data, game-experience questionnaire answers, and interview responses of 31 experimental participants corresponding to game–music emotional matching based on the valence–arousal model. Finally, four findings were identified based on four types of game experiences: overall preference, emotion, immersion, and performance. These findings led to four game music design approaches. JaeYoung Moon, Eunhye Cho, Yeabon Jo, Kyung-Joong Kim 0001, Eunsung Song |
IEEE Trans. Games | 1 |
| 2022 | Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search
JaeYoung Moon, Youjin Choi, TaeHwa Park, JunDoo Choi, Jin-Hyuk Hong, Kyung-Joong Kim 0001 |
Expert Syst. Appl. | 1 |