VLDB 2026 Research / reviewers in the wild / expert
Ruicheng Ao
dblp:324/4975
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 76% Approximation and online algorithms · 18% Mathematical optimization · 5% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
dynamic pricing |
0.9 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Approximation and online algorithms
online learning |
0.9 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Algorithmic game theory and mechanism design
pricing |
0.9 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Algorithmic game theory and mechanism design
regret minimization |
0.9 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Algorithmic game theory and mechanism design
revenue management |
0.9 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
multi-agent games |
0.7 | 1 | 2023 | Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games |
0.7 | 1 | 2023 | Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023 |
Mathematical optimization
optimization for machine learning |
0.3 | 1 | 2025 | Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
asynchronous gradient play · 1.3regret analysis · 0.9online learning · 0.9machine-learned prices · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning to price with resource constraints: from full information to machine-learned pricesabstractDynamic pricing with resource constraints is a critical challenge in online learning, requiring a delicate balance between exploring unknown demand patterns and exploiting known information to maximize revenue. We propose three tailored algorithms to address this problem across varying levels of prior knowledge: (1) a Boundary Attracted Re-solve Method for the full information setting, achieving logarithmic regret without the restrictive non-degeneracy condition; (2) an online learning algorithm for the no information setting, delivering an optimal $O(\sqrt{T})$ regret; and (3) an estimate-then-select re-solve algorithm for the informed price setting, leveraging machine-learned prices with known error bounds to bridge the gap between full and no information scenarios. Moreover, through numerical experiments, we demonstrate the robustness and practical applicability of our approaches. This work advances dynamic pricing by offering scalable solutions that adapt to diverse informational contexts while relaxing classical assumptions. Ruicheng Ao, Jiashuo Jiang, David Simchi-Levi |
NeurIPS | 1 |
| 2023 | Asynchronous Gradient Play in Zero-Sum Multi-agent Games
Ruicheng Ao, Shicong Cen, Yuejie Chi |
ICLR | 1 |