Ruicheng Ao

dblp:324/4975 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 76% Approximation and online algorithms · 18% Mathematical optimization · 5%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
dynamic pricing
0.912025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025
Approximation and online algorithms
online learning
0.912025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025
Algorithmic game theory and mechanism design
pricing
0.912025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025
Algorithmic game theory and mechanism design
regret minimization
0.912025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025
Algorithmic game theory and mechanism design
revenue management
0.912025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025
Knowledge, reasoning and agents › Multi-agent systems › game theory
multi-agent games
0.712023
Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games
0.712023
Asynchronous Gradient Play in Zero-Sum Multi-agent Games · ICLR 2023
Mathematical optimization
optimization for machine learning
0.312025
Learning to price with resource constraints: from full information to machine-learned prices · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

asynchronous gradient play · 1.3regret analysis · 0.9online learning · 0.9machine-learned prices · 0.9
YearPublicationVenuePosition
2025 Learning to price with resource constraints: from full information to machine-learned prices
abstract
Dynamic pricing with resource constraints is a critical challenge in online learning, requiring a delicate balance between exploring unknown demand patterns and exploiting known information to maximize revenue. We propose three tailored algorithms to address this problem across varying levels of prior knowledge: (1) a Boundary Attracted Re-solve Method for the full information setting, achieving logarithmic regret without the restrictive non-degeneracy condition; (2) an online learning algorithm for the no information setting, delivering an optimal $O(\sqrt{T})$ regret; and (3) an estimate-then-select re-solve algorithm for the informed price setting, leveraging machine-learned prices with known error bounds to bridge the gap between full and no information scenarios. Moreover, through numerical experiments, we demonstrate the robustness and practical applicability of our approaches. This work advances dynamic pricing by offering scalable solutions that adapt to diverse informational contexts while relaxing classical assumptions.
Ruicheng Ao, Jiashuo Jiang, David Simchi-Levi
NeurIPS1
2023 Asynchronous Gradient Play in Zero-Sum Multi-agent Games
Ruicheng Ao, Shicong Cen, Yuejie Chi
ICLR1