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Tylan N. Templin

dblp:324/5104 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 56% 3D vision · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
ground reaction force estimation
0.612022
Learning to Estimate External Forces of Human Motion in Video · ACM Multimedia 2022
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.612022
Learning to Estimate External Forces of Human Motion in Video · ACM Multimedia 2022
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding
human-centric scene understanding
0.212022
Learning to Estimate External Forces of Human Motion in Video · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

transformer · 0.6pre-training · 0.6pose estimation · 0.6multi-task learning · 0.6
YearPublicationVenuePosition
2022 Learning to Estimate External Forces of Human Motion in Video
abstract
Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled environment, but this is marred by high costs, lengthy implementation time, and variance in repeat experiments; hence, we propose GRF inference from video. While recent work has used LSTMs to estimate GRFs from 2D viewpoints, these can be limited in their modeling and representation capacity. First, we propose using a transformer architecture to tackle the GRF from video task, being the first to do so. Then we introduce a new loss to minimize high impact peaks in regressed curves. We also show that pre-training and multi-task learning on 2D-to-3D human pose estimation improves generalization to unseen motions. And pre-training on this different task provides good initial weights when finetuning on smaller (rarer) GRF datasets. We evaluate on LAAS Parkour and a newly collected ForcePose dataset; we show up to 19% decrease in error compared to prior approaches.
Nathan Louis, Jason J. Corso, Tylan N. Templin, Travis D. Eliason, Daniel P. Nicolella
ACM Multimedia3