Colton Stearns

dblp:324/5266 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-3297-2870ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 VideoLifter: Lifting Videos to 3D with Fast and Efficient Hierarchical Stereo Alignment
abstract
Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82 % while achieving better visual quality than SOTA methods.
Wenyan Cong, Hanqing Zhu, Jiahui Lei, Colton Stearns, Yuanhao Cai, Dilin Wang, Matt Feiszli, Leonidas J. Guibas, Zhangyang Wang, Weiyao Wang 0001, Zhiwen Fan
3DV5
2025 Global Motion Corresponder for 3D Point-Based Scene Interpolation Under Large Motion
abstract
Existing dynamic scene interpolation methods typically assume that the motion between consecutive timesteps is small enough so that displacements can be locally approximated by linear models. In practice, even slight deviations from this small-motion assumption can cause conventional techniques to fail. In this paper, we introduce Global Motion Corresponder (GMC), a novel approach that robustly handles large motion and achieves smooth transitions. GMC learns unary potential fields that predict SE(3) mappings into a shared canonical space, balancing correspondence, spatial and semantic smoothness, and local rigidity. We demonstrate that our method significantly outperforms existing baselines on 3D scene interpolation when the two states undergo large global motions. Furthermore, our method enables extrapolation capabilities where other baseline methods cannot.
Junru Lin, Chirag Vashist, Mikaela Angelina Uy, Colton Stearns, Leonidas J. Guibas, Ke Li 0011
ICCV4
2024 CurveCloudNet: Processing Point Clouds with 1D Structure
abstract
Modern depth sensors such as LiDAR operate by sweeping laser-beams across the scene, resulting in a point cloud with notable 1 D curve-like structures. In this work, we introduce a new point cloud processing scheme and backbone, called CurveCloudNet, which takes advantage of the curve-like structure inherent to these sensors. While existing backbones discard the rich 1D traversal patterns and rely on generic 3D operations, CurveCloudNet parameterizes the point cloud as a collection of polylines (dubbed a “curve cloud”), establishing a local surface-aware ordering on the points. By reasoning along curves, CurveCloud-Net captures lightweight curve-aware priors to efficiently and accurately reason in several diverse 3D environments. We evaluate CurveCloudNet on multiple synthetic and real datasets that exhibit distinct 3D size and structure. We demonstrate that CurveCloudNet outperforms both point-based and sparse-voxel backbones in various segmentation settings, notably scaling to large scenes better than point-based alternatives while exhibiting improved single-object performance over sparse-voxel alternatives. In all, Curve-CloudNet is an efficient and accurate backbone that can handle a larger variety of 3D environments than past works.
Colton Stearns, Alex Fu, Jiateng Liu, Jeong Joon Park, Davis Rempe, Despoina Paschalidou, Leonidas J. Guibas
CVPR1
2024 View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields
Haodi He, Colton Stearns, Adam W. Harley, Leonidas J. Guibas
ECCV (81)2
2024 Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
abstract
Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Following its success, many works have extended Gaussians to 4D, showing that dynamic Gaussians maintain these benefits while also tracking scene geometry far better than alternative representations. Yet, these methods assume dense multi-view videos as supervision. In this work, we are interested in extending the capability of Gaussian scene representations to casually captured monocular videos. We show that existing 4D Gaussian methods dramatically fail in this setup because the monocular setting is underconstrained. Building off this finding, we propose a method we call Dynamic Gaussian Marbles, which consist of three core modifications that target the difficulties of the monocular setting. First, we use isotropic Gaussian "marbles'', reducing the degrees of freedom of each Gaussian. Second, we employ a hierarchical divide and-conquer learning strategy to efficiently guide the optimization towards solutions with globally coherent motion. Finally, we add image-level and geometry-level priors into the optimization, including a tracking loss that takes advantage of recent progress in point tracking. By constraining the optimization, Dynamic Gaussian Marbles learns Gaussian trajectories that enable novel-view rendering and accurately capture the 3D motion of the scene elements. We evaluate on the Nvidia Dynamic Scenes dataset and the DyCheck iPhone dataset, and show that Gaussian Marbles significantly outperforms other Gaussian baselines in quality, and is on-par with non-Gaussian representations, all while maintaining the efficiency, compositionality, editability, and tracking benefits of Gaussians. Our project page can be found here https://geometry.stanford.edu/projects/dynamic-gaussian-marbles.github.io/.
Colton Stearns, Adam W. Harley, Mikaela Angelina Uy, Florian Dubost, Federico Tombari, Gordon Wetzstein, Leonidas J. Guibas
SIGGRAPH Asia1
2022 SpOT: Spatiotemporal Modeling for 3D Object Tracking
Colton Stearns, Davis Rempe, Jie Li 0031, Rares Ambrus, Sergey Zakharov, Vitor Campagnolo Guizilini, Yanchao Yang 0001, Leonidas J. Guibas
ECCV (38)1