Yannick Sauer

dblp:324/5304 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-7513-341XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2025 CNN-based estimation of gaze distance in virtual reality using eye tracking and depth data
Anna-Lena von Behren, Yannick Sauer, Björn Severitt, Siegfried Wahl
ETRA2
2025 Recognition of errors in gaze-based interaction with anomaly detection
Björn Severitt, Yannick Sauer, Nora Castner, Wolfgang Fuhl, Siegfried Wahl
ETRA2
2024 Eye tracking data set of academics making an omelette: An egg-breaking work
abstract
Just as there are numerous ways to cook an egg, there are numerous ways to recreate a YouTube video of cooking an omelette. We created a dataset of 10 academics replicating a viral video of making an omelette. We evaluated the saccade behavior during the varying subtasks and found differences related to the actions (whisking, sprinkling, etc.) and the objects (eggs, butter, plate, etc.). This dataset can further offer insight into eye movements in complex tasks and is potentially even applicable for task planning and intention prediction. The available data can be found at https://zenodo.org/doi/10.5281/zenodo.10875267.
Yannick Sauer, Rajat Agarwala, Patrizia Lenhart, Regine Lendway, Björn Severitt, Alexander Neugebauer, Benedikt Hosp, Nora Castner, Siegfried Wahl
ETRA1
2024 Using mobile eye tracking for gaze- and head-contingent vision simulations
abstract
Eye tracking enables the implementation of gaze-contingent visual impairment simulations, holding promise for research, clinical uses, and demonstrations. While head-mounted displays (HMDs) are common for such simulations, screen-based implementations can be an alternative for individuals who are reluctant or unable to use HMDs. Screen-based simulations are less likely to induce virtual reality sickness and allow eye contact and social interaction with the demonstrator or examiner. To improve the immersion, we use mobile eye tracking with fiducial markers for a head- and gaze-contingent simulation of visual impairments on a screen.
Yannick Sauer, Björn Severitt, Rajat Agarwala, Siegfried Wahl
ETRA1