VLDB 2026 Research / reviewers in the wild / expert
Yannick Sauer
dblp:324/5304
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-7513-341XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CNN-based estimation of gaze distance in virtual reality using eye tracking and depth data
Anna-Lena von Behren, Yannick Sauer, Björn Severitt, Siegfried Wahl |
ETRA | 2 |
| 2025 | Recognition of errors in gaze-based interaction with anomaly detection
Björn Severitt, Yannick Sauer, Nora Castner, Wolfgang Fuhl, Siegfried Wahl |
ETRA | 2 |
| 2024 | Eye tracking data set of academics making an omelette: An egg-breaking workabstractJust as there are numerous ways to cook an egg, there are numerous ways to recreate a YouTube video of cooking an omelette. We created a dataset of 10 academics replicating a viral video of making an omelette. We evaluated the saccade behavior during the varying subtasks and found differences related to the actions (whisking, sprinkling, etc.) and the objects (eggs, butter, plate, etc.). This dataset can further offer insight into eye movements in complex tasks and is potentially even applicable for task planning and intention prediction. The available data can be found at https://zenodo.org/doi/10.5281/zenodo.10875267. Yannick Sauer, Rajat Agarwala, Patrizia Lenhart, Regine Lendway, Björn Severitt, Alexander Neugebauer, Benedikt Hosp, Nora Castner, Siegfried Wahl |
ETRA | 1 |
| 2024 | Using mobile eye tracking for gaze- and head-contingent vision simulationsabstractEye tracking enables the implementation of gaze-contingent visual impairment simulations, holding promise for research, clinical uses, and demonstrations. While head-mounted displays (HMDs) are common for such simulations, screen-based implementations can be an alternative for individuals who are reluctant or unable to use HMDs. Screen-based simulations are less likely to induce virtual reality sickness and allow eye contact and social interaction with the demonstrator or examiner. To improve the immersion, we use mobile eye tracking with fiducial markers for a head- and gaze-contingent simulation of visual impairments on a screen. Yannick Sauer, Björn Severitt, Rajat Agarwala, Siegfried Wahl |
ETRA | 1 |